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It’s by no means a perfect game, as it’s rife with bugs, glitches, and graphical issues, but it’s so charming that you won’t care about that before long. It has an engaging story, interesting characters, dynamic environments, and a unique gameplay system with the Seasonal Stones.
The Coma 2: Vicious Sisters kept me on my toes. For a game whose genre I’m not particularly fond of at all, and yet provided me with an immersive and atmospheric experience that I genuinely enjoyed, I have to give it the utmost respect.
Not a lot has been added in WRC 9 when compared to its predecessor, but what’s new in here is still very welcome. Its online interface is a bit better than before, its graphics have been improved by a significant degree, its framerate is more stable, and its controls, while still punitive towards newcomers, feature some new assists to make the adaptation process a little bit less traumatizing to the uninitiated.
Control’s AWE Expansion doesn’t do much to innovate, but it doesn’t need to. It continues building on the already strong combat encounters of the original game whilst adding a small twist on that. The main draw is with the brilliantly crafted story that brings Alan Wake into the Control universe.
As it stands, Is It Wrong to Try to Pick Up Girls in a Dungeon? Infinite Combate truly immerses you into the anime’s story. Shot by shot, with little to no surprises, you’ll follow the two key characters and their adventures. The real struggle with this game is simply how easy it is, which isn’t always a bad thing if you’re looking to unwind, but sometimes you expect more challenge out of a anime-themed dungeon crawler.
The battle system being the best thing about Death End Re;Quest 2 is good, because it’s the main thing you’ll be doing. On the other hand, with the way this game starts, I was genuinely invested in the story until Mai just became another sulky, edgy, boring anime protagonist. All in all, Death End Re;Quest 2 was a fun game with an interesting and unique set of battle mechanics, but the story, and consequently my enjoyment, fell flat solely due to the poor writing. The lack of difficulty also bored after a while.
Witcheye feels right at home on the Switch. By no means a revolutionary game, much less a lengthy one, it still features a wide assortment of enemies, sceneries, and secrets to unfold. It would have certainly been a bonafide hit, had it been released back in the SNES days.
Windbound is an intriguing game full of mystery and wonder, and does a lot right. I’m not the biggest fan of survival and crafting games, but these systems are well implimented and balanced properly. They also add a lot to the feeling of being lost, but pushing forward in order to uncover this mystery.
The premise had so much potential. Kwaidan: Azuma Manor Story is a survival horror game set in feudal Japan, full of yokai and oni to deal with. This could have been, nay, SHOULD have been great. However, it completely misses the mark due to its absolute mess of a gameplay loop. It tries to be old school Resident Evil, Onimusha, and a point-and-click adventure all at the same time.
It was just so refreshing to play a 4X game that wasn’t obsessed with making everything as needlessly complex as possible, while taking as much of your time as it could to do it. If only more games in the genre took the hint…
The biggest offender is the fact that for a game designed to be played as a multiplayer experience, the multiplayer is absolutely dreadful. There’s no reason for it be as complicated to set up as it is, not to mention the fact that all players don’t progress their story unless they’re the host. This is a Final Fantasy game in name only and does not live up to the fond memories my nostalgia created.
All in all, this is the game I wanted so badly for Wasteland 2 to be. It doesn’t just repeat what came before, but expands upon it all. Not just mechanically, but story wise as well.
I wasn’t expecting a lot from Nexomon: Extinction, given its mobile origins and overall “pre-Gen III Pokémon clone” vibe, but it ended up being quite decent. Sure, it forces you to grind so much that it becomes a hassle pretty quickly, and it does feel way too derivative, but you can still have quite a bit of fun with it.
Behind a questionable amount of fanservice and forgettable anime plotlines, lies a surprisingly decent mix between Wave Race and Mario Kart: Double Dash. Kandagawa Jet Girls is a legit fun title with interesting strategy mechanics in its gameplay loop, some colorful graphics, and passable soundtrack.
If anything, it’s a very unique concept, mixing downhill cycling, a Skate-inspired dual-stick trick system and some roguelike elements. Sure, it’s a bit ugly and a bit janky, but considering the disappointing lack of extreme sports games being released over the past few years, this is a very welcome breath of fresh air. You don’t even need to be a cycling enthusiast in order to enjoy it. I sure as hell am not one of those.
Samurai Jack: Battle Through Time feels like a relic from a bygone era. It’s almost like I’ve just unearthed a previously unreleased licensed title from the Gamecube and PS2 era. Don’t get me wrong, if this had been released back in the day, it would have been considered a classic. This is a surprisingly well-put licensed title that won’t simply just please fans of the source material, but anyone who’s into a good old hack n’ slash title.
Sure, it’s just an above average beat ’em up when you analyze it technically, but it won me over with its animations, soundtrack, and sense of humor. It knows the franchise has never been that good to begin with, resulting in a neverending barrage of self-aware jokes and meta humoristic situations that made me smile at all times.
Ever heard of the phrase “jack of all trades, master of none”? That’s Giraffe and Annika in a nutshell. It tries to be a Zelda clone, a rhythm game, an exploratory 3D platformer, and even a mini slice of life game all at the same time, without ever truly focusing on one aspect to make it truly stand out.
While I’m glad that some publishers are still keeping the licensed title flame alive (an Achilles’ heel of mine), a source of inspiration like Peaky Blinders deserved a much better product than what we ended up getting.
PGA Tour 2K21 is a well-made golf game that features a ton of gameplay options for its audience. Being able to choose through a large list of options to fully tailor your type of gameplay is incredible. However, I feel like it can’t decide whether it wants to dip more into arcade territory or just remain as a simulator. I hope they will find a way to cater to both eventually, but this is a big step in the right direction.