Cubed3's Reviews
For those deeply invested in the multiplayer aspect of Call of Duty: Advanced Warfare, this is another great package that further enhances a competitive mode that could already be described as being spoilt for choice in terms of options.
Was it pure luck that Rockstar's The Warriors came out exceptional ,or is the era just cursed due to it also being the decade when the video game crash occurred? Best to just ignore LA Cops and hope that it turns in its badge.
Is it worth a try? Actually, it's worth several, as long as those that will give it a shot can enjoy a video game that favours feelings over gameplay, and can stomach the fact that this is like a glimpse of something much grander. The rest can safely pass Toren by…
Nintendo have taken a risk with a new and original concept, particularly within a difficult market to crack. Effortlessly charming, compelling and a solid start to what may well become one of the company's regular franchises. There are niggles with the game's control and lack of offline content, but there is certainly plenty of potential for Splatoon going forward, particularly through download content. Whether a shooting fan or not, Splatoon offers a refreshing, intriguing multiplayer experience that deserves a go or two, or three, or four…
Not since Super Mario 3D World has the Wii U, or any platform, seen such a cheerful and enchanting platformer. Guiding Kirby around each world in Kirby and the Rainbow Paintbrush is a true delight thanks to fluid controls, innovative gameplay and magnificent audio and visual presentation. The challenge of finding every hidden collectible means that there is something for practically everyone, as a range of skill sets have been accommodated by the developers. It's hard to finish the game without being hungry for more, but this is due to the high quality on offer, not a lack of content, while the budget pricing makes it exceptional value for money.
While the gameplay is fun, it is poorly laid out, though. The fact that almost all components are delivered in the tutorial, with no new elements added during the rest of the game, makes the latter half of Schrödinger's Cat feel more like a chore. Other than that, it is a great game with top quality ideas, and one that is certainly worth looking up for fans of the genre.
It is a good game that completely lacks mass appeal. If just wanting to dip the toes into the farming experience there are far better options out there, but for farming or simulator enthusiasts, a great game awaits to fulfil that sweet spot that only a great simulator can do.
Thoroughly enjoyable from start to finish, Technobabylon is a breath of fresh air in the world of point-and-click adventures. Perhaps a little too rough around the edges for some in terms of visuals, looking past this reveals a truly splendid core product filled to the brim with an emotive soundtrack, stellar voice work, a gripping and sometimes even disturbing storyline, as well as - imperatively - extremely smart puzzle construction.
By no means is Funk of Titans a bad game, but it's not the kind of game that will be remembered for much beyond its absurd story and ridiculous mini-game. Funk of Titans is decidedly average, but it is fun to play in small doses. Completing each level without taking a hit while getting the Pegasus head and collecting the one hundred gold vinyl records in each stage can be a great way to kill small amounts of time here and there, but the repetitive nature of the levels and simplicity of the gameplay preclude longer sessions. The frame rate stuttering causes frustration and death, but it is generally unnoticeable in the main stages, leaving fewer reasons to play the already-tedious mini-game. The nagging desire to "One Hundred Percent" Funk of Titans might persist until the task is accomplished, although not because it is a difficult challenge to be overcome: because it is an absurdly easy one that causes a bit of shame for not being completed.
Amusing dialogue, lush and vibrant graphics, a lengthy campaign, accessibility, depth, and local multiplayer allow Swords & Soldiers II to provide entertainment to a wide audience. Ronimo Games' title strikes a nice balance between depth and complexity. Although there is a quality campaign to be enjoyed, it is little more than a way to unlock all the factions, units, abilities, and spells to be used in the skirmish modes, because the skirmishing is where Swords & Soldiers II really shines.
Unfortunately, the game itself still doesn't quite feel ready for the spotlight, and a clunky interface and far too many bugs hold it back from being an absolute must play. Still, despite the notable shortcomings, War for the Overworld is a true Dungeon Keeper sequel in everything but name. Fans waiting for a new entry in the series should just abandon any hope for that and instead embrace this as their new overworld overlord.
What should be the core appeal in Nihilumbra is less than three hours of extremely simple platforming, with an admittedly rather predictable storyline that tries too hard, presented through what might best be described as a fad in its invisible narrator. Some tough and frustrating platforming can be found if prepared to hammer through the initial easy-peasy main mode, but it never finds that middle ground of fun and balanced gameplay.
Anyone trying this will find that the time spent with High Strangeness is indeed interesting, but not for the price-point and it is lacking considering it took five years to make. Games of this ilk, back in the day, were more commonplace and tended to last around 12-15 hours, maybe more depending on the title at hand, and in the case of High Strangeness, which is a game that is set up to be a long and epic quest of discovery, is resolved suddenly, just when things are getting interesting. It is a massive tease of ideas and possibilities that are sadly wasted, never properly fulfilled, likely leaving gamers feeling very hungry. Steven Jenkins does have some interesting ideas and he really should continue developing more because High Strangeness does show promise. Perhaps with a bit more careful planning and more focused management, he can deliver a game that satisfies all his narrative goals, since this seems surprisingly rushed.
Poltergeist: A Pixelated Horror is a fun puzzle strategy game that would benefit from a bit of polish. Playing as a poltergeist and trying to scare people out of a house is an interesting concept for a puzzle/strategy game. It could probably only be recommended for those who really love the casual style puzzle/strategy games and find the idea playing the scary ghost fun. While there isn't really anything wrong with Poltergeist: A Pixelated Horror as a PC game, it would probably be better suited as a mobile game.
A Story About My Uncle makes some bold design choices, but pulls them off well. While its jumping and grappling mechanics can be a challenge, they can also be highly rewarding, and frequent save points make it easy to dive back in and have another go whenever failure happens. Meanwhile, great atmosphere and environment design pulls gamers through the charming little story. In fact, it's probably a good title to go into knowing very little, as much of the fun is discovering where it goes. Gone North Games is certainly a company to watch as it should be proud of what has been accomplished here.
Zen Studios has designed enough tables over the years to know exactly what works and what doesn't, so it seems a shame that this entry to the series feels slightly bereft of features when compared to more recent additions to the collection.
The reason behind this score is simply because of the fake difficulty that makes Infinity Runner enter almost unplayable territory. This is sad since, at its core, it could have been on the opposite side of the spectrum and become a good, if not great, title that could have helped improve the genre.
The Shin Megami Tensei games strive to be cool and quirky, yet philosophical and emotional, and Shin Megami Tensei: Devil Survivor 2 - Record Breaker achieves what it set out to do. It's a strong story with fun characters, clever tactical RPG and choice-based visual novel gameplay, an interesting, apocalyptic setting rich with Japanese culture, and plenty of replay value. It's tough but not impossible, it's long but not repetitive - there's no game quite like it.
Beautiful in its aesthetics, smart in its user-interface, yet ultimately lacking in almost every other key area, Broken Age: Act 2 is mightily disappointing on its own. Since it comes as a free update to those that already laid money down for Act 1, thankfully no money will feel like it has been wasted. Anyone picking up the full package on a non-PC format, though, might feel a touch more down and bitter, since the second half is not a patch on the first part and the cost outlay will be fresher in their minds.
Honestly, the biggest problem with StarDrive 2 is simply how it tried to do too many things and, as a result, ended up sort of directionless. However, putting that aside, it does have quite a bit to offer in distinction and uniqueness and, at the end of the day, it is still quite a solid game that's decently well made and engaging - just not as well made and engaging as it should have been, often being outshone by other games in the same genre.