No Man's Sky Reviews
No Man’s Sky has very clear problems. Its mechanics are insubstantial, with the crafting and inventory management systems being a particular exercise in tedium. Yet its scale and beauty is unmatched by any other game I’ve ever seen. It does things no other game ever has. It’s tempting to call No Man’s Sky “decent, but not great,” but that undersells both the game’s successes and its failures. No Man’s Sky is incredible, awe-inspiring, and profoundly disappointing.
Perhaps the game that best underlines the tenet that bigger isn't always better, No Man's Sky is undoubtedly a technical marvel, but it's also sterile, repetitive, and all too easy to put down.
No Man's Sky is not only a marvel but also a disappointment in some respects. Nonetheless, it's a very ambitious and powerful title with quite a bit of grinding thrown into the mix.
A universally-divisive undertaking on a cosmic scale, No Man's Sky shines brightest when you are left to your own devices.
No Man’s Sky is like a good magic trick. The first time you see it it’s the coolest thing ever. Maybe even the second or third time. But after the 30th time it’s just nowhere as cool as the first time. And by then you know its mechanics so well that the enchantment is broken and see it for the illusion that it is.
No Man's Sky was never going to live up to the hype, but sadly even those with tempered expectations are likely to be somewhat disappointed. It is by no means a terrible game, it just feels unfinished and empty.
The experience won’t suit every temperament, but to give up on an entire universe for inspiring awe too infrequently or for not inspiring the specific awe you’d prefer would be like abandoning bird-watching after a single hour without an exciting specimen.
'No Man's Sky' is the most massive exploration game of all time, but ultimately feels hollow
Players willing to take a chance with No Man's Sky will experience a breathtaking world whose history you have to write yourself.
Review in German | Read full review
Absolutely bursting with breathtaking vistas, No Man's Sky works best as a stellar walking sim. Sadly the half-baked survival elements only detract from the experience.
I guess the strongest thing I can say is: I’m struggling to want to play No Man’s Sky again, let alone contemplating getting to the centre of its universe. Its saving grace could well be post-launch support, however.
No Man's Sky is a game whose ambitious promises may have hurt it in the long run, but it's hard to deny the impressive framework and gameplay loop Hello Games created.
An impressive piece of technology capable of generating some truly gorgeous vistas, the game layered on top however disappoints in almost every way and just has no depth. Planets are fun to wander around whilst gathering resources to move on but you won’t linger.
For all its color and all its life, No Man’s Sky is still little more than dead space.
No Man's Sky innovates but not enough for it live up to the monstrous hype it received upon in its initial reveal.
It's light years from being a great game, but there's still something at the heart of No Man's Sky that speaks to the would-be explorer in all of us.
When you step back and look at No Man’s Sky you can actually see how well it shines, and just how much love and devotion was put into each piece of the universe. It’s a procedurally generated world, but that doesn’t change the fact that Hello Games breathed life into this world. While some mechanics can be grating, it succeeds fairly well at its vision of delivering an eerie galaxy and the sense of discovery in exploring it.
No Mans Sky در مقام یک بازی بیشک بیعیب و نقص نیست، مثل هر بازی دیگری یک تاریخ مصرف دارد اما قدرتش در تجربهای است که به شما میدهد، به نظرم با آن باید همچون یک موجود زنده برخورد شود، موجودی سرشار از ابعاد مختلف که فراتر از هر چیزی درون خود یک روح بزرگ دارد، قرار نیست مثل یک ماشین آخرین مدل به شما سواری بدهد یا حتی مثل برخی گونه های پست تر صرفا توهم سواری را در شما ایجاد کند. بزرگترین دستاورد بازی این حقیقت است که حتی بدون داستان نیز می توان با خلق یک جهان کاملا زنده و پویا مخاطب را در خود غرق کرد تا بی هیچ چهارچوبی به دنبال علایقش باشد. روزی کارگردان بازی در وصف اثرش گفته یود که بازی این رویای کودکی همه ماست، و ما نیز در نهایت میتوانیم بگوییم No Man’s Sky ثابت میکند که مدیوم گیم بسیار بهتر و تاثیرگذار تر از هر مدیوم دیگری حتی سینما می تواند مخاطب را به مصاف تجربیات غیرممکن و غیرقابل وصف ببرد.
Review in Persian | Read full review
Amidst the hype and the vitriolic criticism from keyboard warriors around the world feeling like they’re owed something better, it’s easy to forget that this game — possibly the largest ever made and certainly the most anticipated of the year — was developed by a team of just 15 people (at its biggest). Its visuals are basic, there’s no narrative to speak of and it’s infested with game crashing bugs in its current state (patch coming very soon, we’re told). Its primary focus on resource gathering is repetitive, but discovering a huge deposit of something rare and valuable breaks the repetition to keep you motivated to continue exploring. All things considered, No Man’s Sky is the first game in years to actually justify the use of the word “ambitious”. That’s why I like it.