All Walls Must Fall Reviews
Witty and wonderfully scrappy, turn-based combat has never looked quite like this before.
A cool idea with a well-realised theme, but this game would've benefitted from longer in Early Access.
A bloody good time-troubling tactical shooter though, even if I wish it had more space to explore the world, and more variety in the tasks and locations.
Strange, rythmmic and with procedural missions: that's what All Walls Must Fall tries to make us understand like a new kind of strategic combat based on music and turns.
Review in Spanish | Read full review
Unfortunately, I didn't really enjoy my time with All Walls Must Fall.
Developer inbetweengames managed to craft a unique setting and story that invites the player on a time-bending adventure through the Berlin nightlife in 2089. Implementing a time-sensitive system that forces you to make quick decisions and consider future actions on the spot, it's easy to pick up but difficult to master without a lot of practice.
Yeah, it's a little repetitive, occasionally frustrating and very short - but I'll be damned if it's not also tense, engaging, and when all goes according to plan, utterly exhilarating.
There’s some fun to be had for TRPG fans in All Walls Must Fall, but only if you’re willing to spend the time to figure out its unintuitive systems.
All Walls Must Fall is an isometric tactics game that’s set in an alt-future Berlin. As a time-travelling secret agent, it’s up to you to travel through time to stop a rogue element deploying a nuclear device that destroys Berlin in the future. With only a single night to avert the attack, you’d best get those dancing shoes on…
All Walls Must Fall had serious potential to be a mind-bending, time-shifting, techno-infused, XCOM clone, but unfortunately falls flat. Ultimately, I wish one wall had stayed up: the one that puts me very, very far away from this mess.
All Walls Must Fall starts with a bang, in all possible senses, and then gets stuck in the banal dictated by the repetitiveness of the patterns both in terms of gameplay and graphic sector, going to run out in a very short time and not being too replayable despite the possibility of having “always different” campaigns; unfortunately these differences are so barely perceptible as to give an aura of monotony to the whole game, leaving in the mouth the taste of a good opportunity that has been wasted. The porting to Switch, although it has the not indifferent charm of portability, is not very user friendly, since All Walls Must Fall has a decidedly more PC-oriented system, in which management is decidedly simpler and less difficult.
Review in Italian | Read full review
All Walls Must Fall should have had everything going for it. Both the combat and dialogue mechanics are solid. The game has a premise that is ripe for character interaction and analysis of human choice in the face of time travel. Had it established at the outset that time traveling was a one-and-done deal and restricted the player from using the power at all, All Walls Must Fall could have had something. As is, the title provides a few hours of decent enjoyment that is too easy to truly enjoy.
A visually unique, inventive tactical roguelike with a satisfying combat loop. All Walls Must Fall attempts to offer variety in mission approaches, but fails to make alternative approaches anywhere near as enjoyable as combat. At the same time, combat fails to remain tactically interesting throughout. It's not a flawed masterpiece. It's a failed masterpiece. But fragments of absolute brilliance still remain.
I've enjoyed All Walls Must Fall even if there are some issues which can be fixed and improved in the future. It is highly enjoyable breathing the synaesthetic nightclub environments of the game with big dudes who are ready to flirt and fight all the time. inbetweengames deserves respect by creating such a different and charming environment.