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Nintendo Switch Sports promises roughly what you imagine: giving some surprises in some cases, making a thread turn up your nose for its abstruse narrowness in some others, but in general confirming itself at 360 °. All in all, however, one thought can be said with certainty: if a dozen years ago you had fun, you will return to do it today.
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The aesthetic richness and narrative complexity of the universe forged by Games Workshop have transformed what could risk being a "more of the same" into an experience that is familiar but with peculiarities capable of satisfying veterans of the strategic.
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Pleasant to play and absolutely beautiful to look at, Trek to Yomi is a perfect tribute to a piece of film history and Japanese culture. Linked as much to the world of the living as to the land of the dead, the protagonist's journey does not offer particularly surprising narrative implications but despite this it allows itself to be followed and is the backdrop to a playful and audiovisual experience in the name of historical fidelity.
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Even in its final version, Vampire The Masquerade Bloodhunt continues to be a fun product with enormous potential that, however, struggles to live up to expectations.
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Loot River is a complete, difficult and well-packaged work. A unique mechanic that of Tetris-style platforms, which lends itself well to the game world created by the guys of Straka Studio. Too bad for the neo represented by that problem to the hitboxes and animations of certain characters. Overall, however, the game is more than valid, fun, challenging and that will keep you glued to the screen for a long time.
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Although inspired on the artistic level, the debut title of Redlock Studio suffers from a still unripe technical realization, which goes to affect in particular the combat system. Soulslike with more than appreciable platforming contaminations, Shattered: Tale of the Forgotten King can therefore only represent an opportunity for improvement for the French team, which must however be recognized for having created a suggestive world with a very well written story.
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Crimesight is that typical title destined to conquer (and entertain) that niche of fans capable of making a game survive for a long time. However, without content-dense post-launch support, the Konami-branded creature is sure to show off its side. We recommend playing it with a group of friends, an experience that will multiply the fun. Everyone else, on the other hand, will have tools for non-verbal communication... which are not always used in the right way by users.
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Ravenous Devils is a delightfully macabre and in some ways original management system, inspired on the artistic front as well as retained on a playful level. The gaming system developed by Bad Vices Games is able to offer a galvanizing experience that unfortunately echoes a certain surrender, the daughter of a well-thought-out development that lacks ambition. It is as a whole a more than appreciable work if you love splatter tales in the style of Jack the Ripper.
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To those who are reading this article to understand if it is worth getting the Necrons DLC we provide a couple of opinions: if the reader appreciates the multiplayer of Battlesector, then it may make sense to face online opponents with a new list of units. If, on the other hand, what it is aiming for is a complex campaign or an interesting way in which to deal with artificial intelligence, we recommend giving up.
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The Stanley Parable Ultra Deluxe is a conversion, remake, update, sequel and negation of the original work. All together. A title that nine years ago changed the videogame landscape and that today returns not to complete its mission, but more to reflect on itself, on what it has represented and on what it has left to the industry. Some passages of the "New Content" are hallucinatory and brilliant, and blend with the original content in a masterful way. In short, The Stanley Parable is one of those experiences that anyone should play at least once in their life.
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Playing the NeocoreGames title, we had mixed feelings. If from a tactical and managerial point of view the product can offer a demanding challenge even for the most demanding players, some choices in the game mechanics appear not entirely in focus.
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It is difficult to have anything to complain about the content offer of MotoGP 22: there is everything that the two-wheeler enthusiast could wish for.
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Slipstream is a panacea for all those nostalgic for OutRun looking for something similar but that knows how to stand out. Drifting is wonderful in front of such well-made backgrounds, especially if to frame everything there is a varied soundtrack but always fully spot on.
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Overall, the Quest version of Green Hell is successful, albeit limited, and able to drag players into the wild jungle for many hours, teasing them thanks to the peculiarities of virtual reality. In short, it is a very stimulating experience that deserves to be included in your library of VR games.
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Grand Mountain Adventure Wonderlands is the perfect game for those who want to spend time in total relaxation without repeatedly trying to overcome a complex timed challenge (as long as you do not have the desire to do it anyway). If you are willing to turn a blind eye to some problems that affect the control system, the camera and the technical sector, the Toppluva AB title will know how to entertain you, especially if you have the opportunity to play it in company thanks to the support for local multiplayer.
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It is not at all easy to do justice in written form to a product like tERRORbane, an indie experiment that defining particular is very little. The (pseudo) role-playing adventure of BitNine is a very successful divertissement, sincere and passionate in celebrating, even with sardonic doing, the videogame as a means of communication, its historical past, its grammar, its excesses.
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Forgive Me Father is a Doom-clone as many are seeing in the last period. A concentration of extreme splatter, comic graphics, Lovecraftian suggestions and some small RPG ambitions that however ends up collapsing under the weight of some anachronistic and superficial game and level design choices.
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Onde is a different puzzle platformer, one of those video games capable for three hours of capturing the player's attention and projecting it into his two-dimensional world.
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The simulation of San Diego Studio proves to be solid even in the new vintage: the gameplay remains sumptuous, even if some modes begin to feel the weight of the years. From this point of view, we expected something new. The ability to play it directly on the GamePass on Day One is an added value for all baseball fans on Xbox, while the arrival on Nintendo Switch will make many players happy.
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The Nintendo Switch version of 13 Sentinels: Aegis Rim has very little to envy to the PS4 edition. On the small screen of the hybrid the drops in frame rates are a little more frequent and the colors are less bright than we remembered, but these are absolutely negligible minutiae and counterbalanced by the possibility of enjoying even in portability the most ambitious title so far made by the Vanillaware team.
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