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The ideas, characters, humor, and gameplay make for a very enjoyable time despite a few annoyances. If you’re looking for your next puzzle game fix and want to experience a silly romp through Norse mythology, or if you’re a masochist who likes the idea of ripping your limbs off; I fully recommend picking up Helheim Hassle.
For any fans of the Soulslike genre looking for a new addition to their collection, Mortal Shell is worth the time. While there is room for Cold Symmetry to expand upon their ideas here and make improvements, they have absolutely proved their value as creative minds and talented developers.
If you didn’t care much for the original Deadly Premonition game, A Blessing in Disguise won’t convince you of the contrary. The dull combat, absymal framerate, and repetitive level design are blatant issues that truly bring the experience down. However, if you are a fan of the original, the same engaging (yet stupid) story and wacky characters might make it a worthwhile endeavour.
Cuphead is brutally difficult and incredibly rewarding to play, and plays very smoothly on PS4. Each of the levels only last a couple minutes, and the actual scrolling levels are far harder than any of the boss stages included in here. If you have the chance, pick this one up. If you’re a gamer, you shouldn’t have any excuse of it not being available to you any longer.
Bite the Bullet doesn’t manage to reach any level of being interesting. It’s a game full of interesting ideas that could have been amazing were they featured on a polished and fun title. Unfortunately, Bite the Bullet is incredibly half-baked. It’s an empty world full of boring and incredibly repetitive enemies and backgrounds. It could have been an interesting twist on roguelike games, but as it stands, it’s simply a shell that needs molding.
I really wanted to like Post Void, as in theory it features so many elements I love. It’s fast-paced, arcadey, and completely over-the-top. With that being said, I just can’t stand playing it for more than a minute or two at a time due to its horrendous flashing effects, as well as some of its gameplay design choices. It’s just an unpleasant experience. But they, at least the soundtrack is quite good…
Zero Strain is an absolute mess of a game, with its metric ton of particle effects and initially confusing control scheme. But don’t get me wrong, it’s the fun kind of absolute mess. It nails the most important aspect of a bullet hell shooter: the great feeling of mowing down hundreds of enemy ships with overpowered weapons, as if you were a god of destruction.
This is far from being the worst game I’ve played in recent memory and I respect the hardships of having to develop a game by yourself, but Prehistoric Dude really needed more time in the oven.
“Forgettable” is the word I’d use to describe The Ambassador: Fractured Timelines as a whole. It’s not a bad game, but it’s absolutely uninteresting. Its time manipulation mechanic alone does not make up for how bland and generic its visuals, sound, and overall gameplay are. There are just way better twin stick shooters out there with better graphics, performance, and gameplay gimmicks.
It’s a masterpiece of incompetence, a game so devoid of redeeming qualities to the point that its ineptitude ends up being its greatest selling point. You can have a blast with this game, not by actually having fun with its mechanics or set pieces, but by laughing at how bad it is.
Not only is it one one of the most beautiful games I’ve ever played, but it’s probably the most immersive open world game I’ve ever experienced. This is a rare gem that is not only a piece of art, but also incredibly fun and satisfying to play.
Hellbound is a very fun game, but I can’t see it being appealing to anyone other than hardcore old-school shooter fans. It succeeds at providing players with a Doom-esque experience that is a bit more faithful to the 90’s originals than Id Software’s more modern iterations, all while featuring more modern graphics and physics. However, it’s short, unpolished, and frankly, not very innovative.
Relicta is a good game with some really clever and thought-provoking puzzles, but it overstays its welcome with its extended length. Not to mention the absence of additions of new features throughout its campaign and an overall uninteresting story filled with uninteresting characters and unskippable cutscenes.
Othercide is one of the most enjoyable games I’ve played this year so far. Despite the slightly repetitive map and mission design, the addictive core gameplay loop, harsh but impactful instances of decision making, good soundtrack and strong visual aesthetics featured in here just keep me coming back for more.
I loved Fall Guys. It is exactly what I expected from it: a brand new, family-friendly take on the battle royale genre that is really easy to pick up and play, and almost impossible to master. This is a game that will please any kind of gamer, regardless of age, gender, or skill level. It’s simply impossible not to smile while playing it.
The graphics are a lot more polished than in the demo and there is a really good variety in gameplay mechanics. The jumping and chase sequences can definitely be aggravating, but the charming aesthetic and hilarious banter between the siblings will have you coming back for more.
Cubers: Arena is fun and functional, with some interesting ideas and an acceptable level of replayability, but at the end of the day, it’s an uneventful game. You’ve seen the same boring art style on countless games before, you’ve heard the game Banjo-inspired gibberish on countless games before, and you’ve played dozens of similar hack ‘n’ slash games before.
The price tag that the game boasts is actually less than I would have been happy to pay for it, after sinking quite a few hours into it. If you want a mindless shooter, then Tannenberg definitely isn’t for you. If you like to plan your actions, and if you’re methodical about how you proceed through a map, Tannenberg should be right up your alley.
It’s poorly designed in some areas and it’s stupidly unfair at first, but its bite-sized length and engaging score system make it a very replayable game that ended up being a perfect fit for a portable like the Switch. It becomes a lot more enjoyable once you finally start unlocking new levels and ships in order to add some extra variety to your runs.
Crysis actually works on the Switch. This is a commendable effort, a port I would have never imagined I’d ever play on a Nintendo platform, let alone a portable. It’s nowhere near as close to the PC original in terms of visual fidelity and performance, but it’s still a massive improvement over the underwhelming console ports from the past generation.