All Walls Must Fall
Witty and wonderfully scrappy, turn-based combat has never looked quite like this before.
A cool idea with a well-realised theme, but this game would've benefitted from longer in Early Access.
Unfortunately, I didn't really enjoy my time with All Walls Must Fall.
Strange, rythmmic and with procedural missions: that's what All Walls Must Fall tries to make us understand like a new kind of strategic combat based on music and turns.
Review in Spanish | Read full review
A bloody good time-troubling tactical shooter though, even if I wish it had more space to explore the world, and more variety in the tasks and locations.
Developer inbetweengames managed to craft a unique setting and story that invites the player on a time-bending adventure through the Berlin nightlife in 2089. Implementing a time-sensitive system that forces you to make quick decisions and consider future actions on the spot, it's easy to pick up but difficult to master without a lot of practice.
Yeah, it's a little repetitive, occasionally frustrating and very short - but I'll be damned if it's not also tense, engaging, and when all goes according to plan, utterly exhilarating.
All Walls Must Fall should have had everything going for it. Both the combat and dialogue mechanics are solid. The game has a premise that is ripe for character interaction and analysis of human choice in the face of time travel. Had it established at the outset that time traveling was a one-and-done deal and restricted the player from using the power at all, All Walls Must Fall could have had something. As is, the title provides a few hours of decent enjoyment that is too easy to truly enjoy.
I've enjoyed All Walls Must Fall even if there are some issues which can be fixed and improved in the future. It is highly enjoyable breathing the synaesthetic nightclub environments of the game with big dudes who are ready to flirt and fight all the time. inbetweengames deserves respect by creating such a different and charming environment.
A visually unique, inventive tactical roguelike with a satisfying combat loop. All Walls Must Fall attempts to offer variety in mission approaches, but fails to make alternative approaches anywhere near as enjoyable as combat. At the same time, combat fails to remain tactically interesting throughout. It's not a flawed masterpiece. It's a failed masterpiece. But fragments of absolute brilliance still remain.