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Rogue Legacy is fundamentally sound but the stringent play pattern where you very slowly incrementally improve can make parts of this novel and fun platformer too slow for its own good. Thankfully the sheer polish of the platforming helps to transcend the issues more often than not. Even if you wind up slowing down and not saving the day, Rogue Legacy is a family trip worth taking thanks to cool ideas and a killer hook.
If you don't mind paying the extra premium, though, then you'll find a satisfying experience in The Room. Sure, the game isn't quite the innovative title it was in 2012, but the puzzles are still challenging enough to leave the player feeling like they've accomplished something once they finish the epilogue. It's a worthwhile addition to the Switch's library, and fans of other "escape-the-room" titles will get a real kick out of it for the few hours it lasts.
SNK isn't Nintendo or Sega, but they carved a unique path through the industry that has helped them stick around for 40 years. This celebration might only be focused on the first dozen or so years, but it's a lovingly crafted and curated virtual exhibit that sets the standard for retro collections for the future. SNK 40th Anniversary Collection shined a light on a company I didn't know much about, and I'm thrilled it will now be easy for others to learn about them the same way I did.
The Sega Ages version of Phantasy Star continues to prove that the Ages polish to old classics works wonderfully and should be emulated by other developers. The parts that made Phantasy Star feel archaic are gone, and while it still shows its age this version of the title is the strongest you'll come across anywhere.
I'm aware that Carnival Games doesn't need my approval, but even with an open mind, I came away disappointed. I will always think fondly of my time with Wii-era party games and mini-game collections, but the Carnival Games revival will not be my preferred method of reliving that charming and gimmicky time period. Maybe this was a series worth leaving buried.
The arcade focus is fine, but this doesn't coalesce into a long-lasting, memorable experience. It treads mostly on its raunchiness and doesn't have the substance to match its gross style. Even on a system without Madden, Mutant Football League is too rough around the edges to be worthwhile.
If you enjoy beat-‘em-ups and are looking for a unique take on the genre, give Speed Brawl a look. Otherwise, I can't recommend the game for more casual players as trying to clear screens as fast as possible is often easier said than done. Without a doubt, speed kills, but in this case, it would be nice to slow down a little.
In every scenario, logic is what helps to bring you closer to the next mission. Every puzzle becomes harsher and forces you to figure out more on your own. It might be unrelenting for the average player, but puzzle lovers will absolutely get a kick out of it.
As a wacky idea, I love Heavy Burger. It's such a goofy way to use old games in a new way. In execution, it's woefully scattershot. My fun with it lasted as long as the joke was still funny. Once that wore off, the multiplayer matches dried up fast. I wish this was a little better because I would love to see more things like it, but as it stands, Heavy Burger works better as a gag than a game.
undefined.If you're in the market for a fun and engaging co-op game to share and have a great time with your friends and family, I'd suggest you go looking elsewhere as the novelty of being attached to each other wears off quick without variety and challenge keeping the game interesting. I truly do love the ideas it has, but it's sad to see that these ideas were not strongly supported by a mechanism that would allow it to flourish.
All and all, this is just a simple puzzle game for some younger player to dive into and get an experience for the genre themselves. If you're more of a puzzle veteran, I'd suggest possibly meeting up with a local archaeologist to discuss puzzles and leave this title to the youngsters.
Every action you take, whether it be in the dungeons collecting materials or in your shop earning gold to spend on upgrades, helps to move you further along towards your end goal. There were a few technical hiccups that cropped up from time to time and the last few upgrades needed a bit of grinding to unlock. But despite that, I constantly found myself falling victim to the classic “just one more run”.
The combat races and Arena matches are fun, but the straight-on racing is subpar. The courses are detailed and varied, but they're hard to make sense of when going fast. While it's certainly nice to see a throwback to old racing games, especially one with local split-screen, I wish it could have been a game I'd want to break out with friends more often.
You will play through it and be done after an hour or five. Beyond this, there isn't much to the package, though I do find myself replaying tracks a tiny bit. It really depends on what you're searching for, but as a music game, it certainly knows how to entertain.
Dungeon Village is a perfectly pleasant mobile building sim with a quirky premise, but the problems with this township may make you reconsider growing roots here.
After all is said and done, the LEGO Harry Potter Collection really is a fun game and with this being the definitive collection, it is the best way to play. Of course, you can get this on Xbox One or PS4, but you can only take the Switch version with you when you go see the next Fantastic Beasts film.
But it's so damn short. Red's epic lasts just a few hours. New Game + promises to carry over my progress and beef up the Process accordingly, and the Sandbox still hides challenges, so there's replayability here. Still, I want more time with Red and her endearing sword. Transistor is too good to end so soon.
You might not want to play more than 20 hours of Diablo III: Eternal Collection, but the time you do put in will be unbelievably entertaining. If you want more of this game, the Seasonal options are there for you, and if you have a few buddies who also pick it up, the more is definitely the merrier. And because I can't stop thinking it, even though Diablo started out as a computer game, it feels better as a console one.
I am thrilled to have completed what I can safely say is one of the most challenging video games I have ever played. From now on, I'm no longer saying "the Dark Souls of." For me, it's "the Save me Mr Tako of," and this game is definitely the Save me Mr Tako of Game Boy inspired action-platformers.
The design of I Hate Running Backwards is funny and it definitely has a lot of potential, but it didn't really hit home for me. Co-op mode makes it an easier sell, because it is definitely fun to face challenges with friends, but it is still pretty difficult. Die-hard fans of the genre might enjoy the challenge of making it through this game, but for the casual player there are probably more casual options.