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While performance issues in handheld mode are less prevalent, I found the performance in docked mode to be quite frustrating. At times I found the framerate inconsistency to be so jarring it would cause me to have difficulty controlling the car and sometimes even crash.
Bad puzzles, repetitive combat, and poorly designed encounters are constant companions. I respect the desire and the work that must have gone into making this revival a reality. I just wish the product would have been better for long-suffering fans.
This adds a sense of stress that you just don't feel from many other games in the genre. While the Switch port does have some minor slowdown and jarring load screens, it doesn't detract from how horrifically wonderful the game is. With the emphasis back on horror and survival, Outlast is a welcomed return to what made the genre great to begin with.
Overall, I just wasn't enjoying the game, which is a problem. There's definitely some inventive puzzling here, but I found the experience more frustrating than fun.
I don't believe I am thinking too deeply about all this: getting the player to think about the consequences of increased automation and the power structures that lead to inequality and scapegoating is the whole point of the game. I think it's commendable and I have no doubt the developer had the best of intentions, I just hope that next time they handle such serious questions with more care.
It's definitely a solid platformer with a little humor here and there, but that's about it. What it does have is well implemented though, and the options to play with a friend combined with the natural ease of using Joy-Con make it a great pick-up-and-play game for any occasion. Although there is no unique hook or ground-breaking ideas, Little Triangle is a good title to scratch that platforming itch.
A Normal Lost Phone does a lot of things right: unlocking story bits is interesting, the phone premise pays off, and the atmosphere sells Sam's character. Seeing such delicate subject matter in a game is nice, but the end game felt a bit preachy without offering anything too helpful. I would definitely play another phone-snooping game with more surprises in the story as I wasn't blown away by any revelations here.
Aperion Cyberstorm does many things reasonably well, but nothing well enough to really set it apart from other shooters on the platform. The uninteresting Campaign mode drags down the other, better-executed ideas, and prevents the game from being all that it could have been.
If you're after a game that marries clever word puzzling and platforming, you may find an unexpected gem. Just be prepared to have your platforming patience tested far more than it ought to be.
In the end Nightmare Boy offers up something thoroughly different from a visual standpoint and can be quite challenging, just not always for the right reasons. If you give it some time it does pick up momentum and you can get into a groove but when you hit the spots where you're not sure where you're going, things understandably drag quite a bit. Probably only recommended for the most die-hard Metroidvania fans who have blown through what's already available on the system, show patience with Nightmare Boy and some fun can be had with it.
A serviceable motocross game, albeit if you only like racing alone. It's disappointing how much was cut from the Switch version, but despite all that was removed, this is in fact the only version you can take to an actual Supercross event.
As an introduction to Pinball FX3, the Jurassic Park tables have been wonderful and provided an excellent reminder of how much I enjoy video game pinball. They're not perfect (what pinball table is?) but I really enjoyed them.
Lienzo has excellently implemented their cultural source material into a video game, without sacrificing the video game. Set in an original world Mulaka would still be a fun game, but the love and creativity brought about by the Tarahumara culture permeates the game in a way that makes it something truly special. While the game isn't perfect, its ability to preserve a culture through an active medium while still being an enjoyable gaming experience is a trend I hope Lienzo and other are able to continue in the future.
Unfortunately, the botched offline score uploading, minor technical issues, and disappointing Adventure mode drag the entire experience down. If you have friends locally to play the two-player mode or friends online to score chase with, this is a fine game, at least as long you're always near WiFi when you get high scores. Without the well-implemented high score chases, it's still fun, just maybe more fleeting than it could have been.
After 40 levels though, there is nothing for most players to return to. Sure, there is room to improve on your runs, but that really depends on the type of person you are. As for myself, I'll probably end up going back to it now and again.
For those who have a dedicated group to play with online there are hours worth of fun to be had overcoming the more difficult challenges. However, If you'll need to rely on random players the fun can only go so far without any form of communication. And if playing solo is your only option, I'd highly suggest thinking twice because quite frankly playing alone is not very much fun at all.
If it played well, if it looked better, if it performed acceptably this could be a funny little cult-classic, a recommendation to the right audience. As it stands, however, all it has going for it is a prevailing mania. That's not enough.
Puzzle Puppers is a good, solid game that shouldn't take too much time to get value out of. It's one of those games that won't keep you busy for days on end, but is nice to pick up and play for some pretty clever brain teasers. It does good on providing a warm, loveable aesthetic while providing quick and easy gameplay.
Some puzzles are found along the way, but finding the gentleman's true purpose is what the journey is truly about. If it clicks with you, you will likely walk with the same appreciation I did. The message is truly wonderful, and that left me a little satisfied at the very least.
I definitely enjoyed some of my time playing through the campaign, but I never felt that the gameplay ever really clicked with the level design. The art and sound design also leave much to be desired, and can sometimes even be straight up irritating. There may be good value for those who prefer a straightforward platformer with an interesting hook, but for others who want a little more than a one-trick pony I would think twice before downloading TorqueL -Physics Modified Edition-.