Siegecraft Commander Reviews
Siegecraft Commander it's an extremely good idea poorly done, specially on its console versions.
Review in Spanish | Read full review
Siegecraft Commander can be really satisfying to play at times, especially when you have a large network of buildings and are storming and bombarding your enemies keep. Sadly the game does become boring towards the end of both campaigns, and its controls and lackluster turn-based mode aren’t fun to play. If you are looking for something new to pick up in the genre on PC, I could recommend Siegecraft Commander, but if you are looking to jump into the genre with a really engaging game on console or PC, I would look elsewhere, and wait for Halo Wars 2 next month.
Siege Commander is enjoyable at first, and throwing towers, cows and TNT is fun. The game's medieval setting and cartoony art style adds a nice touch to the gameplay, both campaign and multiplayer. However, having a tower land where you want is very awkward and more trouble than it should be. Little annoyances then start to set in, such as lag that causes problems when you build too many towers. Unfortunately the game just gets annoying and repetitive after a while, ultimately falling short in keeping you engaged for any significant time.
While launching towers to expand your base is a fun mechanic and visual, you are essentially made to draw a bow in the direction you wish to fire: the more the bow is drawn the further the tower will launch.
Siegecraft Commander is a good idea which very nearly works. There is a lot of game packed in, and if a decent multiplayer community can be formed then it could be a fun one to be part of. The problem is the wonky control system which never quite feels right and undermines much of the good stuff on display.
It's a game that can become entertaining but fails in the performance of technical elements and the main gameplay
Review in Spanish | Read full review
The good news about Siegecraft Commander’s current state is that it has plenty of room (and clear directions) in which to grow, but unless there’s a pretty substantial day-one patch I’m not aware of, you should steer clear until Blowfish corrects the game’s many issues.
In the end, Siegecraft Commander seems to fall flat in terms of fun and entertainment. There are a lot of challenge associated with the game. It's not necessarily always a bad thing but in this case, it just did not work. Fans of real-time strategy games or any other game probably should look elsewhere for a fun and rewarding experience.
I appreaciate the developer for trying something innovative, but their idea does not work. AI makes very unpleasant opponents to play with and the multiplayer mode is dead from the start – even with cross-play with PCs!
Review in Polish | Read full review
We came into this with low expectations, and if this review didn't clue you in on it, our expectations were met. This game fails at almost every turn, with poor map design, easy to complete challenges, touchy controls, and useless towers. We were more surprised with how much we disliked this game. We don't recommend purchasing this title despite it being only $20. Spend your money on something more deserving.
The tower defence-style twist to RTS is fun but it gets old, fast, much like the rest of Siegecraft Commander.
If you’re a die-hard RTS fan, Seigecraft Commander and its brand of cheerful, bright and breezy gameplay is enjoyable enough. But without a significantly larger online community, Siegecraft Commander just doesn’t last long enough or offer enough of a challenge to say it stands out.
Although there are some great moments and uniqueness to Siegecraft Commander, it isn't without a few weaknesses.
So, Siegecraft Commander. What’s the overall verdict? Well, I absolutely adore the crisp, comedic visuals and I even find the storytelling pretty humorous. The gameplay itself is testing (in a good way), and the overall concept is well thought out. The problem is, that damn control scheme really does take some getting used to – and that’s even after switching away from the horrid slingshot method. Many may just find that the overall repetitive nature that accompanies any game of this type a bit too much to bear, but as a real-time strategic offering, it just about delivers the goods, especially if you can manage to coerce some friends into joining you for the online multiplayer modes.
In some ways, Siegecraft Commander works well for the VR medium; it introduces an apt and engaging control mechanism with the structure flinging. In addition, the control of the map and units and the touches of love in the UI all are positive things. The disappointing part is that the main gameplay on top of those things is just simply not anywhere near engaging or interesting enough to make for a great experience. Battles, whilst having a touch of strategic thought, more often than not descend into a boring slog of tower-defence mechanics. Similarly, the campaign is not interesting or lengthy enough to pull the rest of the game up to standard. It's not the cheapest VR strategy title on the market, either, and with multiplayer effectively dead, the chances of having a long-term relationship with Siegecraft Commander looks rather unlikely.
There are some good RTS games on current gen consoles and some bad ones but Siegecraft Commander falls somewhere in between. It does some things really well but things like the wonky aiming controls hold it back from being great.
If you were to think of Siegecraft Commander as a proof-of-concept, then it’s a mighty fine one. In the tradition of Worms Forts it’s an intriguing base-building strategy game, and the real-time nature of it solves one of the bigger issues of Worms Forts: that it could be bogged down to almost stalemate, making games drag on for ages. That being said, the game does need a lot more than what it’s offering, and as with all indie games, I wonder about the wisdom of making the game so heavily reliant on multiplayer. When players have to wait around for however long just to get a game going, they’re just as likely to go and play something else instead.
Siegecraft Commander on PlayStation 4 is a fun release with a good mix of strategy/tower defense. You'll quickly learn the basics during the first handful of levels, and after that, it's a fun ride as you try to unlock the game's Platinum trophy. Slow and steady wins the race, so take your time to learn each map as you work towards grabbing the miscellaneous trophies in this short list. As a tip, I'd suggest trophy hunters focus on the multiplayer for their trophy needs since all trophies can technically be unlocked in offline multiplayer.
Siegecraft Commander is a fun release that will scratch that tower defense/strategy itch on PlayStation 4. The game is easy to learn and very polished, which makes for a great experience on the console. The only complain I’d have for the game is that it starts out a bit slowly, but things pick up shortly after you begin your first campaign. It’s an entertaining release you should try on PS4 today.
Siegecraft Commander is a refined RTS with a lot to offer. Its combination of RTS and tower defense offers a lot of content for those seeking challenging battles. If you’re not a fan of RTS or tower defense games Siegecraft Commander won’t change your mind but for everyone else, this is an excellent title for either casual or hardcore gamers.