Cubed3's Reviews
Ancient Frontier never fires on all cylinders, which is unfortunate as clearly there was a lot that went into the game. Some aspects, such as the story, and ships/equipment had a lot of time put into them, whereas the battle system suffers from an incredible drag in pacing, rampant RNG problems, and a feedback loop potentially leading to a campaign being unwinnable. Small changes, such as removing the forced ironman, or toning down the luck, would go a long way to fixing these matters. Despite the wreck that the battle system is, the game itself is still redeemed by its other qualities. Simply know you will need a high tolerance for the way battle plays out to enjoy the game properly.
Make no mistake: Morphite is a pre-alpha version of a title that was given a price tag. Overly simplistic in every way you look at it, this atmospheric "stylized FPS sci-fi adventure game" is just not fun, and not only because of the procedurally generated and insanely boring deserts its world is made out of.
While comparable to episode two, episode three of Minecraft: Story Mode is hampered by its technical problems. The audio issues could be forgiven, but its absentmindedness towards the player's choices completely undermines the core conceit of the experience. Thankfully, its isolated nature means it could be a one-off thing. Considering how enjoyable everything else is, it would be a shame if this episode marked the start of a downhill slope for the series.
The price and the RPG elements might be a turn off for some players, but it goes a long way to establish a feeling of it actually being post-apocalypse in theme. The new factions and skills breathe new life into the game, and the various new battle objectives are fresh. It completely changes the base game while not straying from its fundamentals, for those that liked the core title and are not put off by some 'anime RPG' aspects this will be an easy recommendation to pick up.
There have been some truly remarkable horror stories to come out of South Korea. Train to Busan, for example, is one of the best zombie movies ever made, along with Seoul Station, plus White Day is an amazing horror experience, as PSVR players will soon find out. The Coma: Recut doesn't live up to any of these titles. The gameplay is too easy and lacks the scares a horror game requires. The story has promise but it ultimately fails to deliver; if the wealth of supplementary information from the notes had been worked into the story itself, instead of just being text, this could have been much better.
The Lost Bear is a middling narrative platformer that can be too vague to really appreciate, and the really awkward motion controls do not do it any favours. If there was a standard, non-VR mode, then maybe this one might have been more tolerable. As is, this adventure fails to engage, and relies too much on its unconventional art style to give the appearance of personality, when really it's a dull Limbo imitator. Odd Bug Studio wasted the PSVR on this, and their insistence on relying on it held it back from being enjoyable.
Time Recoil's time travel gimmick is handled with much effort, as it is creative and does a lot to keep the action exciting and hectic, which is further enhanced by the catchy 80s-inspired music. Though the story is basic and the game isn't terribly long, clocking in at around three to four hours, its unique gameplay does a lot to carry it, and new ideas are introduced that help keep things fresh.
Samurai Riot is a wonderful arcade game, but a mediocre to, sometimes, bad beat 'em up. The arcade experience is very strong, especially in co-op, as the studio has nailed what people want in an such a title down to the letter, with unlockable alternative styles for characters, and multiple routes for higher replay value and routing for points to figure out where it is easier to rack up a neat high score. However, the core gameplay feels too simplistic, and the background could do a much better job at making it easier to see what is breakable or not, and thus make finding health and one-ups less tedious.
This is a game made by fans for fans, and while it's not perfect, it's unique, and a hell of a lot of fun.
Figuring out how to drive properly is all a part of the simulation, but it ends up feeling more tedious than anything. It might satisfy someone looking for a deeper challenge and added realism within the genre, but newcomers and less hardcore fans are better off sticking with Gran Turismo or Forza.
A passion project by a handful of very talented people, ECHO might suffer from a pretty low replay value, but the rest of it is simply fantastic. Beautiful to look at, deeply atmospheric, and with some very clever (and well-handled) gameplay mechanics, this might very well be one of the best stealth gamers ever - especially since it lets players face the greatest enemy: themselves!
Genre enthusiasts, both young and old, are certain to enjoy Super Hydorah.
PES 2018 is a highly refined package, offering plenty of incentive for the existing fanbase and new fans alike, especially through the introduction of three-vs-three and Random Selection mode. The visuals and animations are much improved, with less jarring transitions, more animated players, and a far greater level of detail in the crowds and stadiums. All this raises the general presentation standard significantly, putting it on the same level as FIFA or thereabouts. While the gameplay has mostly changed for the better through a host of minute changes that add up to something more than the sum of their parts, the only shame is that rebalancing always seems to put something else out of whack - in this case the keepers' quite dodgy behaviour, which can ruin the fun. It's very 'two steps forward and one step back,' but still represents a big pragmatic leap forward, since they have thought outside the box about how to attract more football fans. Three-vs-three is a huge success, and there's no doubt it will be responsible for many converts.
Inside My Radio represents a strong concept wrapped inside a flawed package. The marriage of platforming and rhythm-action is more satisfying and polished here than even some triple-A games with similar premises, but everything else feels cheap: the music lacks identity, the plot is wafer-thin, and the short length - especially considering the price point - leaves a particularly sour taste in the mouth.
To enjoy ARK: Survival Evolved you're going to have to earn it, and that's a tough sell in this day and age. For those who are willing to sweat over their controller to make even the smallest amount of headway, this is a title you should definitely give a chance. However, if the idea of suffering for a while to gain any real traction sounds horrible, steer clear. Those who survive this are going to prove they deserve to - and that's the ARK experience.
With Minecraft available on both Wii U and Nintendo Switch, it's difficult to work out where exactly Cube Life: Pixel Action Heroes belongs on the Wii U eShop. It tries to do too much and doesn't succeed immensely at any of it, making it little more than a watered-down clone with little lasting appeal for anyone outside of those wanting a local multiplayer shooter - and, even then, it's lacking.
What Semispheres lacks in quantity it more than makes up for it with quality. It's entirely possible to get through every puzzle in just a few short hours, but a reasonably high skill threshold and thought-provoking design ensure the experience remains memorable from start to finish. By having each Joy-Con correspond with each sphere, multiplayer is incredibly natural and comfortable. For that alone, the Switch port comes off as the definitive version. With a truly meditative ambience and stellar puzzle design, Semispheres can be enjoyed in blissful solitude just as much as in the company of a good friend.
Mantis Burn Racing: Battle Cars is a must-have add-on for enthusiastic fans of the original game. If the act of simply racing opponents is beginning to get a bit stale, then throw some machine guns and destructive mines into the mix to turn each race into a total bloodbath. "King of the Track" is a total blast (pun intended) to play and each race can last a while. "Survival" mode is the quicker of the two, as most matches can end in no time. This pack is pure mayhem and a heap of fun to play.
There is a major feature that is tragically both the main selling point and is nigh inoperable due to a lack of interest. The only indication to gauge what the multiplayer might be like is the tutorial and the challenge modes. Had there been anyone else to play Sparc with, it would have been something akin to tennis or racketball with shields. A plain idea, sure, but one that might have worked if the conditions were right.
Although it definitely has style, Mary Skelter: Nightmares doesn't quite excel. The unique premise tends to be undermined by the typical eye-rolling nonsense that plagues anime. There's also not enough of a follow-through when it comes to encounter design. Each class is capable of numerous and creative skills, but the direct approach is almost always the right one. As the game continues, it actually becomes less complex, until the player is merely spamming whatever kills monsters quickly. Still, this DRPG does more than enough to keep one occupied for quite a long time.