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The art and music style bring the jams of the retro age as well as its storytelling and humor bring a modern sensibility. Despite the occasional difficulty spike (which can be adjusted with assists), Batbarian: Testament of the Primordials is a game worth trying out. If only to see what's really going on in that cave.
This is one of those games that you can either spend a whole weekend playing through, or even just pick it up quickly during a lunch break for 15-20 minutes, then pick it right back up where you left off. High difficulty is very much present throughout the majority of the runtime; that said, I feel that this where it truly excels. The real highlight of the entire experience to be had within Filament is the massive number of puzzles, each being very unique and creatively designed in its own way. If you're looking for your next puzzle-solving indie fix, look no further than Filament, available now on the Nintendo eShop.
ScourgeBringer offers everything you'd want from a roguelite experience. Fast-paced gameplay, amazing visuals and soundtrack, and understandable systems round out a truly enjoyable experience. Some button-heavy combat and hardcore difficulty aren't enough to damper the fun to be had in this top-notch action-platformer.
It's a tightly packed shot of brilliance that manages the balancing act of spending just the right amount of time in an area and on an idea. I was left satisfied but still wanting more at the end of the adventure. The blend of soothing puzzle gameplay and optimistic story makes Carto both a top-shelf Switch indie and a welcome respite for this year.
Supraland is an eye-catching game with some great ideas behind it. Unfortunately its world design flounders so incredibly that it manages to drag everything else down with it. If you're patient enough, there are fun moments to be had here. But they're constantly bookended by confused wandering through what ought to be a much more interesting world.
This is a game designed with a vision which was successfully executed. Playing Ring of Pain to see that execution alone would be worth it. Fortunately, there also happens to be a decently compelling dungeon crawler in there despite some pain points.
The most unfortunate thing while looking back at this game is how fun it could have been if they focused less on adding so many ideas and just focused on the idea of shooting and eating and making it accessible for all players. If they had done this and made the co-operative function of the game cleaner, this would be a game I would love to play to kill time when I had my friends around and wanted to play something easy but unique. Then the humorous ideas around the idea of eating, belching, getting too fat by overconsumption, and more would all shine even more with multiplayer.
Combat can start to feel a little ridiculous towards the end as it throws huge amounts of enemies at you in a desperate attempt to provide a challenge against your evermore powerful weapons. But platforming and other gameplay elements keep things from getting stale. Pumpkin Jack is a surprisingly charming package that is worth playing through in this or any season.
Knowing that even now, in a year where everything feels like a hazy wave of terrible events, sadness and darkness, we can strive towards making a brighter future. It might've been a short experience, but If Found… made me experience something that I have missed over the last few months. For that I can only be grateful.
Leaderboards for each room and an unlockable Hard mode give players ample reason to continue playing even after conquering all 50 rooms, which is no small feat in itself. Unfortunately, as of review, one room seems to be suffering from a game-breaking bug, and to roll credits I needed to unlock the final area of the ship in the options menu to proceed, so hopefully that gets fixed at or before launch. Regardless, the meat of Disc Room is more than enough to warrant a pick up, especially if you think flinging a cartoon scientist into sharp, spinning discs is a good way to spend your time.
Ultimately Space Crew does have some notable moments and gameplay ideas, and it’s astounding that Runner Duck, a very small team, developed a game of this scale. But the core gameplay loop loses its luster far too quickly and drags on for far too long to give a full throated recommendation. That’s not to say this game doesn’t have its place; if you’re interested in space sims, but the complexity or difficulty of other games in the genre has put you off, then Space Crew may be for you. If you’re a vet of the genre looking for another dazzling adventure, though, then stay far, far away.
The degree of customization and accessibility is fantastic. Sure, some technical issues might be plaguing the Switch version right now, but even with some speed bumps, the likes of Quiplash 3, The Devil and the Details, and Champ'd Up are likely to become new game night staples. Hopefully they won't have to be on Discord and Zoom for the rest of time.
The main character, played by Ashly Burch, is incredibly relatable and is yet another great role for the esteemed voice actress. I got my first successful run after about three hours of playtime, which depending on what kind of player you are could be seen as a good thing or a bad thing, though personally it felt a tad too short to me. Overall The Red Lantern is worth your time if you have an interest in the outdoors, a lust for adventure in the unknown, or just want to pet some fluffy sled dogs.
Completionists have dozens of collectables to find and badges to unlock, and the subtle background music evokes the feeling of traipsing through a wintery forest. Even though some of the character designs are a little off-putting, the overall art style is quite attractive. Despite not really bringing anything new to the table, Röki provides a solid puzzle-adventure experience that only drags a little towards the end.
I'm pretty sure that underneath these performance issues there is an interesting world ready to be explored. But the game's problems run deeper than it's graphical shortcomings. The pacing feels slow and doesn't give the player many options to fully explore the world that is being presented. If Cloudpunk looks interesting to you, I'd highly recommend you look into other possible versions you might be able to play, because the Switch simply isn't the place to explore the city of Nivalis.
Moon Kid's Witcheye is a very fun, unique twist on the platformer genre, but it could also be described as a one-trick pony. Based around a single gimmick, the gameplay gradually wears thin over the course of its brief length. And truth be told, the unique controls won't be everyone's cup of tea. However, Witcheye is still a very solid recommendation if you're seeking a kid-friendly, Halloween-themed game to play this October.
I've usually been able to play through otome games around holidays, and the batch this year have been great ways to lose entire days. If you're ultra-paranoid about typos Piofiore is an offer you'll have to refuse - but if you can push past that, it will be an emotional roller coaster.
The growth in combat complexity was not only satisfying, but the various upgrades and equips allowed multiple strategies and approaches to levels that were surprisingly robust. There's a beauty to the clean but vibrant backdrops and interstitial drawings. 9 Monkeys of Shaolin is a rewarding beat-em-up that belongs in every fan's library.
Breakpoint brings an addicting and fast-paced arcade space shooter to the Nintendo Switch with neon colored action and a catchy techno soundtrack to boot. There isn't much else as far as modes, but the fast restarts can make anyone an addict in short 5 to 10-minute bursts. If the leaderboards do not entice, then the personal challenge to best your high score may be enough to keep bringing you back, if only for another quick run.
Foregone is a good game from start to finish. The combat provides an exciting challenge, the art style is on point, and there are just enough mechanics mixed in from various genres to keep things interesting throughout. However, following the source material of the inspirations a little too closely means Foregone can feel like a lot of good ideas that don't come together in a fully-thought-out package.