GameSpew's Reviews
Dream Drop Distance is a fine HD remaster, and the game is solid, if not the best of the series. 0.2 Birth By Sleep, on the other hand, should not be missed, and has got me incredibly excited for where the series is going to go next.
If you let it gets its hooks into you, you'll be able to tolerate its flaws. While it won't sate hardcore horror fans, Nevermind is visually and thematically striking enough to be worth a look.
Personally, my girlfriend pointing out that the noise basic grunts make before attacking is comparable to someone motorboating a pair of breasts was the highlight of the game for me. Read into that what you will.
The most frustrating thing about playing an indie release like Spheroids is the feeling that the developers were not even attempting to create something fresh or novel.
Between the bland visuals, the uninspired soundtrack, the unoriginal characters and lacklustre plot, Asdivine Hearts offers nothing compelling to fans of the genre.
To play Yakuza 0 is to deeply fall in love with its characters and world; a challenge that many games try to conquer, but only a handful ever manage to actually achieve.
Power Hover is one of those rare games that will compel you to go back and try to perfect each level.
Fate/Extella offers mindless fun, sure, but there are a slew of other Musou titles also available on PS4, and nearly all of them are superior to this.
Whereas particular genre elements and features make a point of setting it in the past, 2064: Read Only Memories‘ outlook and perspective firmly place it as one of the best point and click adventure games of late.
While it's by no means perfect, Tattletail goes beyond mere jump-scares and delivers an experience that is genuinely and persistently frightening.
A lot of Epic Manager‘s mechanics, like the map, contract negotiations, and the random encounters are fleshed out and well-designed, but core gameplay elements like the turn-based combat are so simplistic that the game quickly becomes tedious.
For all of Aqua Moto Racing Utopia’s light sense of fun and nostalgic reminiscence of past games like Wave Race 64 and Jet Moto, the act of taking to the waves is unfortunately tarnished by some frustratingly aggressive AI and a general lack of polish.
Afterbirth+ completes the package and in that respect, purchasing it will give you the definitive Isaac experience. But I can’t help but feel that it’s overpriced. A safe tack on to a game that’s finally rounded off, yet somewhat exhausted.
If you like a good challenge and value quality gameplay over length, which you should, Rise & Shine is a great little title and a great start to the gaming year.
Kamio Recoil has, at its core, a solid concept, yet the execution of this concept is deeply flawed. Its clunky mechanics, awkward controls, infuriating enemies serve to stifle any appeal it might have had.
Think of Hatsune Miku: Project DIVA Future Tone as a massive ‘best of’ compilation of her greatest hits that you can play and you can’t go wrong. It’s the kind of game that you’re likely to revisit for years to come.
Appealing as Tales of Cosmos may initially be, it remains disappointly flawed and is best left to drift through the aether.
I think it’s fair to say that Townsmen isn’t going to be the deepest or most engaging game that you’ll play this year, but for me, it still manages to tick the two most important boxes that make me like it regardless.
At its core, Rocket Riot is a standard, though well made, twin-stick shooter. There is a lot of content in the form of levels, characters, and challenges, but it’s still not enough to keep the game interesting for long periods of time.
You can have a good time going 1v1, but it doesn’t feel as intense. With Magnet Knights, you really have to go all in to get the most bang for your buck.