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Terminator: Resistance Enhanced is a game that doesn't really understand its source material. The evidence for that can't be made more plain than the way it can't even maintain consistency of vision from one mission to the very next one. The NPC models, audio, bugs and glitches, and repetitive nature of much of the play speaks to an implementation that falls short of any vision, whether the one presented or the one I believe should have been the goal. It does get better with the DLC, and the Infiltrator Mode is an excellent experience in it's own right, although one short lived - clocking in at less than three quarters of an hour with little replayabilty. But factoring in that minor triumph and better subplot of DLC into the mess of the main campaign still falls short of something I can really recommend.
Terminator: Resistance Enhanced is a game that doesn't really understand its source material. The evidence for that can't be made more plain than the way it can't even maintain consistency of vision from one mission to the very next one. The NPC models, audio, bugs and glitches, and repetitive nature of much of the play speaks to an implementation that falls short of any vision, whether the one presented or the one I believe should have been the goal. It does get better with the DLC, and the Infiltrator Mode is an excellent experience in it's own right, although one short lived - clocking in at less than three quarters of an hour with little replayabilty. But factoring in that minor triumph and better subplot of DLC into the mess of the main campaign still falls short of something I can really recommend.
After the Fall works best when four players are working together against hordes of swarming baddies. The shrieks and gun shots are exactly where you want them to be. But the game is held back some by a limited number of levels and some fiddly UI design. Still absolutely worth a look, but with the understanding that some refinements and more content are still on the way.
There isn't much to say about Clockwork Aquario. It's a side scrolling game. It doesn't stand out, looking good and having solid controls doesn't make it a must play. While Clockwork Aquario is a fun game, it's price of admission doesn't make it a must play for anyone other than a diehard 90s arcade fanboy.
Big Brain Academy: Brain Vs Brain is a great pick up and play title. I found myself becoming addicted to trying to do better each time I sat down. The new addition of multiplayer is very welcome. Allowing each user to select the starting difficulty made this a fun game to play with my very non-competitive wife. If mind games are something you enjoy, or if you've played a Brain Academy or Brain Age title this would be a good addition to your Switch line up.
Pocket Dungeon grabbed me immediately and hasn't let go. Everything in this puzzle game works; the aesthetic, controls, modes, bosses, replayability. A puzzle game that has this level of polish will stand the test of time with the likes of Tetris.
Disney Magical World 2: Enchanted Edition is a port of a 3DS game, and it feels like it. But don't let the primitive visuals stop you from digging into this very addictive little life sim. Tolerance for saccharine song and dance may vary, but almost any gamer will likely fall under the sway of this game's addictive hooks, at least for a while.
Don't come into Loop Hero with expectations simply because you've never really played anything like this before. Whatever those expectations might be, they're probably wrong. But do come into Loop Hero as it embodies so much of what makes games great: storytelling, engaging interactions with a digital world, the rewards of looting, world building, strategy, but most of all that ceaseless desire to just dip in for one more run.
I don't know what I expected from Monster Rancher 1 & 2 DX. Never playing a game in the series but wanting to try it out might have set my expectations too high. Monster Rancher is a unique take on a game, it also takes someone who wants to play a unique kind of game to get the maximum enjoyment from it. I don't think that was me, but I can appreciate two well made games, even if they're not my perfect cup of tea. The Nintendo Switch might be the best place for this type of slower paced, menu based game. Overall I enjoyed my time with the games, but not as much as I hoped to.
Solar Ash defines the new standard for open-world indie games by providing an absolutely lovely world to traverse, with a beautiful soundtrack to listen to. From the flow of movement and smooth platforming, to the giant colossi and heartwarming story, I had to step back to discover I was playing a fine piece of art.
Chorus' controls and awesome powers make its space dogfighting some of the best, but the convoluted story and frustrating difficulty spikes hold it back from greatness. I would love to see a sequel with more interesting missions, where it just gets out of its own way and allows players to soar.
When Battlefield 2042 works, it works well and can be fun but it sadly feels like this game really should have been delayed again with all of its issues.
If you're in for a challenge and got time on your hands, then Shin Megami Tensei V has a lot of content for you to enjoy. Certain parts might seem a little dragged out, but it's a fantastic RPG on the Nintendo Switch with in-depth gameplay systems that is equal parts punishing and rewarding.
It follows the formula of a Call of Duty game, but delivers each element just a bit worse than it's predecessors. Call of Duty: Vanguard is a game that will surely grow and improve over time, but what we have at launch is something that at least fails to cater to what I was hoping for in any aspect of the game. The single player campaign is ridiculous even if it does deliver some moments of high action; the multiplayer is a mess, at least for someone with my skillset; and zombies is simply unfinished. It'll get better, but what we've got right now just isn't all that good.
Tunche can be an enjoyable game, but it may take some time to get there. Early on the enemies can be damage sponges and you don't have a lot of attack options available, making combat somewhat difficult and quite repetitive. As you level up each character and unlock new abilities and options for the cores you find, the game itself begins to open up and become more enjoyable. Tunche looks and sounds great and after some time, the gameplay itself will become pretty good. You just have to be patient a bit for it to get there.
Grand Theft Auto: The Trilogy - Definitive Edition is kinda rough and kinda janky, but it isn't quite the disaster that the dogpile claims it is. Sure, the character design looks rough in high resolution and there are a fair number of bugs, but the games largely function as they did three generations back when they released. It ain't great, but we've certainly seen worse.
I need a little more hand holding than Sherlock Holmes Chapter One gives. I'm not as smart as Sherlock, and found myself bumbling around at times like a lost child. When I was in the zone I was having a good time. The variety of costumes made for a fun time, and the eavesdropping mini game were a good distraction to a worthwhile story. The game has flaws, but those can easily be overlooked with a mountain of fun and interesting mysteries to solve.
Lucky's Tale looks great and plays even better in this well-deserved remaster. With updated, crisp visuals and remastered sound, this is a game that will appeal to young (and young at heart) gamers. Not the longest, not the deepest, but still worth a look for the groundbreaking way it brought platformers to the VR era.
The Voice of Cards: The Isle Dragon Roars is not what I expected and ultimately not what I wanted. I was hoping for a card game but a card game it is not. It's a classic RPG, simply presented solely in the medium of cards. But even taken for what it is, it falls too short of the running time of a good RPG, fails to deliver the challenge or strategy to make itself stand out in that genre, and tarnishes and excellent story with characters that struggle to redeem their faults.
Rather than continuing the story of guerillas in Yara, Far Cry 6 Vaas: Insanity offers a tight little roguelite centered on the villain of Far Cry 3. Stripping the franchise down to its core of exploration and shooting, this DLC could stand alone as its own small but satisfying game.