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Bleed 2 is a very accurately named game. In many ways it could be seen as a level pack for its predecessor, but the few small changes in the design all help to make it a better experience. These kinds of short, creative games are perfect for the eShop, and if we see Bleed 3 at some point I wouldn't hesitate to pick it up.
While Danmaku Unlimited 3 is not the most polished game of its kind, it is a very satisfying experience. The unique mechanics and multiple difficulty options combined with compelling reasons to keep playing and improving make for a game with a wider appeal than most other titles in the bullet hell genre. Danmaku Unlimited 3 successfully creates the tense feeling of a screen filled with bullets, without excessively punishing failure.
Layers of Fear may at first glance fit into the often derided walking simulator subgenre, but its impressive design makes it a much deeper and more memorable experience than one would initially expect. It represents an effective Switch port and even goes out of its way to include a motion control option. In the Switch's growing library of horror titles, Layers of Fear has positioned itself as a powerful front runner.
I like some aspects of The Trail, such as the calm setting and the sense of fulfillment when finally crafting that recipe that you had been working on forever. But the negatives -- the framerate, controls, and uninteresting story -- do hamper the experience. They are manageable, and The Trail isn't necessarily a bad game. It has its moments, but technical limitations do put a damper on things.
Steredenn Binary Stars might look like a generic shoot-'em-up on the surface, but it offers quite a bit to be excited about. I found the wonderful selection of weapons and multiphase bosses an absolute delight despite the relentless difficulty. While the all or nothing nature will be more than enough to turn some people off, for those who welcome it will without a doubt find themselves proclaiming, just one more run.
Its story, visuals, and sound flawlessly accomplishes what (I think) the game is trying to convey. At the same time, these things are experienced through slow, somewhat dull adventure gameplay. It does hinder the game somewhat, but despite this caveat, I still think Detention is absolutely a game—if not story—worth experiencing.
The roguelite design leads to some repetition, but the gorgeous art and great style (even in the face of well-worn scenery) helps make up for that and other shortcomings. Be prepared to die a lot, but if it clicks for you, be prepared to want to jump right back in for another go. That's what happened to me, and I had a fantastic time with Flinthook in spite of bothersome issues.
Damascus Gear: Operation Tokyo is a good first attempt at a loot mech game from Arc. I think some of the issues could be worked out in a sequel, which coincidentally - or not - launched just after the Switch release of Operation Tokyo. It plays well on a handheld with the short missions, just pop the volume down a bit and move the headphones over to something else.
The core flight feels good and each mission is an appropriately brief length that lends itself well to casual, quick play sessions. That makes it easy for me to overlook that it didn't land without some turbulence.
Switch is becoming home to games that either are or seem like they would be a great fit on mobile, and this trend is adding depth to the system's library. Grid Mania doesn't really do anything new, but it plays well, has some variety to its gameplay, and provides a solid challenge. “Mania” might be a little hyperbolic, so let's just say the game is “Grid Fun” for the whole family.
One Eyed Kutkh is an interesting idea. Gorgeous and imaginative in its design but severely lacking in its execution. It leaves gamers wishing there was more to this game so more time can be spent in its world. Unfortunately, unless you're looking for something simple to keep you occupied for a couple minutes, One Eyed Kutkh falls short.
Although Magical Drop III isn't at the top of the Switch's tier list of puzzle games - Puyo Puyo Tetris and Ironcast are fighting for that spot - it's still a high-tier product. Even if you'll want to punch that stupid raven after losing for the 35th time, you'll want to try again. The Neo Geo wasn't really known for puzzle games, but this is the best that system had to offer.
Despite the difficulty spike at the end, I really enjoyed playing through A Hole New World. The game scratched a very specific itch for me, and despite its problems, it ended up giving me a far better experience than revisiting the fascinating, clunky horror games of my childhood would have. Let's hope the planned fixes elevate the game even more.
This isn't a game that compels me to play for hours on end. However, it provides ample entertainment, and is one I can easily come back to for some good-old-fashioned island adventuring (plus zombies).
A good game exists in the overburdened chaos that is TurtlePop, but as it stands, this is all far too convoluted to be something worth sinking a lot of time into. Charm can only go so far when strangled by numerous and conflicting ideas.
While it is more linear than I would have liked, it delivers on a thrilling experience that I can't get enough of. The pixelated style and its gameplay are some of the smoothest seen on the platform, and it is hard to pull yourself away just a tiny bit. The Final Station is an intriguing journey through and through.
Ultimately, Bridge Constructor Portal feels like a solid little collection of architectural challenges that will keep puzzle-hungry physics-lovers with plenty to do. But, anyone looking for a heavy dose of story or a treasure trove of Portal-related content shouldn't expect much.
But perhaps in some cases it is best to simply not port a game if the target system is unable to maintain your vision, and you are unwilling to adjust it. If for some reason you're desperate to play this game on your Switch, play it docked. As a handheld experience, Hollow is unjustifiable.
Wanderjahr won't take you a year to beat it, but it might just feel like it.
NORTH was a breath of fresh air for me.