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As a science lesson, it’s pretty nifty. As a game, I didn’t care for it.
Best Friend Forever offers a fairly generic visual novel, with the only hook being one that fails to do anything truly interesting. The management mechanics are the lightest, most fleeting portions of the game, where you're bogged down with a rough control scheme that is quite frustrating. Even with the positives in inclusivity, too many shortcomings make this feel like it was built to be vanilla and given the toppings way later on.
I still had fun with Here Be Dragons, mostly due to the art style and quirky satirical story, but the overall simplicity of the turn-based combat made it so dice rolls could easily sink your good time. This is a novel game, but go to it for the humor, not the technical gameplay mastery.
The character names do more harm than good, and the visuals are merely serviceable. Fortunately, the soundtrack provides incredible travelling music, and it's worth seeking out tapes to add to your collection of tracks. If you can get into the world and its mysteries and intricacies, you'll find an experience worthy of being called Paradise. If you're expecting another Danganronpa, this might be more of a buzz killer.
If you find yourself longing for that old kaleidoscope toy you enjoyed once upon a time, Spinch's shotgun blast of color might help you fill that void.
One Line Coloring is a series of cute brain-teasing puzzles with a pleasant art style. You can even view your puzzle solutions in dioramas, which reminds me of Picross 3D. And honestly: if you remind me of Picross 3D, that's a good thing. That being said, One Line Coloring does not equal that legendary Nintendo DS and 3DS series, but it does scratch some of the same puzzling itches.
There are the bones of a fun and inventive game here. I had a blast playing an earlier demo on PC but the Switch just isn't able to deliver that. While I can't recommend the Switch version, this may still be worth checking out in some other form.
The puzzles rely on timing instead of cleverness, the platforming relies on planning instead of skill, and the movement becomes limiting due to the conditions before it can be used. I really wished I could give this game some higher praise. Perhaps players who are looking for a slow platformer that rewards trial and error without much gratification can get a kick out of Evergate. But personally I am not planning on ever playing it again.
Beyond its narrative value is an excellently designed puzzle adventure that manipulates a few simple mechanics in an incredible variety of ways. The Switch version does have some performance issues and wasn't without an odd glitch or two, but these were momentary setbacks in a wonderful journey. While the entirety of the Last Campfire only lasts around five hours, it is an adventure you're unlikely to forget anytime soon.
Its soundtrack is potentially one of my favorites of the year, the writing is genuinely funny, and the character and boss designs are honestly top notch, but this is unfortunately not enough to counteract the many problems I have with how the gameplay itself pans out. There is a diamond trapped within this rock, and I truly hope the team at Metronomilk is able to polish it to the full potential that is so clearly there. For now, though, its problems are too hard for me to ignore and make what could be a great game into a game that's just alright.
undefined.Windbound succeeds in how it balances so many different elements. Sometimes it can get precarious - sailing definitely had some moments of exasperation - but more often than not, the world of the game was in harmony, with exploration feeding into crafting, combat leading to rewarding resources, and sailing providing the calm middle. Every aspect works together to provide a winning, endearing experience that makes Windbound a special game on the Switch, especially if you're looking for a survival game with a little bit of Zelda.
While it brings with it some of their flaws, it is absolutely dripping with charm. Some of the corners are a little rough when it comes to character design and world building, but the story had me brushing past these inconsistencies without a second thought, not to mention that the Switch port itself is excellently done. If you're craving something in the vein of Monkey Island on your Nintendo Switch, I can't think of anything better than Darkestville Castle. Just brace yourself for the occasional esoteric puzzle solution.
Exceptional presentation elements bolster excellent voice acting and writing, and the result is a mystery experience that is both accessible and hard to put down. The puzzle quality could be a little higher and the game did freeze a couple times (autosaves are frequent, fortunately), but the memorable characters will definitely stick with you after you close the book on this one. Like a good novel, Jenny's (and Arthur's) story is a real page-turner, and it's well deserving of being added to your Switch library.
While the most dedicated players will find a game containing dozens of hours of grinding and challenge to overcome, most are likely to encounter repetitive and simplistic gameplay with no major story to reward their endeavoring. Many will no doubt find the final main game dungeon to be too great an obstacle to overcome. Without nostalgia to buoy its lackluster gameplay loop and online functionality, Crystal Chronicles is one caravan ride you may want to skip.
If you take it at face value as a simulation, you'll find a faithful and rewarding experience; a free demo on the eShop should give you an idea of whether you'll enjoy the game. Ultimately, it's best to take your time with Hypnospace Outlaw rather than rushing through to the end. The devil, as they say, is in the poorly-designed webpage details.
And it takes an artist's touch to so masterfully combine gameplay, art direction, architecture, logic puzzles, spacial subversion and audio-visual elements into such a coherent package. I've a feeling Chyr's next project might manifest as an art installation rather than a game. If so, I'll be holding my breath for a fall as I step tentatively through the doorway.
I know I personally am going to sink more hours into this, especially in handheld mode. I'll lament the sedate menus and game crashes, but I'll take the compromises for off-TV play. If you do want to look at prettier visuals with less issues on your TV, go check out PGA Tour 2K21 on another platform.
I'll include a list of the topics this game delves into in the Talkback thread, as I suspect it may be upsetting to some folks.
It's hard to find a close comparable for Collar x Malice Unlimited. I loved the story of the first game and appreciated the chance to see where things went, but the text issues just became too much for me to handle. If it gets redone however, I will dive back in to relive some of these moments again.
It's perfect for new players, looking to play something for a short while, but also respects experienced players by giving them the freedom to play the game however they choose. The charm the game brings to the table is reason enough for me to return time and time again to this world. It's a feel-good zenlike game and I'm so incredibly happy that I can now return to this world at any time on the Switch. Finally it is only A Short Hike away.