Fall of Light
If you'd never seen, heard or played a video game before, you might be moderately impressed. For everyone else, you should steer well clear of Fall Of Light.
Fall of Light: Darkest Edition is far too basic and frustrating for us to consider any sort of recommendation. Thanks to a woeful control scheme that prioritises input lag and unresponsiveness, every one of its mediocre mechanics suffer to the point where Fall of Light feels more like work than fun.
While Fall of Light: Darkest Edition does have an interesting tale to tell, it's wrapped up in so many layers of mediocrity that it's unlikely you'll get far enough to care. Poor combat, annoying death mechanics, and an irritating inventory system make the game tedious to play through.
The poor voice acting will make you cringe, the broken combat will make you rage and the visual compromises will likely make you put your console away and have a well-earned lie-down.
Fall of Light's combat is dully simplistic, with the escort aspects causing some irritating backtracking. Its presentation does little to differentiate itself from the game it's based on nor is it presented in a particularly good way either.
Fall of Light is a good Souls-like, but it can differences himself from the usual dark fantasy games.
Review in Italian | Read full review
It's hard to tackle a genre that is defined by the series that created it, especially as a really small studio. Even though there were a couple of issues here and there, RuneHeads still managed to give us a solid effort in the genre. It might not be the type of game for everyone, but fans of the genre should be able to get a good time with this one.
Fall of Light features multiple weapons and fighting stances, but these features just did not feel different enough to me to combat all the problems that I experienced. If you are looking for a Dark Souls experience, I would wait and spend the money when the remaster comes out rather than subject yourself to Fall of Light.
While the Fall Of Light already came out on PC, Runeheads didn't use this opportunity to give us a rework of their first title, instead of this rather mediocre port.
As a whole my problem with Fall of Light is that there’s such an abundance of titles on the Switch of all kinds that are simply implemented better, making it tough to recommend with any enthusiasm. If you’re thirsty for a challenge there are plenty of options, and ones where you’ll feel like you have far more control over your outcome. I suppose there will be an audience based on the fact that this is meant to appeal to the Dark Souls crowd while they wait for its arrival on Switch but too often the challenge I had in the game was tied to its poor mechanics rather than by design.