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Dusk Diver 2 is a solid, enjoyable ARPG experience.
A brief, but fun and creative experience that, despite being too simple for some, leads willing participants into a world of pure imagination.
Sunbreak adds a much needed challenge to Monster Hunter Rise, introduces great new mechanics, and brings with it a whole new world of build and playstyle variety.
Far Away From Home is a fun and engaging SRPG experience.
Soul Hackers 2 is one of the weaker entries in the Megami Tensei series when it comes to gameplay and story, but its style and charm might make up for it.
We Are OFK is a wonderful debut in both the video game and pop music scenes.
Those desperate for something similar to Bloodborne might find Thymesia worthwhile, but it does little for those looking for a genuinely good experience.
What Monolith Soft has done here is nothing short of remarkable. They've taken everything that worked in previous games, thrown out the things that didn't, and gave us one of the best RPGs ever.
A satisfying story with some degree of player agency that is seamlessly well-acted and boasts a unique visual style.
Mystery Dungeon DX is a well-executed remake to a game that may only have limited appeal among Pokémon fans.
Vanaris Tactics is an all-around solid SRPG experience for those wanting a shorter game that provides a compelling plot.
Blade Runner: Enhanced Edition is a misnomer since it downgrades a classic.
Fire Emblem Warriors: Three Hopes is a more than worthy successor that improves on the storytelling of Three Houses and introduces action gameplay while integrating iconic Fire Emblem mechanics.
LIVE A LIVE is a classic that deserves to be played and admired. Don’t sleep on something special.
Star Wars Knights of the Old Republic II: The Sith Lords for the Switch could’ve been a much stronger game from the get-go, but unfortunately gamers should wait for future patches and DLC before giving this port a try.
A thrilling step back in time to the days of hormones and murder.
Ballads at Midnight is a short, enjoyable romantic fantasy VN.
It’s difficult for me to say this, especially with so many positive elements in the game, but I found Crowns and Pawns: Kingdom of Deceit to be mediocre. It doesn’t do anything inherently wrong, but there is nothing very memorable about it either. My lasting impression is that the game played it too safe and colored too neatly inside the lines. Clearly, a lot of love, effort, and resources went into creating this game. I wanted to adore it, but I have no interest in playing any future games in a hypothetical Crowns and Pawns series. I suppose players looking for a classically-styled point-and-click game will definitely get something out of it, but it’s not a game I would recommend buying unless it’s on sale.
Pinku Kult: Hex Mortis is a taut game that took me about 7 hours to complete and left me wanting more. Those 7 hours were all substance with no padding to artificially lengthen the game. The game respected my time rather than waste it under the pretense of “longer game = better value.” I liken Pinku Kult: Hex Mortis to a game like Trace Memory. While Trace Memory was only about 3-5 hours long, it was one of the most fulfilling experiences I ever had with a Nintendo DS game. Aside from my misgivings with the writing, the only other caveat I have with Pinku Kult: Hex Mortis is that its macabre style and occult themes may not suit every person’s tastes. Personally, I was into it and would totally buy a Pinku Kult tote bag to keep my instrument cables and other bass-related accessories in for if/when my new band ever starts playing out in preparation for our own World Domination tour.
It's great to get a chance to play a game that could easily have been lost to time, and for the price point it's more than worth trying.