Sid Meier's Civilization VI: Rise and Fall Reviews
Civ VI is undoubtedly a better game with the addition of Rise and Fall - especially when you are struggling to hold everything together through a Dark Age. However, I do not think this expansion brings it to a place where all of its core ideas have really gelled yet.
Rise and Fall does exactly what an expansion needs to do, and brings the wayward Civ players back into the fold.
A game of Rise and Fall makes you feel like everything you have done has really mattered. That every action taken mingles with those of others and changes the world. It's great.
Civilization VI: Rise and Fall sets out to make the game’s midgame more interesting by playing to the base game’s strengths. For the most part, it succeeds. But when it flounders, it makes you yearn for the game’s second expansion
As the first expansion to Civilization VI, Rise and Fall introduces a number of unique mechanics to the classic Civilization formula that significantly enhances the gameplay.
Civilization VI: Rise and Fall meets the incredibly high standard Civilization VI has set for itself. Hundreds of hours of gameplay with rich backstories meet hundres more hours of gameplay through the Rise and Fall expansion. There's more of everything. Everything feels inspired. Rise and Fall might not complete Civilization VI as a perfect game, but it adds an incredible amount of fun to your already awesome journey.
From the new Golden Ages through to the Governors and expanded Districts, if you've ever been a fan of the series – now's the time to jump back in.
Sid Meier's Civilization VI - Rise and Fall adds new flavor to a game that was already almost perfect
Review in Italian | Read full review
Rise and Fall is a strong addition to the base game and helps it reach higher in the ranks of a Civ game. The new features change the way each game plays out and give some needed variety to each match in a way that is genuinely interesting and immensely satisfying,
There is no doubt that Sid Meier's Civilization Ⅵ: Rise and Fall became much more completed than the original version, and you can map out a lot of new strategies that could be interesting or crazy. I already can't stand playing Civ 6 without the DLC now.
Review in Chinese | Read full review
Rise and Fall continues Civilization 6's aim to deconstruct its complex structure, making it leaner and more approachable for a larger audience.
The biggest problem with Civilization VI: Rise and Fall is that it's not a really big expansion. The new features are nice, but they don't fundamentally change the game. The new bonuses and civilizations are fun, and overall, they don't detract from the experience. At the same time, it's hard to call it essential. In addition, there are a handful of new features, particularly Loyalty, which detract from the game without adding much to it. There's no real reason to go for Rise and Fall unless you're a huge Civ VI nut who needs more content. The line between expansion and DLC is thin, and Rise and Fall lands right on the line. It's worth buying if you want more Civilization, but casual players may want to wait for a price drop or a meatier expansion.
As the first expansion of Civilization VI, Rise and Fall has done everything we hoped for. with 8 new leaders and many more features, Rise and Fall not only diversifies base gameplay, but resolves many of its issues.
Review in Persian | Read full review
It is clear that after Rise and Fall expansion, Civilization VI is now a better game. Most of the new introduced mechanisms are interesting and potentially revolutionary. However, in the existing implementation, their influence on gameplay is limited and insufficient. I hope that developers finally have success in conveying the real feeling of civilization's rise and fall in upcoming expansions or versions
Review in Persian | Read full review
Quite simply, Rise and Fall is a must-buy expansion for any Civilization VI owner. The fundamental core of the experience has, of course, not been radically changed - however it didn't need to. Rather, what has been added is a refinement that encourages strategic development and thinking and gives a constant treadmill of challenges to overcome in order to create the greatest civilisation. The loyalty mechanic accompanies this all nicely by again increasing the difficulty curve by just the right amount to avoid annoyance. The disappointment about the global emergencies does not detract from the experience enough to consider Rise and Fall anything other than a triumph.
Overall, Rise and Fall doesn't address any particular issues in early, late or mid-game, so any problems you have with those points in the game remain. Instead, Rise and Fall adds a framework to your game that makes it more comprehensible and more your own than ever before.
Rise and Fall did a lot to clean up what was already a great game that was suffering from some pretty vicious issues in the early days, while simultaneously adding a bunch of new content and gameplay that almost makes it feel like a fresh game.
There's no doubt that Civilization VI: Rise and Fall is a superior experience to the base game. Having said that, these mostly subtle changes add only a fine layer to the gameplay rather than overhauling the experience or providing a large amount of new content. It feels more like a major patch than an expansion, and the price tag feels a little steep for such minimal change. If you've decided not to try Civ VI in the past, this won't convert you. However, if you're a diehard, you'll probably want to suck it up and shell out for this wisp of fresh air in your Civ runs.
The intricacies added to Rise and Fall bring out the best of Civ, especially to make it a much more thoughtful play through.