The Crew Wild Run
Top Critic Average
Ivory Tower's ode to the open road is an underrated gem, but this fiddly expansion still can't advance its MMO aspirations.
The Wild Run expansion improves Ubisoft's lackluster "carPG" The Crew in a number of ways but can't quite redeem the entire experience.
A high price point and lack of players means Wild Run won't tempt you back.
The Summit will have you doing drift races, drags races, and doing stunts with monster trucks. The monster trucks are an absolute riot.
The Crew: Wild Run is not a bad game, just one that doesn't excel at any one thing it does. Nothing about it kept me coming back for more, and a lot of what it offers is more convoluted than it needs to be. I feel like I should be enjoying it a lot more than I actually am, but I never had that sense of wanting to invest more time into the game. For players with a party of friends to enjoy it with, Wild Run is infinitely more enjoyable, but simply as a racing game, it feels painfully average.
The $25 price tag may seem a little high, but thanks to exhilarating new races and massive improvements to the core game, The Crew: Wild Run more than justifies the asking price.
The Crew Wild Run saves a bit of face for the game, introducing some cool modes, mods, and new ways to dart around the map with motorcycles. Weather effects and a few visual enhancements make the game look incredible, and while it can't save the ho-hum affair that was The Crew, Wild Run as its own product is a good time, with some real play value to it.
The Crew: Wild Run is a great example of a great idea that simply doesn’t fare better than ‘OK’ in its execution.
Personally I think that The Crew is underrated and Wild Run simply adds more content to what is already a pretty solid package.