Anodyne 2: Return to Dust
A one-of-a-kind splicing of PS1 with 16-bit aesthetics and formal conventions, streaked with self-aware humour, sorrow and yearning.
Anodyne 2: Return to Dust is a testament that indies can go where AAA fears to tread. A unique concept supported by strong gameplay that evolves frequently enough to keep you playing- right until it ends all too soon. At the bottom of it all, there is nothing quite like it.
While just a 10 to 15-hour adventure, more crazy things happen in Anodyne 2: Return to Dust than in any other 100-hour RPG. What starts as a simple 3D explorer/platformer and Zelda-esque dungeon crawler, soon turns into a journey through a realm that is otherworldly beyond any doubt, and yet manages to feel so familiar... like a faint memory, or a place you paid a visit in your sleep. It's not a game that was designed to be experienced by everyone, yet everyone is advised to experience it, if only for its beautiful, vintage PS1 visuals.

Anodyne 2: Return to Dust is a game that defies classification, but if I had to make an effort to describe it, I’d call it a combination of The Legend of Zelda: Oracle of Ages, Super Mario 64, and Jade Cocoon. Then again, you never know when it’ll decide to be something else entirely, diving headlong into a different genre and experience that you had no reason to expect based on what came prior, but that’s polished and unexpectedly enjoyable nevertheless.




















