Diablo IV: Lord of Hatred Reviews
Diablo IV Lord of Hatred is a significant step forward for Diablo IV. The expansion combines strong new content with thoughtful improvements to existing systems. For players who have faithfully followed the seasons, this feels like the most complete version of the game to date. The campaign is strong, the new classes are interesting, and the systems offer more depth without requiring hours of research. Although there is still room for improvement, particularly on the technical side, the overall impression is very positive. This is the expansion that shows what Diablo IV can be. For new players, this is an excellent entry point, and for existing players, a compelling reason to return. With this, Blizzard has finally laid a solid foundation upon which to build.
Review in Dutch | Read full review
DIABLO IV Lord of Hatred is a success in every way. Yes, there are some slowdowns and the adventure may seem short to some (between 7 and 8 hours ), but we finally have a game that gives us both to want to follow his adventure and that makes us want to continue in the endgame. A density reinforced by both classes and mechanics to manage your itemization and dungeons, events. But if you are team Diablo 3 and its culture of the moment of bright colors...
Review in French | Read full review
Lord of Hatred is positioned as the definitive expansion for those who felt that Diablo IV lacked the “utter darkness” of the original games.
Review in Spanish | Read full review
If you bounced off Diablo IV at launch, this is a reasonable time to come back, ideally a week or two from now once the servers have settled. The PlayStation 5 edition, specifically, is an excellent port other than the lack of meaningful DualSense integration. If you liked the base Diablo IV, you’ll definitely love Lord of Hatred.
Lord of Hatred is the expansion Diablo IV needed to justify its existence, closing the Hatred Arc with a bold (if occasionally talkative) story, introducing one of the best-designed classes the franchise has seen in years with the Warlock, masterfully redefining the Skill Tree, and fixing long-standing itemization issues through the Horadric Cube and the Loot Filter. The narrative choices will divide the community, and the new wave event feels like a reskin, but the package as a whole works. If you walked away frustrated after Vessel of Hatred, this is the perfect excuse to return to Sanctuary. Lord of Hatred doesn't reinvent Diablo, but it gives it back its soul.
Review in Spanish | Read full review
Lord of Hatred has a new setting that stands out from the rest of Diablo IV, while still maintaining the same great art direction. The island of Scobos has a different feel, with brighter areas and Mediterranean influences that contrast with the darker parts of the base game. You still have the usual corrupted areas and enemy designs, but there's enough variety to keep things intriguing.
Diablo IV: Lord of Hatred closes the book on Mephisto’s arc, but not on the future of the game. Instead, it points the game in a clearer direction, and for the first time in a while, that direction feels like progress.
Diablo IV: Lord of Hatred offers the best campaign of the Age of Hatred. The story is packed with twists and turns and charismatic characters, and Lilith is finally given the screen time and character development she deserved. The two new classes, the classic Paladin and the brand-new Warlock, are notable additions, although there will be some balancing issues to iron out. The map expands further, and the Skovos archipelago offers us a brand-new Hellenic landscape. The Horadric Cube also returns, and the Warplanes finally allow us to avoid getting lost amongst the myriad endgame activities. Lord of Hatred is a truly successful expansion, but one that highlights once again how Diablo IV’s flaws stem directly from its base version. Blizzard has listened to the community, and what it is implementing is a genuine process of rebuilding its iconic hack “n” slash game.
Review in Italian | Read full review
While not groundbreaking, Lord of Hatred is a strong step in the right direction for Diablo IV, offering a richer, darker, and more engaging experience that reinforces the game’s identity and replayability.
Between its tight, satisfying story campaign, two new classes, sweeping skill tree changes, as well as a deep and enriched endgame has left Diablo IV in the finest shape it has ever been. If you, like me, were itching for a new excuse to dive back into this meat grinder of divine sadness, Lord of Hatred will give you all of that and then some.
Diablo IV: Lord of Hatred delivers some meaningful improvements and additions, but stops short of fully addressing long-standing issues.
"A Bold Rebuild of Diablo's Systems" Diablo IV: Lord of Hatred represents a radical shift in the Diablo IV philosophy by restructuring its gameplay systems rather than simply adding content. The experience is deeper and more fluid in terms of character development and system interaction, with a marked improvement in overall design, visual identity, and sound. However, the endgame content and narrative still need further refinement. The result is a powerful expansion that redefines the core gameplay and sets it on a more mature path.
Review in Arabic | Read full review
Diablo IV: Lord of Hatred is the kind of expansion that fans needed, pairing a stronger campaign with meaningful class and systems changes that make Sanctuary worth returning to and continue fighting for.
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Review in Turkish | Read full review
Diablo IV: Lord of Hatred delivers an epic conclusion to the Hatred saga that Diablo IV's central story deserved. The narrative payoff is substantial and is my favorite Diablo story thus far. Skovos is gorgeous, and both new classes alone are sure to claim hundreds of hours from me over the next few months. And with the new endgame and reworked classes, those who've been with Sanctuary through its darkest hours can rest easy that the expansion rewards that investment completely. In a nutshell, Diablo IV: Lord of Hatred takes what's always been a great ARPG and pushes it to the top of a very crowded mountain.
The Lord of Hatred expansion is a strong and confident continuation of the journey that began three years ago, and it manages to refine the experience in almost every way. While I had once believed that Vessel of Hatred was the pinnacle of Diablo 4, I am happy to say that I was wrong. Diablo 4: Lord of Hatred shows that was still a lot of room left to grow, refine, and improve.
With a compelling story, two new characters, a new region to explore, reworked skill trees and new gameplay mechanics, Lord of Hatred is an enticing offering for power gamers and those invested in the narrative, but anybody else may not find the limited endgame compelling enough for another bite at the apple.
'Diablo IV: Lord of Hatred' serves as the concluding chapter that brings the first major storyline of Diablo IV, which began in 2023, to an end. Over the past three years, the live service has stabilized and the previously incomplete narrative has been brought to a close. However, in terms of gameplay content, it stands out as a bold expansion that breaks away from stagnation and introduces significant changes.
Review in Korean | Read full review
As the conclusion to Diablo 4’s narrative, Lord of Hatred excels. It tells a tighter, more personal, and features an incredibly satisfying and powerful final act.
Lord of Hatred brings with it so much content and changes its going to keep me busy for a very long time. Exploring the mechanics of new classes while slaying hell itself will never get old. With endless loot and endgame loops, Lord of Hatred will be loved by any fan of Diablo.
