N.E.R.O.: Nothing Ever Remains Obscure Reviews
N.E.R.O.: Nothing Ever Remains Obscure is a walking simulator that's stuck somewhere in the middle of the road. It hides plenty of secrets, the atmosphere is also there, but the technical issues and unnecessary simplicity drag the title down.
Review in Slovak | Read full review
The story-telling in this game is actually really beautiful, and it'll always hold a special place in my heart (it'll also always remind me that a great story doesn't always really have to have a happy ending. Rather, a great story is when everything said would make sense, and that everything in it would teach you a lesson after the story's been done). Although some may have a lot more questions as to what happened to this part, of if that part really ended that way, it seems to me that the game has proven its point, and that it succeeded in delivering on what it intended to deliver.
N.E.R.O is a beautiful game, but it lacks puzzle depth and the story will not be for everyone. That is not to say it isn’t good. It just won’t hit all the right notes with everyone.
N.E.R.O: Nothing Ever Remains Obscure isn't your typical game but is instead an experience worthy of your time, provided you've got a bit of maturity about you. The story is excellent, if a little predicatable, and it moves along nicely thanks to the expertly deployed music, creepy yet fantastical world, and strong controls that keep you in the moment. The only real downside I can think of is that its running time is just a couple hours too short for my greedy self.
If you're interested in an emotionally charged puzzler for less than $20 (before tax), then NERO (Nothing Ever Remains Obscure) could be a solid buy.
Your mileage may vary depending on how much the story grabs you, but most will find that the asking price here is too high for what you get.
As a story-focused first-person adventure game, NERO is quite remarkable. It's surreal, heartfelt, bittersweet, and thought-provoking, and that should have been more than enough to carry it without the need for shoehorned-in "gameplay". As it is, it's a very good game, but it would have been so much better if it hadn't tried so hard to avoid the "walking simulator" criticism and just ran with its strengths.
I had a good time with N.E.R.O. Sure, some people don't like the "walking simulator" genre in which the game will probably be included, but for me, it felt more like an interactive visual novel with a solid narrative that kept me interested from start to finish. After doing my N.E.RO.: Nothing Ever Remains Obscure review, I can wholeheartedly recommend that you buy this PlayStation 4 release.
Nero is a beautiful contrast between light and dark, love and pain. It's not a fast-paced game, but rather a reflective, insightful, and emotional experience that is a very different kind of game that what we're used to. What starts as nothing more than a simple story of a woman and the man she loves, it quickly transforms itself into a heartfelt and wrenching story of a mother and her husband who go through one of the most wrenching, desperate series of emotions that a human being could experience.
N.E.R.O is a short game that can be completed in a handful of hours, but there is a lot more to the game than meets the eye. The game is well worth your time and I was very happy that I got a chance to do this N.E.R.O.: Nothing Ever Remains Obscure review because this is a great game you have to play on PlayStation 4.
N.E.R.O. fails at generating an exciting or mentally challenging experience, but it really doesn't try to. This visually stunning title places a great emphasis on its narrative, which is both uplifting and devastating – you'll be thinking about this one for a long time afterwards.
Nero hopes to tell a touching story, but derivative gameplay, woeful technical issues, and a high price tag get in the way.
Nero should be experienced, but never under these circumstances.
N.E.R.O. has the potential to be very deep if you can connect with it and fully understand it.
A few interesting puzzles can't save Nero from being an overwritten, mawkish plod that runs so poorly on the Xbox One it's tough to play without feeling sick.
As a visual novel and piece of fiction, NERO is an absolute treasure. As an actual game, though, it is almost a complete disaster, with slow, boring gameplay and technical hiccups abound.
I wanted to like Nero, I really did, but as the credits rolled all I could do was wish I could get my two hours back.
NERO is not fun. NERO might have a powerful story. NERO might look pretty. But NERO is not fun. Nor enjoyable. Or engaging. Or really anything that may have driven me to want to keep playing. The only thing that kept me playing was the review, because dammit I'm a games writer and that's what I do. For its few successes in deep storytelling and pretty visuals, it fails to come together in any meaningful way. Less interactive than a game. Slower to consume than a book. Not as visual as a movie. NERO takes storytelling's greatest mediums and takes away the reasons you would use each particular canvas to tell a story. The result is a slow technical mess that has something deep to say but doesn't know how to say it.
A little below the technical standards of this generation, and not so brilliant in terms of puzzles, N.E.R.O. manages to narrate an intimate and devastating tragedy, in a very touching way.
Review in Italian | Read full review