Toren Reviews
Toren is an imaginative game with an interesting narrative and beautiful game world. For every moment of striking art or good design, however, there's something wrong with the game technically or in terms of its moment to moment gameplay. Ultimately, like Moonchild herself, Toren would have benefitted from a bit more time in the tower, exploring its own design and ideas before rushing to the top. There's very few things that are more ironic than a game that plays with the notion of time feeling incomplete.
Toren won't appeal to everyone, obviously, but creates a wonderfully moody and magical atmospheric vibe that few games achieve.
Toren is very rough-around-the-edges, but there is some charm during the few hours it lasts. The stylized aesthetic and narrative take the best parts from fables and mythology, giving them a poignant sense of presence.
I've been contemplating the best way to word this part of my review, and I just have to think being blunt and forward is the best way to go. This game is mediocre. It's a nice first try at a game, and the story of it is pretty great, but everything else falls so short I'm forced to simply say unless you're a big fan of indie games and you don't care about quality, don't bother playing this game.
A competent game which has little wrong with it, but just won't leave an impression.
Toren is a great idea. As a lover of the arts, its focus on artistic impression and intriguing spirituality is something I'll always support. I'm also not one to condemn the length (Journey was only a few hours long, too).
Despite that, Toren really is about its narrative, and that is arthouse gold. Like the finest of foreign cinema, this game challenges how the wisdom behind blockbuster design would dictate a game should be put together. It's constrained by budget and, perhaps, a lack in confidence to go all the way and risk complete innovation, but it's a beautiful, emotive, and powerful experience, and it's going to be one of my games of the year. If not one of my favourite games ever.
While beautiful and intriguing, the shortness and control issues make Toren feel like wasted potential
Is it worth a try? Actually, it's worth several, as long as those that will give it a shot can enjoy a video game that favours feelings over gameplay, and can stomach the fact that this is like a glimpse of something much grander. The rest can safely pass Toren by…
It's either going through an identity crisis or in dire need of a chest with a boomerang in it, but for what it's worth, Toren is a strange and beautiful little adventure. Give it a look, but don't expect anything special.
If the mechanics were tighter and there was a bit more actual gameplay, then I would give this a more general recommendation, but as it is, only buy if you can tolerate lacking gameplay for story and setting.
Toren is a short but satisfying video game that plays like a movie. Imagine the emotion and style of Ico, mixed with the presentation and progression of Journey, and you get a good idea of what Toren feels like.