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Homo Machina is a one trick pony, but one that has been tremendously cared for.
I did enjoy fighting the various bosses as they used the game's mechanics in fun ways and required a fair amount of skill and practice to overcome, but the exploration in between was boring. While some of the puzzles were fun and unique, many ended up repeating the same basic structure and solutions, and even if you did know what to do you would have to fight the controls and visuals to get there. If you are looking for an action-platformer with a unique mechanic, and you can stomach the problems I've pointed out, you might find a fun time here. For most though, I'm recommending you GIGA WRECKER "HALT.
It's messiness is more endearing because of the killer hook, distinctive art, and memorable soundtrack. This might not be a long-lasting game, but it doesn't need to be. It's just a doggy digging.
A number of different modes, including a franchise campaign, challenges, and tournaments, provide a variety of play options, but ultimately the gameplay just isn't all that compelling. As a silly multiplayer game that you're looking to have some dumb fun with a group of friends, Super Blood Hockey succeeds. For a hockey experience worth sinking countless hours into, the wait continues.
undefined.BoxBoy+BoxGirl is a successful and enjoyable puzzler with enough new additions in co-op and the rectangular box segments to feel fresh and new. While some aspects of BoxBoy's design are well-worn and overdone in the fourth entry, the entire package is endearingly charming with its minimalist presentation and clever twists that make most retread portions mere bumps in the road that don't detract from the overall fun.
It also has a feature that allows you to watch playthroughs of each game and hop in when you feel like it. Even the SNES Classic has a rewind feature that lets you jump back in time to retry a particular segment. A lack of online leaderboards or any type of achievement system also lowers the replay value of the Arcade Classics Anniversary Collection. Unless you are terribly nostalgic for the games in this package or a die-hard shoot-em'-up fan, I can't fully recommend it when there are such better value propositions out there.
Picross S3 is another solid entry in Jupiter's long-lasting Nintendo-centric series.
There is no sense of identity, leaving the impression that this is just another ninja game for the pile. Lackluster presentation, a boring story, and repetitive scenarios show exactly why Shadow Blade: Reload can't rival the likes of The Messenger or even the original Ninja Gaiden games. For those hoping for another great action-platformer on the Switch, you'll want to keep looking.
I loved my time with Pitfall Planet, but felt that the experience was a tad short as I neared the 100% completion mark after only 6 hours. The difficulty of levels climbed slowly but steadily over that time period and I felt a few more hours with the ever increasingly complex levels would have been nice. However, that shouldn't detract from what is presented in the package as it is a tightly designed cooperative puzzler that can compete with the best in the genre.
The Mystery of Woolley Mountain doesn't do a very good job at this particular type of game, but it's ultimately up to the player to determine if this title is for them.
Outside of the Colosseum challenges and the three difficulty modes (Squire, Knight, and Legend), I don't see much of a reason to return after completing the game, but I found the length to be just right. My time with SteamWorld Quest was thoroughly satisfying, and in between playing lengthy Final Fantasy ports, I was glad to have a more compact experience close at hand. Rather than running out of steam, Hand of Gilgamech plays its cards rather perfectly.
Dark Arisen has some of the most unique systems in modern RPGs, and great combat to go along with it. It’s a great adventure, and if they can improve the loads after the inns it’ll be essential.
While it may not be a top tier title, I'm really happy Hamster and Nintendo are working together to bring these hard-to-find games to home consoles for the first time so it's easier for people interested in Nintendo history to experience.
Functionally, Silence works as a basic point and click adventure game, but I feel as though it shows growth beyond the well-trod genre expectations. A blend of traditional old-school mechanics mixed with advances in storytelling and gameplay variation allows Silence to stand above what I have seen served up over the last few years. Some lackluster audio and a missed opportunity with the bevy of characters detract slightly, but not overly so from this generally decent package.
Between Joker, Mementos, Stage Builder, and Shared Content, the 3.0.0 update is the most excited I’ve been about Super Smash Bros. Ultimate since launch.
Challenge is prevalent, but with lovely visuals and sound coupled with a well-crafted, though still terse, difficulty curve, this is an adventure worth working your way through. My only real qualms are with the controllers on the Switch and some frustration found in the late-game bosses. This is a gem of an addition to the Switch library.
In so many aspects I was left wanting more. I want to play more as the secondary character, I want to understand the story better, and in so many cases I just want to know what the hell is going on. Katana Zero is such a wild drug-crazed adventure that I just can't get enough of and I will continue to be getting my fix of it for weeks to come.
I find the game is best in short bursts. I think we've all played 3D brawlers that outclass Smashing the Battle in virtually every category. Having said that, I do find myself enjoying the game. It's not perfect, but it has heart. Well, that and an impossibly voluptuous woman in ill-fitting battle armor.
Even with a complex battle system, the harsh difficulty curve may be enough to turn many players off once they've completed the first dungeon. At the end of the day, the sheer joy of building a deck that suits your own playstyle is what makes this game special. Monster Slayers is one game not to overlook, if you're even remotely interested.
Little things in the text set off my editor senses. The plot quickly derails and is so overbearing with the focus on fanservice that I wanted to scream. Maybe PQube should try again with the Judgment 7 version next year, but I'm not holding my breath for it.