WayTooManyGames
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Some people will play The Suicide of Rachel Foster and think it’s a tense and engaging thriller that pushes the medium to new uncharted territory. Others will play the game and despise it, calling it gross and tone-deaf. My thoughts on their opinions? I think they are both right.
Cupid Parasite was enjoyable from beginning to end, which is not something I can often say about this style of otome. Top notch voice work, enthralling soundtrack, excellent design and solid story beats that kept me locked in and even made me laugh out loud.
All in all, I loved Night Reverie. It’s an extremely accessible game, with its puzzles successfully walking that fine line of being clear enough to solve without getting frustrated and still providing just enough challenge to stay interesting. Their variety keeps the game feeling fresh the whole time as well. Underneath its adorable aesthetic and cute characters is a surprisingly deep story that I didn’t see coming. Night Reverie provides an experience that you won’t soon forget.
There’s nothing more frustrating than a game with so much potential, a game oozing style, with such an awesome premise, ending up being a disappointment. Aeon Must Die had the looks, the sound, even the interesting concept for a neat combat system. Yet, it ended up being one of the most frustrating and repetitive beat ’em ups I’ve played in years. This is the quintessential “all style, no substance” kind of the game.
Given how this is not a remaster, the fact I had quite a lot of fun with Panorama Cotton proves that, despite its many flaws, it’s more than just a technical showcase for a system released thirty years ago. It’s a well-developed shooter that managed to stand the test of time in terms of visuals and controls, even though it was clearly made as a novel technical proof of concept.
I highly recommend Happy Game, especially if you’re looking for something creepy to play around this time of year. As someone who really enjoyed Chuchel and loves the macabre, Happy Game feels like it was tailor-made for me. It might not be a very long game, only taking about two to three hours to complete, but it’s an inexpensive game and well worth your time. Happy Game is extremely creative, and somehow is equally grotesque and charming. I adored every second of it.
If you’ve played any other Atari Recharged title, you know what to expect from Black Widow: Recharged. It’s more of the same, but prettier and on-the-go. The thing is that we live in an era where we get half a dozen twin-stick shooters a week, so name recognition alone isn’t enough to make Black Widow: Recharged stand out from the crowd.
Fatal Frame: Maiden of Black Water might be one of the weaker entries in the franchise, with flaws that can be really hard to ignore. The awkward controls, repetitive mission structure, and lack of variety somewhat bring down an otherwise engaging experience. However, if you can overlook these issues, give it a shot. The concept of Fatal Frame is still incredibly fresh in the genre, with its more restrained approach to horror and unique mechanics.
Dying Light Platinum Edition is the ultimate edition of an amazing game, now on a handheld. It takes the whole base game, its main expansion, and every other bit of DLC, big and small, ever released. Which wouldn’t matter if it was a bad port, but it’s somehow the exact opposite. One of the most impressive and smooth ports ever released for the system, and proof that it is possible for impressive games to work on the platform.
A lot of people will shy away from Far Cry 6, dismissing it as “yet another open world game by Ubisoft”, but I won’t try to hide it, I had way more fun with this game than I could have ever imagined. I got it for the idea of raising hell on a Caribbean island with a tank and a jetpack, and stayed for the surprisingly well-written story and likable characters.
It’s quite expansive and filled with things to do, the plot twists are intriguing and engaging, and Naomi does smooth her edges down the further along you get, though she never totally hits for me. If you need a good dose of high strangeness coupled with a lot of things to do, there’s no better time to move to Rainy Woods and get a peek into The Good Life.
As a whole, Sheepo is quite short and simple, but very sweet. This game is a lot of fun, and if you’re after achievements, going for the “no death” speed runs can be challenging, but very welcome, given how enjoyable this game’s overall loop is. While it might not be the most traditional metroidvania game, it’s one that’s absolutely worth taking a look at if you’re looking for something you can knock out in one session.
Neptunia X Senran Kagura is flawed but meets all my expectations. The combat, while fun, is only so when there’s plenty of monsters in an area. It’s for that reason that I can’t help but wonder if a Musou title, much like the main Senran Kagura games, wouldn’t have been better. Then again, with Tamsoft as a developer, I suppose the vision was capturing that Oneechanbara fun. Due to odd choices, such as having skills and dodging tied to stamina, it severely hampers the fast action and undermines that goal.
Shantae: Risky’s Revenge clearly isn’t as featured-filled, polished, or exciting as its more modern counterparts, but it’s still well worth your time if you’re curious about the wonderful history of the Shantae franchise, or if you’re just a fan of 2D platformers in general. Why did this specific version need to have a brand new PlayStation 5 build is beyond me, as there is very little in here that justifies it being a “next-gen” game, but that doesn’t affect its overall quality.
For a budget horror title, Shadow Corridor isn’t as bad as I expected, but it certainly isn’t a good game. The core gameplay loop of searching for items through a variety of dull environments whilst avoiding enemies gets old stupidly quickly, especially when you add the tons of frustrations this game throws onto you into the mix. This horror title is better left ignored.
If you’re looking for some casual puzzle fun on the PS5, you will get your fair share with this little game. With that being said, for as much as I commend the developers for trying to come up with brand new ideas for such a tried and true formula, I certainly do not think that this 3D gameplay is anywhere near as fun and addictive as the classic Puzzle Bobble/Bust-a-Move we all grew up playing and loving.
Disciples: Liberation was a game I started out intrigued by. It seemed my thing, and I wanted to like it. After I started playing it though, I moved from wanting to like it to simply wanting to like something about it. Eventually, I ended up just playing it to get through it, which is the death knell for any game. After all, if a game’s not fun, what’s the point?
I was expecting Damn Dolls to be a bad game, but I wasn’t prepared for just how atrocious it would be. In a way though, it’s almost charming how terrible it is. I feel bad ripping on it because I know it was made by one person, but the scares fall flat in every conceivable way. I wouldn’t recommend Damn Dolls if you’re looking for a genuine horror experience, but if you want to play a game that’s entertaining in a “so bad it’s fun” sort of way, then feel free to check it out.
At its core, Tandem: A Tale of Shadows is a good puzzle game with some unique features. It’s just very rough around the edges. Its short levels and progression system make it a perfect fit for a portable like the Switch, but sadly, you’ll have to endure some rough visuals and an uneven framerate in order to enjoy it on the system. Otherwise, you could check it out on other platforms, where I can only assume some of its performance issues aren’t present.
It’s not a game changer by any means, but it’s a great way to reintroduce the franchise to a younger audience, as well as provide the best the series has ever looked and played to old-time fans. What a way to make WWI look borderline adorable.