Top Critic Average
NFERNIUM isn't like any other game we've played before, and it's incredible. Dishonored meets Pac-Man and Dark Souls in a metroidvania way that, with breath-taking aesthetics and a deep level design, takes us to an indescribable travel to the underworld.
Review in Spanish | Read full review
If trudging around a nice-looking hell is what you're after then there may be a little merit in investing in Infernium, but for anyone after a decent gaming experience – be it horror, puzzle, or walking simulator – then this just doesn't cut it.
Infernium is a survival horror game with a creeping, insidious kind of logic. It gives you very little to go on and punishes nearly every wrong turn you take. If you're a fan of old school survival horror you might get into this one, but most other players will probably just get frustrated with the repetition and trial and error.
Infernium is a vague, inconsistent jumble of a game, and that bleeds into its horror all too often. A shame really because what Infernium tries to do with its setting and storytelling is refreshing. This may be a trip to Hell, but it needn't play like it.
Infernium is a beautiful, strange first-person adventure that draws its inspiration from an eclectic range of sources. It's frequently frustrating and maddeningly vague, but those with the determination to crack its secrets will be richly rewarded.
As a puzzle-dark soul Infernium is difficult to master and often frustrating, but convinces with its clever level design.
Review in German | Read full review
Infernium attempts to pay homage to older games, and mostly leaves the player alone to discover the world on their own. Problem is, many of the connections between levels only make sense to the developer, and while the game's scares may cause a good jump or two, they are easy to see coming after the first few times. Permadeath is a mechanic few games use these days, but when dying in a game is this agonizing involving multiple loading screens, the player may almost welcome obtaining a game over since it's the last time they'll see that purgatory.
Infernium is certainly something else. It's not quite the Souls-like, Survival Horror Pac-man game the developer thinks it is, and it's certainly not something that's all that well put together. If you like running away from the same 2 enemy models with slightly different colors, don't mind the absolute lack of story beyond bad fan-fiction on random walls, and like dying to enemies around the corner, you'll love Infernium. Otherwise, it's best to stay away.
One of the most notable developer notes found within the loading screen is that Infernium started out as a salsa dance simulator. Given the title's choppy gameplay and a major lack of direction, the game should have stayed as originally intended. In order to sum up Infernium in the best way possible, I quote the most memorable developer note, "If you play this game with the developer at your side and you ask him something about the game, he would tell you, 'I don't know, I've never played this game before.'" While the game has tons of personality with an interesting concept, a fun challenge in some areas, and even a New Game+ feature that adds new surprises, it's ultimately a Frankenstein's monster of other games cut together. If leaving players lost and confused in Hell is Infernium's goal, then it has succeeded.
In spite of its flaws, Infernium is a creative vision of the afterlife. There is an audience for this game somewhere; I'm just not part of it.