So called "walking simulators" live or die on whether they deliver an engaging story, and while The Station appears – at least at first glance – to have this covered, it misses the mark in a number of important ways. It's not bad by any means, but its characters and themes feel light and underdeveloped. While it stumbles narratively, it does at least successfully craft a tense atmosphere, but neither this nor its modest number of enjoyable – if somewhat easy – puzzles are enough to make this a prime candidate for first contact.
It's always a pleasure when the storyline is as intriguing as the gameplay. The Station is good at both in equal measure. The solutions to the sundry problems on The Station are just challenging enough—not too easy, not too hard.
The Station is a promising game, telling a magnificent story through a path paved by games like Gone Home and Tacoma.
The Station proposes to investigate the disappearance of three members in a space station. To do this we must focus on exploring and carefully observing the whole environment and solve ingenious puzzles.
Review in Spanish | Read full review
The Station is short and sweet, which could be seen as a detriment. However, I liked the fact that there wasn't a lot of fluff to the story, and there weren't any fetch quests or other modes of padding the game to keep it going. There was plenty in the story to tell, and the developers didn't drag it out at all. The brevity actually solidifies how stellar the narrative truly is, and I can't recommend it enough to all gamers who love a good story, especially a good mystery.
The Station tackles with some of life's biggest questions with finesse, and will have you pondering it all long after the credits roll.
The Station, despite bugs, is a game you should definitely play. It's a couple of hours in space that makes for a great sci-fi adventure. Cleverly used in-game augmented reality is one of many strengths of the title.
Review in Polish | Read full review
Not that knowing would detract from your enjoyment of The Station, but instead highlight that it handles this part of the experience so well that it can resonate even when everything else is a mixed bag or not all that impressive.
Disappointed would be the wrong — and likely more forgiving — term to describe one's feelings coming out of The Station. Disheartened is a more fitting definition; worse than its length or the severe lack of effort put into its environments that expand beyond the puzzle-solving (easily the game's best and only salvation of a plus-point) is the otherwise safe and stale retreading of a formula that has been repeated many times in sci-fi themed games and executed much better in ways more thematically interesting.