Everreach: Project Eden

Rating Summary

Based on 9 critic reviews
Weak Man

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Critics Recommend

Based on 9 critic reviews
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5 / 10.0
Dec 17, 2019

Everreach has potential, but it's not there yet. Hopefully, Elder Games will continue to support it post-launch.

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3 / 10
Dec 4, 2019

This game fails at almost everything it sets out to do. With janky animations, embarrassing story, awful combat mechanics, and horrible enemy layouts and AI, there's just not much positive to say about it.

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3.5 / 10.0
Dec 9, 2019

Floaty imprecise controls, a lack of depth, random spikes in difficulty due to bad design, random frustration, a mini-game for the sake of a mini-game, and a protagonist with the all the charisma of a shiny blue block.

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Top Critic

3 / 10
Jul 25, 2020

Fans of Eurojank (critic guilty as charged) can generally stomach low production values and lack of polish, but Everreach: Project Eden is just plain (and incomplete) junk. It fails as a Mass Effect-esque RPG, and fails far more as a shooter. One has to wonder why the developer still charges so high for something as badly-made as this, especially since it has obviously abandoned it.

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5.7 / 10.0
Dec 16, 2019

Even though I enjoyed my time with Everreach: Project Eden for the most part, there's no denying just how half-baked it is.

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3.8 / 10.0
Feb 10, 2020

Everreach: Project Eden aspired to be like Mass Effect, but over extended itself and ultimately made an experience that is rough to play through.

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2 / 5.0
Jan 9, 2020

Everreach: Project Eden somehow manages to avoid being as annoying to play as its constituent parts would indicate, and there will be some out there who can get a decent evening or two’s entertainment from it.

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5.5 / 10.0
Dec 31, 2019

Everreach: Project Eden is presented as a story focused action game that stands out with some main core mechanics: fast-paced shooting, RPG elements, and exploration. But unfortunately, every single one of these mechanics is executed in primary structures.

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Dec 11, 2019

In the case of Everreach: Project Eden, some mechanical issues with AI or balance can be patched, which other problems are more in the realm of aesthetics and direction and are probably doomed to never go away.

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