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The humor is probably the best writing I've experienced all year, but in true European fashion, it's dark, dry, and very self-referential at times. While it does have a few shortcomings, including the way in which the game has been translated to Switch and its slow movement speed, The Procession to Calvary was a delight the entire time I played it. If you are a fan of point-and-click games or just want a short and funny experience, I'd recommend this game over any Renaissance art gallery.
To say that I'm in love with LOVE 3 would be an understatement. Anyone who wants an incredible collection of platforming stages without the bells and whistles should look no further. This game is a gift to the genre.
Much like the inspiration, it's challenging, but it's also forgiving enough to not dissuade frustrated players. I didn't think I'd see the day when someone did Wario's Woods as a conceptual idea justice, but dang, they did it. Pocket Dungeon is incredible.
I feel that many racers start on a high and the more you play, the less fun the game becomes due to its repetitive nature. I don't feel this at all with Super Impossible Road. It is a game that I will always say, "just one more race" and open when a friend is over. The better you become at finding those shortcuts and taking those leaps of faith off the track - and succeeding - the more fun you'll be having with the tight controls in this action-packed, crazy, and striking space racer.
In order to reach the ending of Loop Hero, you will have to roll through dozens upon dozens of loops, but the way new concepts layer over the basics keeps it fun as you strategize to plan out your challenging loop that will earn you the best loot while ensuring your survival. With new elements dropping in consistently as you grow your village, it rarely stays staid for long. Some of the finer points might require some dumb luck or an assist from a guide, but if you're ready to just poke at a rock solid concept until it cracks and bends to your will, Loop Hero is amazing.
I'm certainly happy to have played through it, but with its late arrival on Switch I also feel like I expected more from it, in terms of both quality and shock value. The fact remains, though, Twelve Minutes is a strong mystery game that fans of story-focused experiences will likely enjoy. It doesn't hurt that Willem Dafoe is a national treasure, either.
Ultimately, this is a solid introduction to Monster Rancher (definitely better than the short-lived TV show). At the very least, it's an enjoyable look back at a series that never quite hit the big time. Now if you'll excuse me, I think I forgot to feed my Golem, and you don't want to see what his tantrums look like.
The Legend of Tian-Ding is an action-packed, kung-fu tale with great writing and an even greater art style. The comic book depicting 1900s Taipei is glorious and such a gorgeous aesthetic to play through; Its use was well executed and added layers of humour, threat, and depth to all characters of this heroic tale. Tian-Ding is a fantastic indie hidden gem that I hope becomes, like Liao Tian-Ding, legendary.
This Switch version, however, is just not very fun to play. It is poorly optimized to a damaging degree and turns what could be a meandering but enjoyable experience into one of the more rough experiences I've had on the platform. There is some fun to be had here surfing along the great wibbly-wobbly, but it's probably better done on a different system.
I want to say that Ruined King is great, because on a design level it is. It shows off the appeal of Runeterra while crafting a unique RPG battle system that is deep, engaging, and rewarding. But the presence of such an obvious and debilitating bug makes it difficult for me to recommend. Some may say that I’m making a mountain out of a molehill over having to take five minutes out of my time every couple of hours, and I have no doubt that many people will probably push past the bug and still love the game regardless.
Ni no Kuni II: Revenant Kingdom has an incredible amount to offer, and everything that it does is delivered and executed to the highest standard. The art style is undeniably gorgeous, and the gameplay will have you hooked from the moment you arrive in Ding Dong Dell. A charming adventure that I am so happy to have gone on. All hail King Evan!
I won't find the nigh-endless Sudoku comfort of Brain Age games or the nuanced breadth of a full party game here, but the end result is still welcome and enjoyable. Big Brain Academy: Brain vs. Brain might not be the 2021 valedictorian on Switch, but it certainly earns its passing grade.
Well… as positive as a game about waking nightmares can be, at least. Even with the sometimes overly simplified minute to minute gameplay, the art direction and sound design are masterful to a point that pulls this game up to a higher level than it would likely be if it had been in the hands of a less noteworthy developer. Those looking for a short, simple game that will work hard to creep you out and disturb you over the course of about two hours will likely come out of Happy Game happy, but those hoping for something more in line with a game like Machinarium have a chance of walking away at least slightly disappointed.
Danganronpa S: Ultimate Summer Camp is a good game for two distinct groups of people: those who went for 100% completion of the adventure game trilogy and those who want an incredibly brief RPG. If you're in either one of those camps, then it's worth signing up. Otherwise, stick to the adventure games.
As a smaller budget game, the rhythm mechanics are decent enough, and once you unlock Full Action Mode the problems with freestyle mayhem completely disappear. Unfortunately, more freestyle mayhem means more performance drops, which means more missed button presses. Hextech Mayhem is a fine little game, but the fact that the best way to play just doesn't work sometimes and is only available after finishing the game, I'm not sure I can really recommend it to anyone that isn't a League of Legends fan that's really itching to see more of Ziggs in action.
Performance concerns are certainly worth being aware of on Switch, but they rarely hamper the actual gameplay. If you need a break from Animal Crossing or want something even calmer than Story of Seasons, Grow: Song of the Evertree isn't likely to steer you wrong. This is without a doubt one of the most pleasantly cozy experiences I've had playing a game.
The soundtrack is also fantastic, with composer David Fenn managing to strike a perfect balance between high energy action and peaceful contemplation. Not to mention the crow you're controlling is just a cute little bird. If you are a fan of action games and have an itch for one that will kill around 8 hours, Death's Door is a pretty good place to clock in and get to work.
The dating elements, however, are a major letdown, especially considering the strength of other Serenity Forge-developed games like Half Past Fate and A Case of Distrust, which have particularly compelling narratives and dialogue. There isn't much of a reason to recommend what ends up being a pretty consistent gutterball, with the occasional spare thrown in to save face. I don't foresee a second date happening.
Ayo the Clown is visually adorable and full of so much charm that you can't help but love the little guy and the world that Cloud M1 has created. I am looking forward to what else they can create; I wonder if Ayo the Clown 2 could be on the horizon? With a little polishing of controls, character models and the town function, who knows what heights Ayo could float to.
Comparing Tokyo 2020 to Mario & Sonic is not only unavoidable, it's also just weird. Mario & Sonic released in November 2019, and while Tokyo 2020 was always going to release a little later it was delayed a full year due to the real life Olympics being postponed as a result of the COVID-19 pandemic. With more than a year and half gap between the two video games, it's bizarre that the one that had so much longer to be worked on ends up feeling more rushed and lacking in comparison to its counterpart. Tokyo 2020 would be tough to recommend on its own merits, but placed next to Mario & Sonic there really doesn't seem to be any reason to choose the "Official" Olympic Games.