This is the arcade game the 12-year-old version of you was always meant to play. Fast, frantic, outrageously challenging and with the sort of free-form play that requires and rewards player creativity. Infinite State Games have created something very special here. I'll see you in the skies, just try and beat my high score.
An interesting propoosal that manages to be different to any other game on its genre while still being fun. It's a shame that the fun doesn't last longer...
Review in Spanish | Read full review
Clear off the Switch's runway, and bring Rogue Aces in for a landing – this is one game that deserves a place in your library.
A challenging but ultimately compelling airborne shooter, Rogue Aces soars where it counts.
I have to say that I have had a lot of fun with Rogue Aces. It's not the kind of game where you will be playing it for hours at a time, though you could and may start that way. It's the perfect game to take out and about with you and have a 5-10 minute blast on.
Rogue Aces is a stellar, fresh experience - even more so if you never played spiritual forerunner Wings of Fury - that has landed on the Switch eShop seemingly out of nowhere. It not only delivers an audio-visual treat but also an overwhelmingly entertaining stimulation of the senses thanks to the frenetic aerial ballets you will take part in. Easy to pickup but devilishly hard to walk away from, Rogue Aces demands just the right amount of arcade shmup skills and strategic planing with the odd lucky break when something just works out. All of this is complimented by some excellent humour in the form of audio quips from your Captain, the enemy Baron aces and the one-liners from ally pilots. Kick the tires and light the fires, fellow Switch pilots; this war won't be winning itself with you sitting pretty on that carrier deck.
Overall, this is a pick-up and go type of addition for the Nintendo Switch. It's available on other platforms, but most gamers will find it's best on the go. Strong artwork, mechanics, and cleanliness of the title make it extremely polished, but the lack of depth made it hard for me to want to put any more than a couple hours into Rogue Aces.
Meshing together the repeat play appeal of the Roguelike game category with a fun light-hearted take on airborne dogfight warfare, Rogue Aces is a joy to play and comes packed with a great deal of content. Newcomers to the genre will find some turbulence in adapting, and the multiplayer potential of the game's setup both online and off isn't realised at all. But for pure arcade fighter jet action on Switch, few games are more enjoyable.
Simple yet very addictive arcade title with funny airplanes, several game modes and explosions.
Review in Slovak | Read full review
Arcadey, exciting, and responsive, Rogue Aces is an incredibly smooth take on dogfighting, with plenty of charm to spare. While the procedurally-generated campaign does leave much to be desired in the way of level and mission design, the core gameplay loop is solid and the missions themselves emphasise the action more than anything else, keeping consecutive playthroughs engaging. Controlling the plane is easy to pick up and hard to master, but it all pays off due to just how satisfying the gameplay is. Rogue Aces is a by-the-books arcade experience that offers a fresh take on dogfighting.
There's little doubt about it, Rogue Aces is a very enjoyable game, and one of the best and most entertaining Switch games within its price range. Controls are hard to master to begin with, and impatient gamers will need to be more lenient with this game and give it time. If you do allow it time, then Rogue Aces rewards you with high-octane thrills and spills from start to finish.
Rogue Aces is a fun little indie game tied to a decent progression system. It suffers from repetition but offers excellent controls that help mitigate some of its flaws.
A lot of 2D shooters lean on being "cool" with over-the-top visuals and millions of bullets on-screen, but Rogue Aces instead goes for a lighter tone and places the emphasis squarely on the oldest, most reliable thing in the video game industry: perfect play control.
Rogue Aces does a fine job of balancing randomness and giving agency over the flights, and it definitely doesn't deserve to be buried by the wave of eShop releases every week.
Rogue Aces is a very addictive arcade-style 2D release that is very easy to recommend on PlayStation 4, and which I hope you download today! There's a ton to do in the game, and with all the extra modes you can unlock, it's more than worthy of your time and money.
Rogue Aces can be an entertaining blast and is sufficiently different from the competition to be worth a look. But its repetitive nature does it no favours and means it's best taken in small doses.
Rogue Aces may not be as clever or innovative as the excellent Don't Die, Mr. Robot! but it does provide addictive roguelike dogfights that'll keep you coming back for more.
Fans of shoot-'em-ups will find a fun game here. The polished controls and action that keeps going with little breaks is a good pick-up & play experience. The arcade gameplay mechanics and slight elements of a plane simulator offers a better take than the usual standard. It's only hindrance is the lack of variety from mission-to-mission, mode-to-mode.
Rogue Aces is a cracking little game that’s great fun and has plenty to do. Its graphics and sound design are decent but it’s the addictive gameplay hook that will keep pulling you back for “just one more go”. It’s perfect for portable gaming, so its presence on both the Vita and the Switch is very smart thinking by the developers. So while it’s still fun on the big screen at home, its short play design loop makes it an ideal purchase for the commuting gamer on the go. Plus it’s less than a tenner so what are you waiting for?
While there are elements of Rogue Aces that work well, and I can appreciate the effort put into setting up some variations with multiple modes, I also found it better suited to short and moderately-long play sessions over long ones. A periodic break helped to keep it all from feeling quite so repetitive. Aside from the challenges with landing I think the balance strays too quickly to the extremes rather than having a tough but more fair sweet spot in the middle. Either I’d have a run in the Normal Campaign that ran long and felt too easy or I’d go to the Frontline Campaign and have significant leaps in difficulty by about the third island. There are some fun and crazy moments to be had like the first time you jump from your damaged plane into the cockpit of an enemy fighter to give yourself a new lease on life, but in the end there’s not all that much variety. If you’ve been itching for something that feels very arcade-like, this can be fun, but if you were hoping for something deep it doesn’t fare as well.