Time Recoil Reviews

Time Recoil is ranked in the 40th percentile of games scored on OpenCritic.
90 / 100
Sep 22, 2017

Time Recoil isn't going to redefine the cyberpunk genre, win awards for its writing or make players philosophize on the ethics of time travel. It's a satisfying blitz that wants to chill you out and challenge you, and that's enough.

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8 / 10
Feb 17, 2018

Time Recoil is a solid twin-stick shooter and is definitely the best of 10tons' previous titles in the genre. Its simplicity in both gameplay and controls mean it's easy to pick up and play at your own leisure, making it a perfect fit for the PS Vita. If you're a fan of Hotline Miami, Neon Chrome, Jydge, or any other twin-stick shooter for that matter, then Time Recoil is well worth your time.

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4 / 5.0
Oct 28, 2017

Time Recoil is an outstanding top-down strategy game that gives off the appearance of a top-down shooter.

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80%
Sep 14, 2017

Time Recoil is a game that is easy to recommend. The game's interesting and fun gameplay mechanics, solid gameplay and many goals to complete will keep you entertained from start to finish, and the more you play, the better you'll become so that you can improve your overall score and time. 10tons has given us a good PlayStation 4 game, and I look forward to playing JYDGE soon!

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8 / 10.0
Nov 7, 2017

Time Recoil is the perfect follow up for anyone that enjoyed Neon Chrome. It takes the structure that made Neon so great, but replaces the RPG and roguelike elements with the time mechanics, creating a whole new experience. Time Recoil is my third experience with this line of games from 10Tons and although I do still enjoy Neon Chrome more, this one comes in at a close second.

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Sep 10, 2017

A great slow motion puzzling shooter

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7.5 / 10.0
Jan 12, 2018

Clocks and glocks all come together in a game that makes the most of its signature idea, as Time Recoil adds a new twist to the twin-stick shooter genre with its chronal-stretching gameplay.

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7.5 / 10.0
Feb 4, 2018

A mix of Hotline Miami and upside-down SUPERHOT. This twin-stick shooter has a good and nicely done idea for the gameplay, but it lacks variety in terms of the content.

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7.5 / 10.0
Jan 5, 2018

It really is the gunplay and time powers that make Time Recoil worth checking out. A lot of enjoyment can be had in discovering the best combo that leaves behind a slow-motion trail of destruction. At the same time, the lack of level variety and objective variance makes this a better candidate for gaming in short bursts, and the lack of multiplayer hurts as well. Even with these flaws, Time Recoil is a solid twin-stick shooter that is worth checking out.

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7.5 / 10.0
Sep 11, 2017

Time Recoil, reminds me of a mix between the gameplay of Mr. Shifty and somewhere along the lines of the Butterfly Effect for the story. If any of those strikes an interest in your mind, then it’s something you should check out.

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7.5 / 10.0
Oct 26, 2017

The folks at 10 Tons have really done a phenomenal job with releasing 3 games that would, at a high level, be considered to be in the same genre but that are so incredibly different in how they play. Time Recoil is what I’d consider the biggest gamble of the bunch, tapping into a very different skill set, opening up a very different kind of challenge, and yet still delivering some thrilling gameplay. If you enjoy the almost puzzle-like nature the game evolves into once the main story missions have been completed, and trying to play through the same levels to eke out efficiency, there’s a lot to be challenged by and enjoy here. If, however, that sort of action is fun for a little while but not appealing to you for the longer haul it is a tougher call.

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7.4 / 10.0
Sep 21, 2017

Time Recoil plays like a toned-down Hotline Miami that strips away the stealth focus and ramps up the twin-stick shooting.

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7.3 / 10.0
Nov 13, 2017

This game is meant for people looking for top-down arcade shooting and people who don't mind having their reflexes tested.

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3.6 / 5.0
Nov 7, 2017

Time Recoil is a quick-paced, enjoyable shooter-come-puzzler, which has plenty to keep players entertained. It's not quite a unique entity in the Switch eShop, which has a number of other games from the same genre, but it's definitely worth a play if you've got the funds for it.

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71 / 100
Nov 14, 2017

Time Recoil won't be the cornerstone of your gaming sessions, but it works in providing small rations of fun in between the more major titles, and will at least briefly transport you back to the action-based gaming days of yesteryear.

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7 / 10
Sep 15, 2017

Time Recoil packs a lot of fun into a relatively short experience, but the lack of effort invested into the plot, visuals, and audio holds it back from sitting at the top of the genre.

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7 / 10
Dec 4, 2017

Time Recoil reveals it in its title - the game introduces a time mechanic that makes this an interesting and successful piece of work. With fun action and short, quick missions that make this a game well suited for portable, fast gaming moments, with only its too simplistic graphics and less interesting plot standing in the way of a more fulfilling experience.

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7 / 10
Oct 31, 2017

Time Recoil feels like the most refined of 10tons' three top-down shooter titles on Switch, and while initial frustration and slightly unspectacular visuals are drawbacks, it is the crux of the game that makes it both more enjoyable and immediately more satisfying. Having a more fleshed out story - as well as quick missions, the time manipulation mechanic and twin stick arcade thrills - sets this game up to be a more layered take on the now familiar genre. While there are some technical drawbacks still present, progressing through Time Recoil and achieving high combos of slow motion kills makes for an enjoyable experience.

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7 / 10.0
May 23, 2017

Going back has two meanings here: in time and retry. Indie outfit 10tons offers a top-down, twin stick(ish) shooter that offers "bullet time" as an added element along with the trial and error proceedings.

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7 / 10.0
Sep 11, 2017

A good game in its genre with a couple of flaws. It uses time manipulation creatively, though.

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