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The lack of an autosave function is a curious omission, forcing you to save frequently lest you fall in battle and have to replay a particular segment. Fortunately, you can save anywhere on the overworld map and save spots in towns and dungeons are numerous. I'm excited to see how it all comes together, so please look forward to the full review posting soon, I suppose in a future slice of time.
Suda-written games have a lot of author appeal in them; the wrestling fandom (he used to write story modes for Fire Pro Wrestling games), violence, and language are definitely Grasshopper trademarks. The Silver Case 2425 puts it into a unique package, and it's worth digging into if you're already predisposed to digging into some good mysteries. Just maybe play with headphones and not in front of younger people.
What Skyward Sword HD does best is make a 3D Zelda once thought limited to a unique console playable in perpetuity (hopefully). Along the way, enough changes and tweaks are made to improve the adventure, whether it's streamlined tutorials or satisfactory button controls. It wasn't known at the time, but this represents the final chapter of Nintendo's 3D Zelda design that started with Ocarina of Time. With hindsight, Skyward Sword HD serves an interesting coda that paved the way for Breath of the Wild. The linear ebb and flow of Link's earliest chronological story might be rooted in the past, but it's still an engaging and cozy adventure in the present that's well worth playing or revisiting.
While online play is the focus of Crash Drive 3, the offline mode could stand to be more engaging. All in all, Crash Drive 3 continues its tradition of open-area multiplayer madness by offering more vehicles and more game types than its previous entries. A more in-depth single player mode with AI competition would be a very welcome addition, though.
Its free form but open level-design makes exploration fun and gives me such a satisfying feeling after completing each level to sometimes retry them again and again to optimize my route and get that three-star rating. If you want a game that is easy to learn, emphasizes arcade-like replayability and just feels great to play on Switch, Cyber Hook should definitely be on your radar. I can't say anything else except that I'm completely hooked on this one.
As someone who loves Zombies Ate My Neighbors, it's disappointing to see it brought to Switch in this way. I can happily recommend that game to top-down arcade-action fans, but the weighty ball-and-chain that is Ghoul Patrol really isn't worth anyone's time. Once you've played Zombies, Ghoul Patrol is only a letdown from there, and I still find myself wishing these titles had simply been dropped onto the NSO service considering how little has been added to this compilation.
That said, Stories 2 might end up being the game I get the closest to a "perfect game" in. There's plenty to play with here, and honestly I'd like to double back and check out the original to fill in some of the gaps in the story. This JRPG July is off to a pretty good start.
The free-to-play open-ended nature of Sky might be slow-paced, especially if you're not planning to empty your pocketbook, but the gentle pleasantness of exploring visually engaging worlds wordlessly with a new online friend or two is soothing and relaxing. If you even have a passing interest or fondness for Journey, checking out Sky on Switch is absolutely something you should do. It's delightful.
The Switch certainly isn't the best place to experience Adol's latest exploits, though, so unless portability is a must, I'd advise looking into other versions, if that's an option. Darker in tone, Monstrum Nox is largely a strong step forward, and Ys fans aren't likely to walk away disappointed. I, for one, am excited to see where Adol the Red's next book takes him.
If you like narrative-style adventures, like Night in the Woods and its ilk, then this is an easy recommendation. If you like strong characters then this should be a priority to play. However, if you need a little more gameplay in your games then this might not be for you.
You might not be able to see every hair follicle on Chad Muska's head, but you'll be able to do the Muska Nose Manual and land a sick combo without any issue. That's what is important in a Tony Hawk game. Whether this game is seen as the next great portable skateboarding game or a less visually pretty home console game, the most cogent point is that it plays incredibly and with so much to do across both of the remade games, this is one of the best skateboarding games ever made.
Doki Doki Literature Club doesn't disappoint as an off-kilter visual novel. If you, like me, tend to avoid this genre, you might consider DDLC as an exception to the rule if you can handle some disturbing content.
It should have been a culmination of the home and handheld versions of Mario Golf, and instead it largely squanders that potential. Only time will tell if content drops for the game will bring it up to par. For now, you'll have to play it as it lies.
Rise of the Slime isn't a bad game or a great one. It's fine. Ultimately, nothing here feels special. Switching gameplay modes from deck-building combat to the pseudo-platforming sections really feels close to being groundbreaking, and I would love to see that explored more in a future game from Bunkovsky Games. Taken for what it is, Rise of the Slime is just okay.
If this was a free-to-play title, I may even be a bit more lenient with it, but at half the price of a full retail game, I honestly can't even recommend it for a laugh. I'm calling it. It's time to abandon ship.
Its steep learning curve takes patience and determination to overcome. It's clear that this game is aimed at a very specific clientele. If you like a good challenge and overlanding is your kind of thing, Snow Runners is for you. If you like to romp through the countryside at full tilt with little consequence to your vehicle, stick to Forza Horizon.
Overall, I enjoyed my time with the game. It has a consistent quality that has remained interesting over the years. It may not be the best tactical RPG, but the Disgaea name still holds weight within the genre, and this entry is no different.
Nonetheless, Ender Lilies plays well and provides ample challenge for fans of these types of games. Multiple endings will likely compel you to keep exploring every untravelled path, but the final sections of the game will test players to their limits. Ender Lilies may not stand out in a crowd, but those who pledge to cleanse its world of Blighted will be well rewarded.
The world is vibrant and colorful, and the characters have distinct personalities and relationships that feel genuine. Dipping up and down to close those weave gaps is one of the most meditative experiences I've had this year, and it's only one small piece of the gameplay pie that's chock full of delicious combat filling. Weaving Tides is a treat, one to share with friends and make room for seconds.
That might sound more dismissive than I intend; Mushihimesama is a fine shoot-'em-up, but the content on offer does feel limited. Unless you're into playing every obscure arcade shooter, it's likely you'll find more to love from other Switch library offerings. Still, blasting a bounty of neat-looking bugs provides a fun enough time while it lasts.