Top Critic Average
Unbearable technical problems, awful gameplay direction, complete lack of challenge, besides many others flaws, are more than enough to overcome the momentary good platforming sections that Spheroids can offer, leaving nothing but a frown expression on the players who tolerate the game until its boring end.
Overall, Spheroids can be best described as a game that's uninspired and unimportant at its best and a back alley dumpster fire at its worst.
At the end of the day, Spheroids feels like the video game equivalent fast food. And while there are plenty of great games with shallow experiences, Spheroids is pure junk. Like the Arby’s of video games, the game is a mix of ingredients that deserve to taste way better than they do, and should ultimately cost much less than Eclipse Games is charging.
While Spheroids is relatively fun in its early stages and does the basics well, it ruins itself by adding in too much complexity too quickly without thought. The levels are formulaic, frustrating, and suffer from quite a few glitches and bugs, while the story is almost non-existent, the cutscenes awkward, and the ending abrupt.
Spheroids is a platformer that has an interesting idea, but blending two types of games together just doesn’t work well here, since the blend barely feels like a mix and rather just two formats stacked on top of each other. From boring level design, mildly interesting gimmicks and annoying music, this was a game that I ended up quitting out of sheer boredom alone, something that doesn’t really happen often, unfortunately.
The most frustrating thing about playing an indie release like Spheroids is the feeling that the developers were not even attempting to create something fresh or novel.
For the most part that’s Spheroids biggest problem, it faithfully takes some ideas from a variety of influences (including foreground/background action that specifically feels straight out of Mutant Mudds) but it really doesn’t do anything new with them. The platforming never really feels satisfying or inspired, it just breaks up the arcade Pang! action. Unfortunately, the majority of play inspired by that arcade classic also stays safely within the lines, never really breaking out and doing anything of note to stand out in that area either. While Spheroids offers up a reasonably good experience it never does anything to get out from the shadow of the games that inspired it.
Spheroids seems to be done quickly, cheaply and 20 years too late. Yet, it's an enjoyable and relaxing experience. I'd recommend getting it, but only when it's on sale as it costs too much for 6-8 hours of gameplay and poor quality.
Review in Polish | Read full review
At the core, Spheroids is a fun game that everyone can play and I really believe that developer Eclipse has the talent to make something great but Spheroids only shows fragments of that talent. Too many things break the fun part of the game, resulting in a fun experience albeit some rough mediocre parts.
Whilst an entire playthrough of Spheroids will only take you four or five hours tops, and nothing put in front of you is likely to test any of your gaming skills, you’ll probably still enjoy the mindless ball popping mayhem that it brings – whether or not that statement says more about me and my gaming ambitions though is another matter. There are issues – most notably with the ‘shop’ which is fairly pointless, but should you be looking for a fairly cheap, simple playthrough and a whole ton of achievement gathering in the process, then you could do worse.