Rumbral Reviews
Rumbral feels like it is just getting going when you hit the credits. There is a sufficiently good atmosphere and decent designs, but the lack of an engaging story to draw you in and some sluggish gameplay elements does let the overall experience down.
A short, slow-paced adventure full of personality, where silence, magenta light, and one furious deer build tension better than many bigger productions ever manage to do.
Review in Spanish | Read full review
Unfortunately, Rumbral was a bit of a disappointment for me. I don’t mind a short game as long as it’s impactful for the small time I’m in it. However, on almost all accounts it falls short. There is a great idea here with the weird dimension shifting neon pink liquid, but it’s never fleshed out. There isn’t enough creative puzzles, gameplay, or story that would make me think about this game after I have beaten it.
That’s it? That’s what I asked myself after reaching Rumbral’s ending far too quickly. The disappointment doesn’t come from OSEA Innovation’s gameplay, but from its sheer brevity. Given the nature of the adventure, I would’ve gladly spent more time in its dark, blood‑stained world. What remains, once the cryptic finale arrives, is the feeling of having tasted a small but flavorful appetizer—something that whets your appetite rather than satisfying it. The ideas on display aren’t groundbreaking, yet they show personality and make the experience genuinely enjoyable despite its tight scope. It’s a shame, then, about the slightly steep price (the indie scene is fierce) and a few technical hiccups, because the substance is there. Let’s just hope this journey continues soon.
Review in Italian | Read full review
Personally, Rumbral feels like it’s trying to be a little too gentle with the players. It relies heavily on curiosity and trusts the player to put the work in. For some it would definitely work but it just feels like there isn’t enough substance to push that curiosity further. There is a focus on the lonely feeling but the game isn’t long enough to make the most of it. The part I keep getting stuck on as well is that you can rush through this game in 45 minutes but it still has the £12.99 price tag. In the grand scheme of things that isn’t a lot, especially when AAA games are charge £70 for 8 hours. However, the lack of replayability doesn’t do it any favours. Ultimately, I’ve given Rumbral the Thumb Culture Bronze Award. This isn’t a bad game, but it just didn’t live up to my expectations.
Rumbral successfully captures the atmosphere and puzzle-platforming essence of games like Limbo and Inside while introducing its own clever dimension-shifting mechanic. Although short and occasionally imprecise in its controls, it remains an enjoyable indie experience with plenty of personality.
Review in Spanish | Read full review
While it pretty cool and moody aesthetic, and its dimension-switching puzzling can be engaging, not everything works as well as it could