Hey Poor Player
HomepageHey Poor Player's Reviews
At the end of the day, though, that’s not the vision the developers had for Adore and that’s fine, as what they have produced is a damn fine spin on the monster taming genre all the same. Look past the repetition, and you’ll find that early simplicity was a complete red herring, as the complexities of team synergy, hidden passives, and the real-time combat suck you in. The core of what’s here is excellent, and while the narrow scope of the moment-to-moment gameplay loops may feel a little limiting, they allow the excellent core combat and surprising depth to shine through. If, like me, you were a little tired of the genre rehashing the same formula for what feels like forever, then Adore, while not without its flaws, will likely feel like a total breath of fresh air.
Slime Girl Smoothies is an engaging, sometimes sexy puzzle excursion from eastasiasoft. While I was initially perplexed to discover it’s not a match-3, I grew to enjoy the puzzle mechanics. It features an eclectic group of rather horny slime girls to interact with, and a few modes to keep things fresh. Despite all that, it’s held back by some translation issues, long load times and some confusing UI issues. But if you can look past that, it’s a solid puzzle experience for mature gamers.
Remnant 2 captures that sense of wonder and mystery that drives the feeling of exploration; the kind that awards players who sink their teeth into the world around them. It feels like I’m always spotting something new, even after resetting the worlds, and I cannot emphasize enough what a great gameplay loop it provides. Sure, not every boss is fun, and there’s plenty I straight-up hate, and yet I keep on coming back for more. There are so many builds you can mess with, so many weird and wild guns, and a very solid blend of RPG elements and roguelite elements. The gunplay feels great, and while the difficulty can be challenging, you’re given more than enough tools to conquer these randomized worlds. With so much to explore, Remnant 2 will have you rooted in your seat for many hours to come.
I really want to emphasize that no matter what score I give, respect should be given to any developer striking it out solo, with Alex being no exception. The visuals are damn good-looking for an indie effort, and the core gameplay is shockingly solid for being a blend of FTL and XCOM. I see so much room for a game like this to grow and develop, and I’d even go as far as to say I’d gladly go another round if there were a few fixes for the lack of checkpoints, laggy ship transitions, and a bit more depth added to the gameplay. Sadly, Space Cats Tactics in its current form doesn’t stray much farther from general tactics roots, and the characters, while cute for the first few minutes, don’t evolve much more from there, either. If you can work around that and some rather irksome bugs and glitches, I really do encourage giving this a run for being something rather unique in its field, if not to give some support to a solo dev that really has passion put in his project.
I honestly had a great time playing Mr. Run and Jump. There’s a variety of fun mechanics, solid platforming, and distinct challenge. That said, the challenge may be too much for some folks, and I even considered throwing my controller aside in frustration several times. If you can push through the difficulty, there’s a ton of replay value and a surprisingly humorous adventure to enjoy—a great effort from Atari, Graphite Lab, and Heavy Horse Games.
The first episode of The Expanse: A Telltale Series captures what’s great about both The Expanse and Telltale games. That’s the sort of synergy behind the studios’ best games of old, and it leaves me excited that their return could end up as one of their stronger efforts. Despite some concerns about the more action-oriented gameplay late in this episode, I’m certainly excited to see where things go next.
As far as rail shooters go, Operation Wolf: First Mission VR is fun but forgettable. Developer VIRTUALLYZ Gaming undoubtedly deserves credit for capturing the feel and flow of the classic shooter series, but tedious boss battles, occasionally cumbersome controls, and an overall lack of polish keep it from ever reaching its full potential. If you’re a die-hard veteran of the series looking to scratch your itchy trigger finger, you’ll probably find a few hours’ worth of enjoyment here, but new recruits will likely want to wait for a sale before enlisting.
Despite these minor grievances, if Double Dragon IV left a bitter taste in your mouth and you’ve been waiting for the franchise to return to its former glory, it’s time to celebrate because the Lee boys are back and fighting fit. With its furious fisticuffs and a wealth of smart evolutions to the series’ established formula, Double Dragon Gaiden: Rise of the Dragons is a must-play for fans of the beat-’em-up genre.
I really enjoy the story, look, and feel of Arcadian Atlas. While its core gameplay isn’t breaking any new ground, and its UI is poorly designed, it could be a solid choice for those who are nostalgic for the 32-bit era of strategy RPGs. I quickly learned to work around most of my issues with it to the point where they were more minor annoyances than significant issues. Until its significant performance issues are ironed out though, it’s hard to recommend for even the biggest fans of the genre. The game underneath has its strengths, but it’s certainly not good enough to be worth putting up with them.
I have similar sentiments when looking at Sword and Fairy Inn 2 as a whole – inoffensive yet uninspired and, unfortunately, boring. From the sloppy localization to the almost complete lack of direct player input that players have come to expect in things such as farming and cooking, it feels a little soulless. There is some satisfaction to be found in watching your tiny business grow into something more substantial, but the fact that you never really do anything to facilitate that growth beyond clicking through menus makes it all feel a touch impersonal. What’s more, is that the Switch is a console already drowning in quality cozy games that already let you live out the virtual life of your dreams, and on that basis alone, Sword and Fairy Inn 2 is a difficult product to recommend.
From the very beginning until reaching the postgame, I never had anything less than a blast with Pikmin 4. While we may have waited a long time for the latest installment in this wonderful series, the wait was worth it. With several cool new types of Pikmin, an excellent new canine companion, and more variety than ever, this is easily the best installment in the series. It won’t necessarily change the minds of anyone who has bounced off past games in the series, but if you’ve remotely enjoyed any of the games or are new to Pikmin you should absolutely give Pikmin 4 a try.
While it is on the short side, what Viewfinder does is remind us that there are still universes of awesome new mechanics and concepts for gaming to explore. The ability to drop a 2D photo’s physical contents into any 3D space at any time and have it work flawlessly is something you have to experience yourself to understand. With gently ambient music, soothingly warm visuals, and a brief but thoroughly worthwhile story, you’ll be effortlessly absorbed into its magical world. Viewfinder has such a unique, well-executed premise, it takes the whole puzzle genre into the darkroom and develops it into something wonderfully new.
And that’s perhaps the keyword I’d use to describe the package as a whole – fun. Evil Wizard, while not doing anything to reinvent the genre, is just a fun, damn time. Once the writing finds its feet after a shaky opening hour, there are plenty of laugh-out-loud moments to be had, and the combat, while not especially deep, is polished and engaging. In a year where we are absolutely drowning in big-budget affairs that allow us to live out our heroic fantasies in spectacular fashion, it was a joy to take a slight detour and spend a few hours in the company of vitriolic little Wizard who hates the world and everyone around him.
Sometimes games hold up, and this is one of them. Though I absolutely loved the original, Might & Magic: Clash of Heroes – Definitive Edition brings a classic game to exhilarating modern life. Not only does it feature complex and nuanced strategic gameplay, but has an engaging story and tons of replay value. My only small complaint is I wanted to spend even more time in this world, and would have loved some sort of endless rogue mode. But that said, even if you never heard of the original, all strategy fans still owe it to themselves to check out this amazing adventure.
You’ll be hard-pressed to find a lot of games quite like Invector: Rhythm Galaxy, and this is the kind of dopamine injection I feel the genre was in need of for a while. The feel of sweeping across alien landscapes with some sick tunes in the backdrop while handling fast and furious rhythm action all flows so well together… once you get the hang of doing it. If you’ve dived into ship-based rhythm romps like Audiosurf and Amplitude, you’ll be happy to know that Invector: Rhythm Galaxy is right up that same alley, and is absolutely just as much of a blast to play, doing exactly what these types of music/rhythm games do best.
As someone who’s constantly striving for novelty in gaming, I really wanted to give LISA: Definitive Edition a higher score. But sadly, the game’s perplexing and unpredictable combat, combined with huge difficulty spikes, made that impossible. With that in mind, there’s still a really fascinating and darkly compelling story here and some unique gameplay elements. If you live for strange and unique experiences, you need to pick up LISA: Definitive Edition right now. Just prepare for the unexpected in this harrowing adventure.
I intend on sticking with Exoprimal despite these gripes, though, because the core of what’s here works so well. We also know future seasons will bring more content to the game, which should hopefully mitigate some of my complaints. In terms of whether I recommend Exoprimal in its current state, however, that’s a different question. If you’re someone who doesn’t mind investing in a product on the promise of what it might become, then I say go for it, jump on in. The core gameplay is so well refined that I have no doubt that fans of shooters and team-based shooters will find merit in what Capcom has produced and be able to overlook its rougher edges in the way I have. Whether that enthusiasm lingers long after the launch period remains to be seen. As highlighted, Exoprimal has core issues that need resolving to ensure it doesn’t become another live service casualty.
It’s kind of funny that the entirety of Tai’s journey takes place during a short visit to his grandparents because that’s what this game essentially felt like—a quick trip. Though much shorter than I would have liked it, there’s no denying that the LoZ-inspired adventure offered by Reverie: Sweet As Edition is anything other than fun, engaging, and incredibly visually appealing. It may just be a short vacation, but I’m glad that I at least got to go.
Fuga: Melodies of Steel was an incredible experience, and Fuga: Melodies of Steel 2 provides more depth and character development on top it. The enhanced mechanics and gameplay based off player feedback finessed Fuga: Melodies of Steel 2 into a smoother, better-paced title — one that would be a mistake to miss. If you’ve wanted a fresh take on turn-based strategy featuring addicting combat and rewarding character dynamics and development, Fuga: Melodies of Steel 2 is ready for action.
Despite the fact that I would have liked to see Gimmick! get the full special edition treatment, Gimmick! Special Edition is a winner in my book if only because it brings such an important game to the West after all these years. While it’s undoubtedly a game of its era, Gimmick! holds up well as a charming, imaginative platformer that is still a ton of fun to play today. Even better, thanks to the new enhancements, its extreme difficulty will no longer stop players who aren’t up to the challenge from seeing all the wonderful things it has to offer.