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A lot of the world-building in tabletop game universes comes from a DM, and the Draw Distance visual novels aim to create almost a one-on-one story. They've done well in the first couple of attempts this year, so if you're looking for an entry point into Vampire: The Masquerade, Shadows of New York is worth staking out.
I enjoyed the remixed take on the traditional RPG and the meta-commentary it provides. Exploring the world and uncovering its intricacies in the quest for love was enthralling when it wasn't revolving around waiting for something to happen. I love so much of Moon, but the barrier for entry could be high for some as it definitely requires an instruction manual and maybe a visit to a guide or FAQ. That being said, it's a pleasure to be able to experience this 23-year-old game in English after all these years, even if it aged a bit.
Captain Tsubasa: Rise of New Champions is a good game with strong arcade soccer gameplay and a good deal of content to sink your teeth into. While the story modes didn't click with me too much (which is no small problem), the core game could keep me picking up Captain Tsubasa for some time to come.
While the core gameplay and ideas presented probably wouldn't feel at home regardless, the Switch version really shouldn't be the way to experience this game. If you are looking for a portable version of Jump Force I'd recommend putting some manga in your backpack. It will probably last you longer.
It's a shame because once again, the port to Switch is impressive and the amount of things you can do is immense. So much of it just feels like last year's game as we wait for the previous NBA season to finish and next-gen to arrive. Maybe the updated rosters and new schedule for the next season coming down the pipeline will refresh NBA 2K21 on Switch, but maybe it's better to wait and see what that looks like.
The Road to Guangdong is paved with good intentions, but ultimately it's much more of a bumpy and boring ride with a few pleasant stops along the way. Had the focus been less on the driving and maintenance of the family car and more on the family and their relationships, the handful of hours it takes to see the story to completion would be much more of a pleasure cruise. If you're willing to overlook the time spent behind the wheel of Sandy, there's a worthwhile and unique narrative to uncover here, but Road to Guangdong is a difficult recommendation nevertheless.
Adventures of Pip is still enjoyable and inventive, but I'm less forgiving of its quirks now than I was in 2015. I still recommend it, though--the gameplay hook is lovely and the writing is charming.
If you like his music or just like rhythm games in general AVICII Invector is a game you absolutely should check out on the Switch.
An interesting title to spend some time in for the right price, Nexomon: Extinction will be something the Pokémon hardcore will want to check out, while everyone else might just want to find a Game Boy and their copy of Blue version.
Lair of the Clockwork God is a welcome trip off the beaten path, filled with stellar comedy and a wealth of lighthearted, enjoyable puzzles. The sum is greater than its parts, as I can easily poke holes in the platforming, but that total is still filled with goofy fun. Check out Clockwork God if you want to laugh a lot while controlling two adversarial pals in a quest to, I guess, save the world from certain dooms.
As a science lesson, it’s pretty nifty. As a game, I didn’t care for it.
Best Friend Forever offers a fairly generic visual novel, with the only hook being one that fails to do anything truly interesting. The management mechanics are the lightest, most fleeting portions of the game, where you're bogged down with a rough control scheme that is quite frustrating. Even with the positives in inclusivity, too many shortcomings make this feel like it was built to be vanilla and given the toppings way later on.
I still had fun with Here Be Dragons, mostly due to the art style and quirky satirical story, but the overall simplicity of the turn-based combat made it so dice rolls could easily sink your good time. This is a novel game, but go to it for the humor, not the technical gameplay mastery.
The character names do more harm than good, and the visuals are merely serviceable. Fortunately, the soundtrack provides incredible travelling music, and it's worth seeking out tapes to add to your collection of tracks. If you can get into the world and its mysteries and intricacies, you'll find an experience worthy of being called Paradise. If you're expecting another Danganronpa, this might be more of a buzz killer.
If you find yourself longing for that old kaleidoscope toy you enjoyed once upon a time, Spinch's shotgun blast of color might help you fill that void.
One Line Coloring is a series of cute brain-teasing puzzles with a pleasant art style. You can even view your puzzle solutions in dioramas, which reminds me of Picross 3D. And honestly: if you remind me of Picross 3D, that's a good thing. That being said, One Line Coloring does not equal that legendary Nintendo DS and 3DS series, but it does scratch some of the same puzzling itches.
There are the bones of a fun and inventive game here. I had a blast playing an earlier demo on PC but the Switch just isn't able to deliver that. While I can't recommend the Switch version, this may still be worth checking out in some other form.
The puzzles rely on timing instead of cleverness, the platforming relies on planning instead of skill, and the movement becomes limiting due to the conditions before it can be used. I really wished I could give this game some higher praise. Perhaps players who are looking for a slow platformer that rewards trial and error without much gratification can get a kick out of Evergate. But personally I am not planning on ever playing it again.
Beyond its narrative value is an excellently designed puzzle adventure that manipulates a few simple mechanics in an incredible variety of ways. The Switch version does have some performance issues and wasn't without an odd glitch or two, but these were momentary setbacks in a wonderful journey. While the entirety of the Last Campfire only lasts around five hours, it is an adventure you're unlikely to forget anytime soon.
Its soundtrack is potentially one of my favorites of the year, the writing is genuinely funny, and the character and boss designs are honestly top notch, but this is unfortunately not enough to counteract the many problems I have with how the gameplay itself pans out. There is a diamond trapped within this rock, and I truly hope the team at Metronomilk is able to polish it to the full potential that is so clearly there. For now, though, its problems are too hard for me to ignore and make what could be a great game into a game that's just alright.