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Gnosia is a game that's going to test your deduction skills, imagination, and ability to lie like a cheap rug. It's a game that I will definitely keep around if I want to knock off a quick loop on a break, or even if I need to warm up for the next time I have tasks to do on stream. Don't cold sleep on it.
Fair warning, some of the lighting effects can put a strain on the eyes, especially during a longer play session. Another proofreading of the script would have helped, too, but the ways in which Everhood builds on and calls back to past titles like Undertale and Earthbound help it rise above its niggling flaws. It's a game of few answers and many questions, chief among them being "What did I just play?" and "What is even happening right now?" Of course, I mean these as compliments, not strictly statements of bafflement but more of wonder and amazement. The meaning of its title didn't strike me until some time after reaching the end of the story; what struck with regularity, however, is the relentless delight of Everhood.
In a city the size of New York, you'd think there'd be two things: a massive city and all kinds of people. Taxi Chaos doesn't really have either at the end of the day, and it leads to a barely-above-average experience as a result. I suppose you could rip through a podcast backlog just driving around the city, but if I wanted to do that there's plenty of options for open world driving on Switch as it stands.
Its only real failing is that these ideas could benefit from being pushed further. Repeated concepts with only minimal iteration can make the mid game a bit slow. That being said it still represents a surprisingly original 3D platformer whose concepts I'd love to see taken even further.
Cathedral is a fine Metroid-like in terms of level design, but I just can't shake the feeling that it doesn't hit the balance between exploration and combat-the latter so often gets in the way of simply enjoying the former. If you're a big fan of the genre and are itching for a fresh take, Cathedral is a fine choice that, for the most part, gets it right. Just expect to get tired of fighting your way through every room.
Little Nightmares II successfully creates a series of titles that pair up splendidly. Through masterful environmental storytelling and world-building, Tarsier Studios steps up to the likes of Limbo and Inside to invoke a creepy, horror experience that will force its way into your memories. Even with some frustrating sequences and some perspective clunkiness, Little Nightmares II gets a helping hand with all the other ways it exemplifies the genre.
I found myself much less interested in the characters or plot of Fallen Legion Revenants, and it's probably safe to just say I liked everything about this game less than its predecessor. I'm honestly disappointed. If developers YummyYummyTummy announce another Fallen Legion title, I promise they'll get my attention, but I'm going to have to wait a little longer this time before I let myself get excited.
The addition of rewind and save states lets newcomers experience them without having to beat their heads against the wall. Even better, the tome of special features and developer interviews shows a devotion from Blizzard to make this collection a true historical document that too many classic game collections lack. Even for those who haven't played the originals, this is a package I'm happy to recommend to anyone.
Anodyne 2 is a game that the farther away I'm from playing it, the more I'll think about it fondly. In a year I'll only remember the amazing atmosphere and setup that led to the scary chase sequence and forget how difficult to control that section of the game was. Right now, I'm living with all the great things and the frustrations simultaneously.
As a game viewed independently from platform, Override 2 is a functional if not exceptional arena fighter that is brimming with charm and strong visual design. As a Switch game, it has a few too many rough edges to strongly recommend. It isn't downright bad; this version just doesn't carry with it any of Override 2's strengths, leaving you with an ugly arena fighter that struggles to find originality or unique mechanics.
The bugs, framerate drops, and rare crashes were present, but as of this review the developers have plans to address these issues in future patches. While this is a new addition to the Soulsborne genre, there are far more successful examples out there. Fans of the genre may want to look elsewhere.
If you haven't dabbled in any of the other Capcom collections, maybe it's worth seeing the wider assortment of genres here. Strider (in the second pack) and Progear (in the third pack) are the two clear standouts to me, especially since they aren't also available in another more fully featured package on the platform. I hope Capcom builds out Capcom Arcade Stadium more, because at the very least, it's a really cool place to mess around with different arcade cabinets.
Seeing such a large roster faithfully recreated on the Neo Geo Pocket Color, with the addition of local multiplayer, is worth the price of admission on its own. While it is a shame that the Switch controllers struggle to work well with fighting games, for casual play this should not be a huge issue. If you have any interest in SNK, Capcom, or fighting games in general, you owe it to yourself to check out how one of the biggest fighting game crossovers began.
Curse of the Dead Gods could have easily been an also-ran to solely capitalize on an upcoming release that has a lot of buzz (think Antz to A Bug's Life). Instead, I've been greeted with a roguelike that, while definitely sharing DNA with other dungeon crawlers, has enough interesting backdrops with a few neat combat ideas to make it its own. Curse of the Dead Gods' unique features don't all hit dead-on, but what's here is a game that while not as refined is still plenty of fun in its own right.
That said, I still find it hard to recommend Ghosts 'n Goblins Resurrection to anyone but the most devoted Ghosts 'n Goblins fans; for most Switch players, I suspect the design and gameplay will be too much to overcome. This feels a little like one of those "could" versus "should" scenarios. Maybe just let sleeping ghouls and ghosts lie.
On the other hand, Crosswave already features Neptune from the Neptunia franchise--and I have to assume that the other Goddesses will move in eventually. That's probably not enough to keep me coming back, though. If you like anime-based visual novels, you might get something out of Azur Lane: Crosswave. For me, though? I like a little more "game" in my video games.
Even though there are visual options for changing your cat and altering the color scheme, it would have been nice to see some ways of adjusting the difficulty, perhaps with extra checkpoints or unlimited lives. PUSS! is an absolute trip and manages to take a bizarre concept and turn it into a solid experience. If this is what the cat dragged in, it's welcome here anytime.
It is a decent time-waster of an RTS, but it is far from deeply engaging or exciting. Limited controls, the inability to place buildings where you want and one-on-one unit battles put a damper on the experience. This is not the game that will take the place of Warcraft as it feels like it never quite takes the training wheels off and there are better RTS experiences to be had, making this really only good for newcomers to the genre who need a gentle, simple pace.
The gameplay was always intriguing enough to keep me going. And somehow, in a world of pandemic and astrology TikTok, this game feels relevant even while it lives in the past. If you're looking for something a little different, with unique gameplay, and a very entertaining soundtrack, I'd definitely suggest giving Astrologaster a try.
Boss fights are a highlight, and Pumpkin Man handles excellently. Some rough music doesn't take away too much from the overall presentation which is otherwise very strong. Halloween Forever is a solid retro platformer for those looking for some authentic NES style challenge is running, jumping, and barfing.