Adr1ft doesn't pioneer any new types of gameplay with VR, which is a shame because it desperately needs some variety in that area. However, it does benefit greatly from blocking off the rest of the world, creating a feeling of isolation that aligns with what your character is experiencing. Floating out over the Earth and looking down from this perspective is truly impressive.
Beautiful as you could ask for, especially in VR, but exhaustingly repetitive.
A great advert for Oculus Rift and VR in general, and yet even with the novelty of zero-G it proves a disappointingly bland gameplay experience.
[F]or players with a strong stomach and a sense of adventure — not to mention large wallets — though, this is likely the best way to play the game.
Clocking in at four hours or so, it doesn't overstay its welcome. I can also see jumping back into Adr1ft every so often to freak myself out again, or show it off to friends. So long as you have a stomach for it, this is one of the first "must-have" games for VR.
ADR1FT is evocative, chilling, tense, and unlike anything I’ve ever played, even if it isn’t for everyone.
It makes me too sick, and because the underlying experience collapses from operatic space disaster into rinse and repeat all too soon, I am not minded to endure that awful lurching sensation. Despite that, some of my VR confidence has been restored. Maybe this thing can happen after all.
In VR, ADR1FT is a compelling and amazing experience that I'm happy to recommend.
ADR1FT makes you an astronaut and then, tries to kill you. Survive, find out what happened, and figure a way back to Earth.