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I don't think there is anything particularly bad here, it's just unimpressively lacking. So for what it's worth, I think you'd get a few hours of enjoyment out of this budget title. Just don't expect anything that you can't find elsewhere.
The dungeons also have some basic puzzle solving that adds good variety, and it's nothing short of divine that you save the game, change party members, and heal up by talking to a random cat just lounging in place. If Super Mario RPG helped you become a master of timing-based moves, Ikenfell offers a warm and satisfying playthrough. Undoubtedly, though, some will find the non-combat elements overly simple and the battles too demanding.
Overall, the gripes with Inertial Drift that I had hold it back from realizing its full potential. Nonetheless, most issues can be overlooked when the sheer enjoyment you'll feel hitting the perfect drift line is undeniable. With a robust amount of content and a rarefied local multiplayer, this is an easy recommendation for fans of the genre.
It won't take long to play through Flipon if you just want to say you beat a game in 2020, and the core gameplay is addictive enough that I'll probably keep the game on my Switch in the same way I kept Puzzle League Express on my 3DS. There's some technical troubles, and I'm still trying to get used to the chain timing, but someday I'll manage to clear that 200,000 point in five minutes wall Flipon threw at me.
I loved my time with I Am Dead so much I wish there was a little bit more of it. Hanging with Morris and Sparky is a chill, relaxing time, even if there's an undercurrent of the sad afterlife coursing through the world. It might be that juxtaposition between the reality of death mixed with the playfulness of the world that makes I Am Dead so memorable and fun.
While its graphical design is cute, the camera view loses a lot of this design quality leaving the players to squint to see any kind of detail. It brings the party atmosphere with an innovative idea but by simplifying the activities lowers the excitement potential. There's fun to be had here but mostly as a warm up.
Heck, playing this locally with newcomers is a challenge unless you have someone on hand to explain the game in detail. Charterstone appears to be a fun game that I someday look forward to playing in physical board game form. Maybe then, I'll be able to revisit this digital incarnation with friends and enjoy it far more.
But you might want to meditate before and after each session. Calm, blue penguin. Calm, blue penguin.
If you're looking for something humorous with high difficulty that'll test your skill and quite likely push you even further beyond that, you'll definitely find it in Prinny 2: Dawn of Operation Panties Dood!
In the end, The Long Dark won me over through the same war of attrition it demanded of me during playing. What starts as an oppressive wilderness and battle of the elements eventually unfolds into a gratifying progression as I learned how to survive efficiently through trial and error. They say that adversity builds character, and if you can grow some thicker skin, there's a lot of character in The Long Dark to discover.
Gleamlight is a mixed bag. There are enjoyable aspects here. Unfortunately, there are larger and more numerous negatives. At the end of my playtime I was left wishing the positive aspects were in a better game. Taking everything into account, I would skip Gleamlight.
To call The Ambassador: Fractured Timelines simply serviceable feels slightly unfair: the blend of mechanics from other games, along with a title that does at least offer more than a simple one-and-done run with hidden items, achievements, and no performance issues on Switch is commendable. However, it does little to particularly stand out beyond being a good enough game, lacking a unique selling point akin to Hotline Miami's drug-fuelled sound and visual handling of similar gameplay. The title functions as a worthwhile enough ambassador itself to the development team's skills, but not one that will linger in memory.
Electronic Super Joy 2 is even more of a joy to play than the first game, and it makes a welcome addition to any platforming fan's Switch library. As long as you know that it's much more metal than Mario, those seeking a serious and satisfying challenge are sure to find it here. You might not want sexual moaning with your running and jumping, but don't let that dissuade you from an excellent gameplay experience.
Fortunately, there are unique story beats for each one, some new bosses as well, and they each play quite differently. While a single playthrough can take 6-10 hours, the additional content makes replays worthwhile, so Ys Origin is a fairly Ys-sy recommendation. The one-note setting aside, this is a great action-RPG to add to your Switch library.
I would have been willing to forgive the lack of options if the PvP content wasn't so limited and the framerate had been a little smoother. Young children will enjoy Bake 'n Switch's cartoonish presentation and casual gameplay. However, older experienced players may quickly lose interest in the simplistic, repetitive gameplay loop after a few hours.
If you're prepared for some eyeroll moments as you reset the game because your wombat got stuck in a boulder, you'll be rewarded with the spectacle of battering through walls as a buffalo, or soaring through rainbows as a hawk. At such moments of wonder, that initial escapist promise of soul-wandering through the animal kingdom feels tantalisingly close. But, in the end, the game's limitations break the necessary immersion, and bring you back down to earth with a thud.
When everything clicks into place, Alwa's Legacy soars. The exploration is filled with brain-teasing challenges backed by a great chiptune soundtrack. Hiccups along the way, mostly due to some obtuse item uses, can bring the experience back to Earth, but thankfully, more often than not, this is a super fun game to make your way through.
This is a sprawling space-sim RPG that builds excellently on the path tread by its predecessors. The Switch version, while not without some hiccups, is highly impressive. While yes the sharp uptick in difficulty found in the primary questline is a bit jarring, so long as you're willing to put in the time it can be overcome.
In my two saves, I spent enough time to acquaint myself with the systems, understand the way the world works, and became a better survivor in the world of ATOM RPG. What makes it special is the world building through the character dialogue, learning how to play characters against each other to meet your needs, and leaning into your character strengths to uncover the outcomes you're looking for. ATOM RPG isn't going to make you a cult follower in the church of CRPG, but those who are already ordained there can likely overlook its dated look and flaws to find an enjoyable experience on the Nintendo Switch.
I don't hate WWE Battlegrounds. It's a much more arcadey style of game that I think is a better representation of what a pro wrestling game should be. But it does have its own set of problems in its lack of depth and aggressive microtransactions. I wouldn't mind seeing more from this series, but it needs some big changes to truly be a fun experience.