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By combining two classic ideas, twin-stick shooting and action-adventure, Trigger Witch concocts a video game potion that tastes distinct and stays flavorful throughout. While it does carry over a few of the flaws of those games, the combat is solid enough that it's easy to look past them.
The simple presentation and accessible gameplay contribute to Papa's Quiz status as a solid family-friendly experience. Veteran quizzers who own or prefer the more adult-oriented offerings in the Jackbox games might not find as much to like about it, but there's no denying that Papa's Quiz is a great offering for the right crowd. Silly dances between rounds, the quiz master's accent, and the straightforward style ensure that I'll be regularly pulling this one out after family dinners and other all-ages gatherings.
Like the oodles of Picross S games before it, Picross S Genesis and Master System Edition is another great entry in the series. It still lacks touchscreen support, but if you have any fondness for Sega in the late '80s and early '90s, this is a treat to solve all these nostalgic puzzles. I only wish this was more than just a Sega-skinned Picross S game, but if quality nonograms with a reliable interface is the biggest problem I have with this game, maybe it's not actually a problem.
The best part of Dodgeball Academia though is when everything clicks as an RPG. It's a joy to figure out the right strategy to win a tough fight. I love exploring the world and seeing what happens next in the goofy story. This isn't just a great sports game, it's also a superb RPG that, like the likes of Golf Story, should appeal to those who aren't inclined to sport.
Even as someone who plays a lot of games that are theoretically in the same genre as The Falconeer, I have to say that I've never played anything quite like it. On top of all of that the Switch version itself is among the best Switch ports we've ever seen. This is a rare instance of a game that feels perfect on the go but also looks great on a big screen TV. Yes, the core gameplay loop is fairly simple, but The Falconeer never really pretends to be anything other than what it is and it excels wildly at it. If you're a fan of aerial combat games and want to try something outside the usual realm of fighter jets and spaceships, I can strongly recommend trying out The Falconeer. While it may get repetitive for some, the core combat loop and lore filled world drew me in and I'll likely be returning for more very soon.
I reviewed a compilation of Darius arcade games last year and found that it handled the use of multi-screen gaming better; if Another Chronicle was more in that fashion it would be a bit more comfortable to play. Still, it's another solid shooter in a system that's chock-a-block with them.
While I firmly believe that there is value in The Long Gate, it is hard to recommend the Switch be the place you play it. It's unfortunate as there doesn't appear to be any reason the Switch version should run this badly. The Switch is an excellent platform for this type of game; unfortunately, the same engineering effort that went into the puzzle design doesn't appear to have made it to the port itself.
Eldest Souls straddles the line between frustratingly difficult and overwhelmingly satisfying. I had to stop playing before bed because I'd have trouble sleeping from the nervous tension it caused. Whether that's appealing or not is up to you, but for me I eventually found my way around to really digging Eldest Souls. I was slow to warm up to it, but now welcome it amongst the others in the genre like Furi or Titan Souls. It builds up gradually but the fun is found in the depth of combat customization, and there's plenty if you're up for the challenge.
And yet I still can't shake the feeling that Fuga could have been so much more if it cut back on the boring base building and truly committed to a tone that the premise deserves. If a solid linear RPG that can be beaten in under 20 hours is something you're in the market for or if you're curious about the successor to Solatorobo then Fuga is at least worth a look. But if your interest was piqued by the trailer or heard the premise of children, war, and permadeath; then you should know there is a lot less here than you may have initially thought.
However, it's not really for hardcore shmup fans looking for a more challenging and classic experience; much of its charm comes from passing out a few Joy-Con and shooting down giant mechanized starfish. Solid performance and good controls are pluses, even if a playthrough won't take you all that long. Those who are generally looking for a more laidback, multiplayer focused title won't be barking up the wrong tree if they give this one a spin.
Despite a few struggles with the franchise's constant challenge of toeing the line between its story and gameplay, Great Ace Attorney feels like a series highlight. Ace Attorney as a whole feels like it's in limbo now since we're now four years past a brand new game being released in any territory, but hopefully this long-awaited localization is a sign of things to come. The Great Ace Attorney may not technically be a new game, but it's still just as good as I would expect a brand new Ace Attorney to be after half a decade's wait.
2021 is quickly turning into an argument for the Switch being a top 3 RPG console ever, and we're only at the end of #JRPGJuly. NEO: The World Ends With You is living up to the hype I was feeling when it was announced and then some as it took everything I already loved about the original and made it work on a single screen in the modern day. Don't miss it.
Ultimately, there's a type of mindlessness to playing a game like this that serves as both a nice break from more mentally demanding ones and also a reminder that musou games are still quite niche, and perhaps for good reason. If you enjoy breezy, repetitive gameplay with hours and hours of missions to play and stuff to unlock, Samurai Warriors 5 will do just fine. However, I can't see it doing enough to bring new fans into the series.
The mechanics have not aged well, the story rarely gets passed 'eye rolling,' and combat is frustratingly repetitive. From my understanding, there are many quality of life improvements that have occurred in later entries into the series but this remastered version keeps it faithful to the original, warts and all. Strip away the Akihabara charm, and there's not much left to enjoy.
With its eye-catching pixel art style and strong visual and tonal identity, Smelter really could have been the complete package. Unfortunately, uneven gameplay, a strange choice in upgrade paths and difficulty spikes that only led to frustration as opposed to the joy of a challenge left a sour taste in my mouth. Fans of the genre should still find a lot to love in this title, so long as it's approached with a heavy dose of patience.
Boomerang X is a textbook example of short and sweet. It's a bite-sized experience that rewards persistence with a vague, mysterious narrative, dynamic combat, challenging enemies, and so much satisfaction when you squeeze out a victory in the last wave. I had to test my mettle and tolerate a bit of slowdown, but Boomerang X is one of the best indies I've played this year.
The lack of an autosave function is a curious omission, forcing you to save frequently lest you fall in battle and have to replay a particular segment. Fortunately, you can save anywhere on the overworld map and save spots in towns and dungeons are numerous. I'm excited to see how it all comes together, so please look forward to the full review posting soon, I suppose in a future slice of time.
Suda-written games have a lot of author appeal in them; the wrestling fandom (he used to write story modes for Fire Pro Wrestling games), violence, and language are definitely Grasshopper trademarks. The Silver Case 2425 puts it into a unique package, and it's worth digging into if you're already predisposed to digging into some good mysteries. Just maybe play with headphones and not in front of younger people.
What Skyward Sword HD does best is make a 3D Zelda once thought limited to a unique console playable in perpetuity (hopefully). Along the way, enough changes and tweaks are made to improve the adventure, whether it's streamlined tutorials or satisfactory button controls. It wasn't known at the time, but this represents the final chapter of Nintendo's 3D Zelda design that started with Ocarina of Time. With hindsight, Skyward Sword HD serves an interesting coda that paved the way for Breath of the Wild. The linear ebb and flow of Link's earliest chronological story might be rooted in the past, but it's still an engaging and cozy adventure in the present that's well worth playing or revisiting.
While online play is the focus of Crash Drive 3, the offline mode could stand to be more engaging. All in all, Crash Drive 3 continues its tradition of open-area multiplayer madness by offering more vehicles and more game types than its previous entries. A more in-depth single player mode with AI competition would be a very welcome addition, though.