NintendoWorldReport
HomepageNintendoWorldReport's Reviews
It could've been fun to explore this with a friend, but as only one game would support online play I'd find it hard to recommend to even the most dedicated of Yu-Gi-Oh! players. But lowering your expectations and going in blind, especially for some of the more unusual titles in the collection, could still be fun. Just know that there is a high likelihood that by the end you'll be happy that you've moved past those early days.
River City Saga: Three Kingdoms Next starts with the baseline understanding of what makes a River City game, then plays experimental jazz with the rest, to varying levels of success. There's a lot of good in its presentation and core combat elements, but the dings of bland music and the slog of traversing the world are glaring and kneecap the experience. There's still plenty of fun to be had for fans of a good beat-em-up, but expect to be playing this more as a curiosity than your next favorite game.
Space Colony Studios did a fine job with their first effort in the Stories from Sol series. It definitely isn't going to appeal to everyone - players who haven't enjoyed adventure games won't likely be won over here, but if you're like me and felt some real nostalgia looking at the game's screenshots and trailer, I'm pretty sure you'll have a good time. Now I guess I'll have to wait for the next entry in the series.
From the characters' squawking voices to their amusing dialogue, Tiny Terry's Turbo Trip is a joyful vacation to a nonsensical playground where its small world is your oyster. The Switch performance isn't perfect, but for a game with a fair bit of jank built in, it didn't detract from the experience. At a time when the desire for escapism is at its highest, I'll gladly recommend a trip to Sprankelwater for the best medicine that money can buy.
Whether it's just listening to your friends vent frustrations or finding common ground with someone new, there's something special about what these games bring to the table. I for one recommend everyone pull up a stool and listen for a while. You may find a new best friend.
If any bit of what I've said so far is compelling, please stop reading any content about Urban Myth Dissolution Center and go buy and play this game. It's one of my favorite games of its type, maybe ever, and I am really dying for similar games from this developer. This is a unique, incredibly well made experience that came out of nowhere for me - that might be an urban myth of its own.
Gone are the cross-country tours of Cold Steel 1, and in their place are an overuse of familiar surroundings and lackluster bonding events. Van is a memorable protagonist, but he doesn't have the poignant character moments he did in the first game. It may be that these Trails have simply run out of road, which is sad to say given the RPG heights the series has achieved.
Moons of Darsalon has some rough edges, but its charm and level design is usually enough to shine through. This is a game that builds upon a lot of old ideas, but manages to make them feel incredibly fresh. While it can trip over itself now and then, the end result is a memorable and fun puzzle experience that feels truly out of time.
But an oftentimes inscrutable, poorly told story is unlikely to win over any new fans. I'll also note that in Japan, all content that featured the cast of the original Super Dimension Fortress Macross was contained to a separate DLC. Currently that DLC is not available in this release, and seems unlikely to become so in the future, due to licensing issues. Still I'll take what I can get, and it is great to see this series making an appearance at all.
Hell, I'm excited to log back in to do my dailies! I always kind of understood the Animal Crossing series, but Hello Kitty Island Adventure is what I've always wanted them to be. At this rate, I better start shopping at the local Too Cool store for Badtz-Maru merch. That character just gets me.
Ultimately, for having so many mechanics, all of them ended up feeling half-baked. Farmagia in a lot of ways feels like a first draft, and I'd love to see these mechanics pared down and refined in a future game. Farmagia needed a little bit longer to grow, and I hope another game can pay attention to this in the future.
Symphonia represents a welcome starting point for players who want to cut their teeth on a more approachable precision platformer. Its difficulty curve is a gentle one, so those looking for something a bit more fiendish may want to skip this concert. The softlocking was frustrating but I enjoyed my time with the fairly brisk campaign.
Achilles: Legends Untold is a functional isometric souls-like that plays well enough and has plenty of territory to explore but falls short in its Switch port. It isn't completely unenjoyable by any means and mechanically it is quite solid. But ultimately through the combination of a rough Switch port, poor voice acting, and a general struggle to do anything that stands out, it winds up being a forgettable journey.
It is definitely at its best the more human players you have, as empty slots ultimately just become extra characters for your party to manage in addition to their own. The UI is a little clunky and can take some getting used to. But Worlds of Aria is ultimately a charming adventure that bridges the gap excellently between tabletop RPG and party game.
All told, Tales of Graces f Remastered is an impressive game, with some of my favorite game characters and gameplay in some time. It looks and runs like a dream on the Switch, too, which made for a wonderful visual experience. Reportedly Bandai Namco is looking to remaster more of the Tales series, and after Graces f Remastered, I hope we'll see those sooner rather than later.
Freedom Wars is definitely something I'll go back to over time, because I've never managed to actually "complete the sentence" and I'm sure there's something insane at the end of it. If you think you can grasp the combat and missed it the first time around - the latter's most likely true - then it's time to plead guilty.
While I'm a little less over the moon about this game in 2025, I'm still very happy that Oath in Felghana is out on a modern console in the west. From the era of its release, it's one of the best action RPGs of its style and even to this day, it's still a very enjoyable one. I might recommend some of the later Ys games ahead of this one, especially if you want a more true 3D adventure, but if your goal is to check out the highs of the storied Ys series, Oath in Felghana is a must-play.
And like I said in my Shadow Man review, I'm glad Night Dive didn't "fix" the game. It was a great game in 2002, and, like so many games of that era, was a product of its time. And that's how it should be experienced.
The Rangers themselves are a bit hard to distinguish in terms of how they play, which makes subsequent playthroughs a bit less enticing, but there are stage objectives to complete for those so inclined. While the different stage types keep the action from getting stale, the Megazord segments are a bit of a letdown in terms of both gameplay and presentation. All in all, seeing another decades-old property brought back for another ride that plays well and hits those nostalgic notes is a welcome fourth quarter addition to the Switch's stable of brawlers.
I'd talk more about the roguelite aspects of the game but they aren't intrusive, which is honestly a surprise, because roguelites tend to overemphasize the "roguelite" aspect. How many times have I said "does this have to be a roguelite?" on this website? It's a lot! But not today. Not today!.