Dead or Alive 6: Last Round Reviews
Dead or Alive 6: Last Round doesn't redefine the series or fix all the issues it's had since its launch. However, it offers a clearly more complete experience, better graphics, and more content.
Review in Greek | Read full review
Dead or Alive 6: Last Round is a great fighting game let down by a baffling re-release strategy: no rollback netcode, no crossplay, no Tag Battle, and hundreds of euros in DLC, seven years after the original.
Review in Italian | Read full review
If you're completely new to Dead or Alive, it's worth giving this a go due to the fun fighting mechanics, but DoA 6 Last Round does little to improve upon the original.
Dead or Alive 6 Last Round is a really good fighting game with plenty of single-player content and online features to keep newcomers and returning fans happy. The game's optimizations and improvements are welcome, but the lack of rollback netcode and cross-play at launch holds Dead or Alive 6 Last Round back.
Compared to Dead or Alive 5 Last Round, which featured all previously released content and even introduced two new scenarios, characters, and a clothing destruction system, the sixth game is very disappointing in terms of content.
Review in Portuguese | Read full review
Dead or Alive 6 Last Round lands with its combat and maintains all that was good and not so good in the past release. While it’s hard to lambast a game you know that you can easily put hours in, even if it never stops feeling like a predatory rerelease.
Dead or Alive 6: Last Round ends up feeling like a conservative update rather than a true reinvention. You’re getting the same core game with minor additions, some visual updates, and a slightly expanded presentation layer. The combat system remains strong and responsive, and the series’ identity is still visible in its counter-based mechanics and brisk pacing.
DEAD OR ALIVE 6 Last Round is ultimately more of a transition than a true revival. It keeps everything that has always made the series fun: snappy combat, varied fighting styles, interactive environments, and plenty of content for solo and competitive players alike. At the same time, it falls short of being the complete comeback many fans had hoped for.
Dead or Alive 6: Last Round remains a solid fighter with visual upgrades, though its limited additions and outdated online play drag it down.
Dead or Alive 6 Last Round is an update to the game released in 2026. We would have liked something more impactful graphically. Only fans can be interested as the competition is fierce and especially above. But the game has the advantage of continuing to support the DOA license.
Review in French | Read full review
Dead or Alive 6: Last Round delivers mechanically sound, fluid 3D fighting anchored by dynamic stages, but the dated PS4-era visuals, repetitive combos, and subpar netcode severely sting. Combined with an egregious, piecemeal DLC model and a bare-bones single-player offering, this package ultimately fails to breathe new life into the dormant franchise.
Dead or Alive 6: Last Round is, first and foremost, a repositioning exercise. It does not alter the historical trajectory of Dead or Alive 6, nor does it automatically erase its ambiguities, but it allows us to view it in a more compact, more orderly and more easily justifiable form in terms of what it offers. Its main merit lies in having retained a combat system that is still recognisable and enjoyable to master, one that rewards both timing and spatial awareness, without sacrificing that immediate spectacle which has always been the series’ most popular feature. At the same time, Last Round fails to entirely shake off the feeling of being a consolidation rather than a relaunch. Those hoping for a truly in-depth overhaul or a fresh creative direction might perceive it as a neat conclusion, but not a fully revitalising one. It remains, however, a version worth recommending for those wishing to experience the sixth instalment in its most complete and polished form, particularly on modern consoles. And it is precisely this balance between actual value and modest ambition that defines its critical profile.
Review in Italian | Read full review
This is especially bothersome because deep down in there, the game is still just as fun as I remember. Great combat, a great roster of characters, a system that is easy to pick up, and tutorials that actually encourage you to learn the mechanics. It just struggles to make a case for why you, the fighting fan, not playing Dead or Alive, should be playing this one.
Last Round could have been the version of DOA 6 that fans wanted seven years ago. However, while there are some notable inclusions here, DOA 5 Last Round had an upgrade path and offered considerably more. I can see new fans getting their money's worth here, but fans who have already invested time and money into DOA 6 may not see the benefits of buying it all over again, especially with no improvements to its online features. Sure, the game does look better, and the new lighting to the Lost Paradise map is stunning, but Last Round needed to be better, to make up for the series’ absence and over-priced DLC.
The main additions in DEAD OR ALIVE 6 Last Round include the five DLC characters Nyotengu, Phase 4, Momiji, Rachel, and Tamaki, bringing the roster to a total of 29 fighters, along with new costumes, new arenas, a new Photo Mode, and an overall refinement of the gameplay experience. Dead or Alive 6 Last Round is a successful fighting game when judged for what it truly aims to be: a spectacular, accessible, and technically solid 3D fighter, capable of putting players in a position to have fun immediately without completely sacrificing depth. At the moment, its limitations are due to the online mode, which we were unable to test, and a story mode that is at times confusing and overly fragmented.
Review in Italian | Read full review
Dead or Alive 6 Last Round is still a fun fighting game. The combat is fast, the roster is better than before and the new Photo Mode is a great little addition for fans of the series. If you never played Dead or Alive 6 before, this is easily the best version to start with. For returning players, it’s a lot harder to recommend. The new costumes and Photo Mode are nice, but not enough to make this feel like a huge upgrade. The lack of crossplay is disappointing, and the game still carries some of the same problems as before. Dead or Alive 6 Last Round is a better version of a good fighter, but not the perfect final round it could have been.
Team Ninja's accessible and explosive fighting action is back in a sort of remaster/expanded version that goes beyond the limitations of the previous generation to fully realize the developer's vision. Even with more fighters, Last Round needed more content, but it remains a lot of fun.
Review in Portuguese | Read full review
Dead or Alive 6 Last Round brings Dead or Alive 6 back with cleaner visuals, Photo Mode, and some former DLC fighters, and the combat is what kept pulling me back. Matches stay quick and steady, with Holds, Throws, Break Gauge decisions, and danger zones keeping rounds active. The bigger friction comes from Story Mode’s stop-start pacing, missing rollback netcode, missing crossplay, and no cheaper path for returning owners. If you missed Dead or Alive 6 the first time, Last Round makes more sense than it does for anyone who already bought deep into the 2019 release.
DEAD OR ALIVE 6 Last Round doesn't revolutionize anything and doesn't make that generational leap that could have made it excellent, but it still remains one of the most important 3D fighting games in the medium.
Review in Italian | Read full review
In a vacuum, Dead or Alive 6 Last Round is a perfectly playable version of a perfectly fine fighter, but it’s still a somewhat underwhelming package all in all. Not quite enough improvements to reignite the interest around the base game, and also plenty of baffling limitations end up weighing a ton on the overall experience – one that only hardcore Dead or Alive fans might bother with.
