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For a budget horror title, Shadow Corridor isn’t as bad as I expected, but it certainly isn’t a good game. The core gameplay loop of searching for items through a variety of dull environments whilst avoiding enemies gets old stupidly quickly, especially when you add the tons of frustrations this game throws onto you into the mix. This horror title is better left ignored.
If you’re looking for some casual puzzle fun on the PS5, you will get your fair share with this little game. With that being said, for as much as I commend the developers for trying to come up with brand new ideas for such a tried and true formula, I certainly do not think that this 3D gameplay is anywhere near as fun and addictive as the classic Puzzle Bobble/Bust-a-Move we all grew up playing and loving.
Disciples: Liberation was a game I started out intrigued by. It seemed my thing, and I wanted to like it. After I started playing it though, I moved from wanting to like it to simply wanting to like something about it. Eventually, I ended up just playing it to get through it, which is the death knell for any game. After all, if a game’s not fun, what’s the point?
I was expecting Damn Dolls to be a bad game, but I wasn’t prepared for just how atrocious it would be. In a way though, it’s almost charming how terrible it is. I feel bad ripping on it because I know it was made by one person, but the scares fall flat in every conceivable way. I wouldn’t recommend Damn Dolls if you’re looking for a genuine horror experience, but if you want to play a game that’s entertaining in a “so bad it’s fun” sort of way, then feel free to check it out.
At its core, Tandem: A Tale of Shadows is a good puzzle game with some unique features. It’s just very rough around the edges. Its short levels and progression system make it a perfect fit for a portable like the Switch, but sadly, you’ll have to endure some rough visuals and an uneven framerate in order to enjoy it on the system. Otherwise, you could check it out on other platforms, where I can only assume some of its performance issues aren’t present.
It’s not a game changer by any means, but it’s a great way to reintroduce the franchise to a younger audience, as well as provide the best the series has ever looked and played to old-time fans. What a way to make WWI look borderline adorable.
Rover Mechanic Simulator does have a theme that interests me and I really like the idea of fixing things like Mars rovers. Unfortunately, there are just too many aspects that turn that simplistic Zen gameplay into a chore.
Hockey games, to me, have the longest appeal and replayability out of all sports games. The default four-minute periods result in more fast-paced, “attention to detail” arcade-style competition. Sure, the games don’t last as long as football or baseball, but I can guarantee you that, unlike them, you’re going to want to play another game or two because of its pace. NHL 22 has that same good old familiar feeling, the only real difference bing the updated roster that corresponds with the year.
While I personally would have liked more difficulty in the portals and bosses, I also think this is a solid game to offer someone being introduced to roguelites that aren’t amazing on FPS games. Plus, it has its own unique ideas here that will make you feel like a bad ass powerful mage, and that always makes me feel happy.
Astria Ascending has the ingredients to produce a delicious JRPG dish but fumbles doing so. A chief reason for this is the balancing, and if rectified, I have no doubt it would solve a lot of problems.
Inscryption is an utterly demented piece of software in the best of ways. I don’t remember the last time I played a game that made me go “what the hell am I looking at” with such frequency and intensity.
The Caligula Effect 2 might still have the excellent combat system that made its predecessor worth any JRPG fan’s time, but unlike that game, it doesn’t feature an engaging story with memorable characters, nor is it well-paced as it used to be. Sadly, it is as generic as a dystopian JRPG starring Japanese teenagers (a subgenre that is way bigger than one would initially believe) can be.
The Crysis Remastered Trilogy is finally here on pretty much all modern systems. These flawed but wonderful tactical shooters have never hit their fully potential in terms of popularity and polish, but have always been enjoyable on so many levels. It’s even better now, all thanks to some pretty good remastering work coming from Crytek. The trilogy is well worth playing today despite its flaws, and I hope this isn’t the last we’ve seen of the Nanosuit.
Despite its flaws, I really enjoyed my time with Xuan-Yuan Sword 7. Being able to play a game set in ancient China was a breath of fresh air. There’s so much rich lore and mythology surrounding that culture, which has been largely underrepresented in the West.
Metroid Dread is, well, another 2D Metroid, and that is worth celebrating if you’re a fan of the franchise. It will not, by any means, convert newcomers into die-hard fans of the series, given how it assumes you’ve played its predecessors right from the get-go, but it offers a crap ton of fanservice and excellent level design for those who know what to expect from a Metroid game. If only it didn’t have so many obnoxious stealth horror sections that did nothing but halt my overall enjoyment with it, this could have challenged Super Metroid as to which entry in the series is the greatest of all time.
I didn’t know what to expect from UNSIGHTED, but all I know is that I was pleasantly surprised by the results. It’s a game that features a really fun and fast-paced combat system, with some excellent world design, all tied together by a really unique time mechanic. This might be a game that will fly under everyone’s radar, but I would highly recommend UNSIGHTED to anyone looking for a good challenge or a fun world to explore.
It suffers from poor visuals and an even more unstable framerate than the one that plagued the original PS4 and Xbox One releases of the game. You will want to get Darksiders III on the Switch only if you’re a die-hard fan of the franchise or if you’re into grabbing these novelty Switch ports of games that supposedly should not be able to run on such inferior hardware.
Flynn: Son of Crimson has been one of the few games in recent times I couldn’t put down once I got started. It was a perfect mix between great visuals, retro-styled gameplay, a challenging but never unfair level of difficulty, and an excellent progression system encouraging you to revisit past levels. This is a game I really want for people to find out about, as it would be criminal for a gem like this one to be overlooked by players out there.
Rogue Lords takes some of the most entertaining elements from Slay the Spire and adds its own macabre twist in order to create something that is equally derivative and unique. This is not a roguelike that will please everyone, since its difficulty curve is off the charts, but there’s a lot to like in here, from the horror themes and surprisingly captivating story to the sense of accomplishment when you manage to finish a run with a souped up squad.
I really wanted to like Tails of Iron more than I did. Everything about its presentation, from its graphics to its phenomenal storytelling, hooked me. It had everything to be one of my favorite indies of the year. But the gameplay just HAD to resort to annoying cheap tropes found in less successful Soulslikes, throwing you into waves of small rooms where you have to deal with hordes of enemies that can one-shot you just by blinking.