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This is a great game if you have friends, as you can really see how the chaos and mayhem can be well balanced with cooperation and communication. For a solo endeavor, though, you need to love, and I mean love, the art of the brawl. So either grab a friend or grab a bottle, because you’ve got a lot to see on your way to find Tunche.
Once everything is clean and clear, you’ll stun yourself to find that you can go from start to finish in about 30 minutes or so, and that’s all there is to it. For a game with such a grandiose title, The Immortal has a shockingly short life, but it’s a colorful one. If you missed this as a child or simply want to see why your father grew up to hate video games, you’ve come to the right place.
Popeye is… well, it’s something else. It’s a game. It doesn’t crash upon booting it up, and pressing buttons results in actions happening onscreen. That is the best praise I can give to this astonishing Switch exclusive. It makes me even wonder as to how the developers have managed to snag the licensing rights for the franchise to begin with.
While Dadish is a pretty simple platformer, with some fun puzzles and a few harder-to-find stars (its main collectible macguffin), it is actually pretty fun, and it will offer you a good time. It’s a cute little game with some pretty funny dialogue and, especially near the end, some levels that will definitely take you a handful of tries to finally be able to do and collect its prizes. You could a lot worse than tackling this odd but adorable little indie title.
This might actually be the best product ever made with the Smurfs named attached to it. The Smurfs: Mission Vileaf is not terrible, it’s just aggressively mediocre. It has some good ideas here and there, such as some above average level design and well-animated characters, but it is hampered by a series of technical issues. Then there’s the biggest culprit of them all: the fact it’s based on such a bland franchise to begin with.
Remember that time the great Michael Bluth said, “I don’t know what I expected” on Arrested Development? That’s me with this PlayStation 5 version of Jumanji: The Game. That game was beyond salvageable back when it first came out; brute forcing it with improved hardware specs in order to look, sound and play like a mediocre last-gen game wasn’t going to be a solution.
Some people will play The Suicide of Rachel Foster and think it’s a tense and engaging thriller that pushes the medium to new uncharted territory. Others will play the game and despise it, calling it gross and tone-deaf. My thoughts on their opinions? I think they are both right.
Cupid Parasite was enjoyable from beginning to end, which is not something I can often say about this style of otome. Top notch voice work, enthralling soundtrack, excellent design and solid story beats that kept me locked in and even made me laugh out loud.
All in all, I loved Night Reverie. It’s an extremely accessible game, with its puzzles successfully walking that fine line of being clear enough to solve without getting frustrated and still providing just enough challenge to stay interesting. Their variety keeps the game feeling fresh the whole time as well. Underneath its adorable aesthetic and cute characters is a surprisingly deep story that I didn’t see coming. Night Reverie provides an experience that you won’t soon forget.
There’s nothing more frustrating than a game with so much potential, a game oozing style, with such an awesome premise, ending up being a disappointment. Aeon Must Die had the looks, the sound, even the interesting concept for a neat combat system. Yet, it ended up being one of the most frustrating and repetitive beat ’em ups I’ve played in years. This is the quintessential “all style, no substance” kind of the game.
Given how this is not a remaster, the fact I had quite a lot of fun with Panorama Cotton proves that, despite its many flaws, it’s more than just a technical showcase for a system released thirty years ago. It’s a well-developed shooter that managed to stand the test of time in terms of visuals and controls, even though it was clearly made as a novel technical proof of concept.
I highly recommend Happy Game, especially if you’re looking for something creepy to play around this time of year. As someone who really enjoyed Chuchel and loves the macabre, Happy Game feels like it was tailor-made for me. It might not be a very long game, only taking about two to three hours to complete, but it’s an inexpensive game and well worth your time. Happy Game is extremely creative, and somehow is equally grotesque and charming. I adored every second of it.
If you’ve played any other Atari Recharged title, you know what to expect from Black Widow: Recharged. It’s more of the same, but prettier and on-the-go. The thing is that we live in an era where we get half a dozen twin-stick shooters a week, so name recognition alone isn’t enough to make Black Widow: Recharged stand out from the crowd.
Fatal Frame: Maiden of Black Water might be one of the weaker entries in the franchise, with flaws that can be really hard to ignore. The awkward controls, repetitive mission structure, and lack of variety somewhat bring down an otherwise engaging experience. However, if you can overlook these issues, give it a shot. The concept of Fatal Frame is still incredibly fresh in the genre, with its more restrained approach to horror and unique mechanics.
Dying Light Platinum Edition is the ultimate edition of an amazing game, now on a handheld. It takes the whole base game, its main expansion, and every other bit of DLC, big and small, ever released. Which wouldn’t matter if it was a bad port, but it’s somehow the exact opposite. One of the most impressive and smooth ports ever released for the system, and proof that it is possible for impressive games to work on the platform.
A lot of people will shy away from Far Cry 6, dismissing it as “yet another open world game by Ubisoft”, but I won’t try to hide it, I had way more fun with this game than I could have ever imagined. I got it for the idea of raising hell on a Caribbean island with a tank and a jetpack, and stayed for the surprisingly well-written story and likable characters.
It’s quite expansive and filled with things to do, the plot twists are intriguing and engaging, and Naomi does smooth her edges down the further along you get, though she never totally hits for me. If you need a good dose of high strangeness coupled with a lot of things to do, there’s no better time to move to Rainy Woods and get a peek into The Good Life.
As a whole, Sheepo is quite short and simple, but very sweet. This game is a lot of fun, and if you’re after achievements, going for the “no death” speed runs can be challenging, but very welcome, given how enjoyable this game’s overall loop is. While it might not be the most traditional metroidvania game, it’s one that’s absolutely worth taking a look at if you’re looking for something you can knock out in one session.
Neptunia X Senran Kagura is flawed but meets all my expectations. The combat, while fun, is only so when there’s plenty of monsters in an area. It’s for that reason that I can’t help but wonder if a Musou title, much like the main Senran Kagura games, wouldn’t have been better. Then again, with Tamsoft as a developer, I suppose the vision was capturing that Oneechanbara fun. Due to odd choices, such as having skills and dodging tied to stamina, it severely hampers the fast action and undermines that goal.
Shantae: Risky’s Revenge clearly isn’t as featured-filled, polished, or exciting as its more modern counterparts, but it’s still well worth your time if you’re curious about the wonderful history of the Shantae franchise, or if you’re just a fan of 2D platformers in general. Why did this specific version need to have a brand new PlayStation 5 build is beyond me, as there is very little in here that justifies it being a “next-gen” game, but that doesn’t affect its overall quality.