Anodyne 2: Return to Dust Reviews
This game is not ordinary. Some players will be contented, but others will be bored.
Review in Slovak | Read full review
This successor to a quirky Zelda-like is so much more, resulting in a profoundly emotional and enjoyable experience.
A one-of-a-kind splicing of PS1 with 16-bit aesthetics and formal conventions, streaked with self-aware humour, sorrow and yearning.
Anodyne 2: Return to Dust mixes its two art styles in such a way that it culminates in a highly enjoyable gaming experience. Where some developers continue the endless arms race of best graphics possible. Here they return to the olden days and create something quite profound and memorable. Exploring the 3D landscapes was soothing for the soul, knowing when I did get bored of it there was fun Zelda like dungeons to enjoy after. Anodyne 2 reminded me of the old days of gaming in all the right ways.
An emotional journey with a strong and surreal art direction that may not be for everyone.
Review in Portuguese | Read full review
There was never any doubt that Anodyne 2: Return to Dust would look and run exactly as the designer intended on Xbox Series S. It feels very tight and responsive at all times; the 2D action sequences especially have no noticeable input lag.
Games can often feel like some kind of sorcery, impossibly complex and created by people with inhuman ability. But they’re just people. Highly talented people, but still. Anodyne 2 is not sorcery, but it is a kind of magic, an ordinary magic that is all the more exceptional because of it.