Extinction Reviews
Extinction is an underwhelming experience that, despite having a great concept, simply feels far too repetitive in design. Add to that a range of minor frustrations, and you’ll find that your time with the game won’t always be an enjoyable one. There’s no doubting that it does have its moments where it shines, with some of the initial encounters against the Ravenii proving to be exciting and action-packed affairs. One you’ve seen it once though, doing the same thing over and over again across the same old environments hardly makes for a thrilling gameplay experience.
Exctinction tries to do a lot of interesting things with its combo system, but its procedural generated maps, lackluster campaign, reliance on Giants to give any sense of accomplishment and overly repetitive gameplay loop are its downfall
Review in Portuguese | Read full review
Extinction’s dated presentation, repetitive mission objectives and clunky gameplay mechanics conspire to bring down what could have been a decent alternative to Koei Tecmo’s Attack on Titan games.
Despite a promising setup and some nice enemy design Extinction fails to entertain in any meaningful matter. Once the initial thrill of taking down a giant orc wears off, the games many many frustrations take over and players are left with a mess of half-baked ideas and poor mechanics.
If you hope of a thrilling adventure with intense battles against giants with EXTINCTION, then I hope you're ready for the disappointment. The race against the clock aspect of the game really kills all the interest and the pleasure to face the giants, and with really subpar graphics and not much to do, it's difficult to justify the price range.
Killing giant monsters in games is always fun, and Extinction has created a solid foundation for a great game. It’s just that what’s here isn’t much to justify its high price tag considering how much of an afterthought the campaign is and how all the other game-modes are practically identical.
It’s really a shame that Robot Entertainment created Orcs Must Die so many years ago, cause that would have been the perfect name for Extinction.
Extinction offers up some awesome gameplay moments, but it also doesn't feature much variety in its campaign and other game modes, so the experience gets repetitive and stale faster than you'd like.
The potential is there. The action, especially against the giant Ravenii, can be pretty fun. However, the repetition and bland environments take away the potential enjoyment of Extinction.
Extinction is an undercooked, mind-numbingly repetitive action game that fails to do anything interesting past its first few missions.
Extinction feels like it was onto something great. Fighting monsters that tower above you, soaring through the air and grappling around, but it falls flat in about the same amount of time it takes a giant to knock down a building.
After playing my review copy of the game for an hour, I sat back with a sour expression on my face. “What the hell is this?” I wondered. Is this what I was excited for? I was mostly confused because whatever the expectations I had built up about the game, and I couldn’t remember them, there was a nagging feeling deep inside telling me something wasn’t right.
While not a fundamentally flawed game, Extinction does not provide the player with enough of a mechanism to reasonably progress through the game in an enjoyable manner.
Exctinction does precisely one thing very well. Over and over again.
I had a lot of fun with Extinction, especially the great swordplay and traversal, but it's held back by issues with the camera and the repetitive, bland story.
Extinction appeared as a rather interesting title, but there must have been serious problems during the development. The promising concept hasn't been transformed into a successful result.
Review in Slovak | Read full review