Top Critic Average
If you're looking for a top-down action release that offers bite-sized levels for you to dive into for a few minutes at a time with a difficulty that slowly ramps up as you go, then you should give Crimsonland a try. It doesn't reinvent the wheel, but it does offer a solid and entertaining arcade-style release on Nintendo Switch that is worth a shot.
Crimsonland is a fairly forgettable experience hindered further by unattractive audio and visuals. While you have to admire its retro-style arcade feel and gameplay, sadly it’s not enough to keep you engaged for long. Survival mode has the longest legs but even then it’s not something I found myself wanting to return back to long term.
Crimsonland has always been a book that you can judge by its cover: A loud and silly twin-stick shooter that throws buckets of enemies at you as you fend them off. Not the most complex game ever devised, it's still a firm slice of action that's perfect for killing aliens and time.
Sure, it's nothing spectacular to look at and it can get repetitive extremely fast; however, if you had some mindless enjoyment from various 10tons titles like Butcher for instance, then Crimsonland will certainly give you a short burst of entertainment.
It's mindless fun, with enough addictive strategy to keep playing. I loved weaving through the hundreds of enemies (whether they were zombies, spiders, or something in-between) so I could reach a power-up orb at the last second, to suddenly fry everything around me with a flame thrower. It's a great time all around, and if you have the itch, give it a try.
It may not be outstanding to look at, or indeed listen to, but Crimsonland is a pure, easy-to-pick-up gameplay experience that comes dangerously close to becoming pretty addictive stuff.
Crimsonland is plentiful in action, weapons and all sorts of bonuses and additional elements that will keep its players amused, especially if there are four of them. What it does less well is its level design, which feels repetitive and it lacks something innovative that would let it stand out.
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As you progress, more weapons and gameplay perks are unlocked which add a level of variety and unpredictability to Crimsonland that I appreciated
Crimsonland offers some good twin-stick shooter fun that you'll really enjoy blasting your way through. It's great and addictive when trying to polish off the levels, but it is a little simplistic - that's ultimately what separates it from the likes of Doom.
Crimsonland is has a rewarding perk system and fun guns to use on a level-to-level basis. People who care about obtaining the best scores will find more value here than most. Still, its repetitious level design and bland presentation make it a duller experience. Why not add structures to the levels such as walls and maybe some vegetation? Broken down 2-story buildings would be nice. Weapons and Perks are the highlights. If only the rest matched up.