The Amazing Spider-Man 2 Reviews
The Amazing Spider-Man 2 Game is far from amazing. If you do play it, we suggest you rent it.
Unlike the first Amazing Spider-Man game, the sequel follows a separate storyline with the sequel. They say that Spidey is our friendly neighboured hood Spider-Man
The Amazing Spiderman 2 may not do total justice to our hero, but the ride is a good comic book distraction.
Not necessarily a bad superhero game, just one we've seen countless times before. The web-swinging, goon-bashing, crime-fighting fundamentals simply aren't fun.
Swing between the skyscrapers of New York, stop petty crimes, punch the Green Goblin in the face – you've already played this game
The Amazing Spider-man draws too much direct inspiration from the Batman: Arkham series, implements it too unevenly to warrant much praise.
The Amazing Spider-Man 2 was a drop in quality compared to the first one which I gave an 8/10. Almost everything that was good in the original like a decent storyline that is paced well, graphics, and other things are non existent in this game. I did like how the web swinging has been improved, and it was a blast just to swing around the city. Hopefully the problems are fixed for the 3rd game, and maybe we might get something close to Spider-man 2.
It's super-fun to swing around New York City in The Amazing Spider-Man 2! Everything else, on the other hand...
You don't need to be the clairvoyant Madame Webb, who first appearance was Amazing Spider-Man 210, to know that Amazing is anything but. The various game crashes, audio glitches, and unceasing loading make up an additional catalog of do-not-want, but it's really just how diminished Spider-Man is that hurts. The anemic plot and the oft-repeated zingers give us a pencil sketch of the great Spider-Man, when he deserves to be inked and colored.
An unlikely mix of the bland, the predictable, and the surprisingly excellent – which only makes the mediocre end result all the more frustrating.
The Amazing Spider-Man 2 is as fun as it is flawed, capturing the snarky joy of the webbed crusader amid the repetition of combat and tedious side quests.
Beenox latest Spider-Man game is a swing and a miss. The developer has improved the web-swinging mechanic and getting around Spider-Man's Manhattan has never been better. Unfortunately, the rest of the game drags it down. A schizophrenic story, a lifeless New York, and boring villains are what you can expect for the price of entry. The game's Hero/Menace system even takes all the fun out of just randomly swinging around the city. Beenox can do better, so I'm hoping the developer's next outing results in something truly 'Amazing'.
After some of the forward progress made by Beenox themselves, The Amazing Spider-Man 2 feels like a step backwards for the franchise and for the viability of open-world superhero games in general. It's not really a game that's broken, and at times, it's quite beautiful, but it's also far too happy with itself being so astoundingly average. Those who absolutely need their web-swinging fix may find themselves with just enough web-fluid to see it through. But for everyone else, they may find themselves walking away from a Spidey-suit-filled trashcan, whispering, "I'm Spider-Man… no more."
The Amazing Spider-Man 2 is stuck so far in the shadow of better superhero games that it's difficult to see anything which makes it stand out from the crowd. While the traversal of the open world remains really enjoyable – in spite of some shortcomings – the rest of the release comes off as an inferior copy. While there's nothing horribly wrong with the experience, there's just not enough here to recommend it, especially when there are more engaging and polished experiences readily available.
Most of the time, the game works, and some of it can be amusing if not nourishing. It's just stupid. Very, very stupid.
My biggest disappointment in Spider-Man 2 is not inherently within its flaws or even that it is a licensed game. The problem is that a great game can be seen swimming just beneath the surface of the game that we ultimately got, but a severe lack of polish with the need to rush this out to match the film's release left what could have been a good game buried under mounds of flaws, issues, and sheer drudgery. While there were aspects of this game that really could have been something special or even passable, I would have to say that the overall package of The Amazing Spider-Man 2 isn't really all that amazing.
"The spider-sense is essential, so that you can locate the bystanders trapped in the building"
It really is a shame, because there are moments where it feels like things are or will soon start to click. Spider-Man can perch near the top of a tall building, look over the city and then swing down into the streets to help save the day. No other hero can do that, so it's a unique hook that gives each Spiderman game a unique identity. Peter Parker when not Spiderman has always been one of the more interesting characters in comics because he is often very easy for people to relate to. There is a great catalogue of villains to draw from for boss battles. But in the end, it becomes hard to recommend The Amazing Spider-Man 2 to anyone but the most devout of webhead fans, because it's a game that squanders all that potential.
Beenox still hasn't seemed to grasp what everyone wants from a Spider-Man game and I still can't tell if it's because of their rushed development time that's the issue or the developers themselves. Fans of Spider-Man will still likely find some enjoyment here since the web swinging, while still nowhere near as good as past games, is definitely a step up from modern Spider-Man titles.