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Curious Expedition 2 followed in the footsteps of its predecessor, undoubtedly improving the playful formula and expanding the scope of the offer. It is a narrative roguelike that stumbles a bit in combining its two souls, but at the same time manages to give a type of experience full of content and compelling precisely by virtue of its procedural nature.
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A Memoir Blue is a strange video game. A story closely linked to the aquatic element that wants to tell the memory of a unique relationship as it can be what there is between mother and daughter, deep as the sea and stormy as the stormy ocean.
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Those looking for some kind of challenge will not find satisfaction in Little Orpheus, which, however, as at the time of its debut, remains an indie gem to which at least the admirers of narrative platform games, and of "sci-fantasy" stories in particular, should not turn their backs at all.
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A snowboarding title for enthusiasts: this is Shredders.
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The Ascent comes on PS5 with an offer substantially superimposable to that of the counterpart for Xbox Series X, obviously considering the state of the game after the updates published in the months following the launch. For this reason, the latest edition of the Neon Giant title keeps intact its balance of strengths and weaknesses, the latter for the most part linked to some superficiality too much in the playful definition of the title.
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The pace of the new Kirby is a bit mechanical, and its relaxing linearity could even almost come to boredom - also because we are not at all faced with the emulation of Mario Odyssey that many already foretasted. On the contrary, it will be difficult at the same time to retain the sincere enthusiasm of a range of less experienced and demanding players, who will have the opportunity to experience a memorable journey in the company of an adult, discovering all the magic of a great Nintendo brand production.
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Tiny Tina's Wonderlands is a product that, despite being more contained than its older brothers, does not rest on its laurels and manages to entertain the player for more than a few hours thanks to the presence of a fun primary quest and many secondary activities that have nothing to envy to the missions of the campaign.
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ANNO: Mutationem is an extremely fascinating project, divided between the freedom of its open map structure and the direct simplicity of its 2D action sections.
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It was a real pleasure to send the Yokai back to their world. Ghostwire: Tokyo has evident qualitative failures, sometimes leaving room for a certain playful and content redundancy, but as a whole it has a charisma that we believe deserves to be rewarded, either for the evocative reconstruction of Tokyo, or for the presence of a gameplay as simple as it is compelling, or for the attention paid to the writing and symbolism that characterize the stories of the city.
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Ubisoft takes us by the hand and slowly leads us towards Ragnarok, in an expansion that reserves few flashes in terms of narration and staging.
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There was great curiosity for this fifth chapter dedicated to the world of American Supercross. Milestone has confirmed the good things it had already shown with the MXGP series, even if the overall result is not exceptional.
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Tunic is an unmissable adventure for all those who love to immerse themselves in an enveloping, mysterious world full of secrets to discover.
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Sokal's latest work continues the story that began with the legendary first chapter and will drag us on a personal and introspective journey, dotted with suggestive sequences and intriguing puzzles.
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The beginning of a new course? Persona 4 Arena Ultimax is a curious detour in the world of fighting games that still manages to fully convince thanks to an edition full of content and improvements.
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Stranger of Paradise: Final Fantasy Origin is a partially successful experiment. The deficient script and the anachronistic technical sector, without forgetting a listless artistic direction, are in this case counterbalanced by a layered combat system and largely borrowed from Nioh.
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Behind Sol Cresta hides the desire for redemption of a Platinum Games wounded in pride since the days of Star Fox Zero. A Shoot 'em up with ancient inspirations but aware of coming into the world in 2022, capable of introducing a great variety of innovative and ingenious mechanics but which exaggerates with the amount of its contents, which become almost suffocating.
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Never testimonial was more apt: Rey Mysterio, in fact, with a spectacular 619 has swept away all the uncertainties of the past projecting the Visual Concepts wrestling series into a new dimension, that of the next-gen.
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From the creators of Mulaka we would have sincerely expected more, and yet what the Mexican studio arrives at with Aztech Forgotten Gods is a lack of worthy spiritual successor: a sequel that could have dragged at hypersonic speeds all the charm of Aztec retrofuturism, but which limits itself to re-proposing a decidedly outdated type of game design.
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Babylon's Fall is a huge wasted opportunity. Supported by ingenious mechanics such as the Gideon Arms or the Dynamis Abilities, the combat system had the potential to shine with a new and intense light, but the questionable choice to postpone to the endgame the unlocking of crafting and skills related to the three races greatly slows down the progression, placing the player in front of an unbearable monotony and spurring him to abandon the product within a few hours.
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The Cruel King and the Great Hero is a sincere production, which aims neither to distort the canons of the turn-based role-playing game, nor to amaze with who knows what technical innovation.
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