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Warhammer 40000: Battlesector is another great example of Games Workshop’s hands-off approach with the license working wonders. It’s such a fun game, with a great fast paced take on turn-based combat. Fast, flashy, and both factions play true to form.
Boyfriend Dungeon was far more enjoyable than expected. Sure, every character you meet may want to hop into bed with you in an absurdely thirsty way. There could have been a bit more variety in terms of enemies and areas, with me being hopeful that a potential sequel might fix these issues.
There’s a lot to like here, so it should come as no surprise that the pros far outweigh the cons.
Ender Lilies is a fantastic game, with some really cool ideas and twists to the metroidvania genre. It never felt like it was leaning on and borrowing from another title heavily, and I appreciated that a lot.
It looks a bit better and it does feature a few new modes that vastly improve its overall replayability. However, it is still infested with questionable design choices and intentionally clunky controls tailor-made to irritate players in the most frustrating of ways. I get what it was supposed to do, but there are countless difficult platformers out there that will provide you with the same level of anger and frustration, but with much better controls and physics.
I really enjoyed my time with Omno. I didn’t realize at first that it was a purely combat-free adventure when I started it, but the mild disappointment I felt from that revelation quickly disappeared as I got lost within its world’s secrets. It’s a mellow time, full of discovery and wonder.
The Ramp is pretty bare bones, but it does feature a very solid gameplay loop and laid-back nature. To be honest, its biggest problem isn’t even its lack of content, but the fact it’s only available on a PC, and not the Switch. Maybe when the Steam Deck is finally out, we’ll be able to enjoy these bite-sized indies via a brand new perspective, as The Ramp is actually worth your time, if you can put up with playing it on a computer for the time being.
Sure, its visuals could have been a bit more polished, and I certainly did not care about its plot (even though I liked the fact the developers bothered to include one in the first place), but I had way more fun with it than I could have ever imagined from a console spinoff based on an anime inspired by a gacha card game.
Honestly, despite its flaws, I still enjoyed my time with Cris Tales. There are seeds of a fantastic game in here, but sadly none of them were able to fully blossom. I would really love to see a sequel where they expand upon what they’ve built already, because the idea of defeating your enemies using time magic along with other spells is wonderful. It lends itself to a lot of creative battles if explored in more depth.
I play this game for the same reason I play any action game. Not because of a brand new updated raid tier, but because I simply enjoy playing the game so much. And I never knew how much I wanted an MMO like that until I started playing Swords of Legends: Online. And I personally can’t think of any higher praise than that.
The amazing Color Picross puzzles are few and far between, and the fact that normal and Mega picross puzzles share the same images is a disappointment. Not to mention the fact that there are literally four tunes in the entire collection! This is less of a love letter to Sega and more of a skin deep collection of Sega-esque nonograms, so don’t expect fanservice in here. Expect just a ton of fun picross puzzles to solve and keep your addiction in check.
10 Second Ninja X is a great pick up and play game. It would also be a fun game to aim to master, similar to Super Meat Boy. With it launching on Switch, when is a better time to check this out than out, on the go, while you’re waiting for your coffee, or stuck on a bus? The pacing of the game works well for quick play sessions.
This is a tricky one. Technically speaking, yes, the PlayStation 5 version of Star Wars Jedi: Fallen Order is the best one out there, purely and simply because you have access to a better framerate and slightly improved loading times. Then again, we have all bought and played the game two years ago, so double dipping on it makes very little sense right now.
This game might sound like a tremendous mess on paper, but it perfectly manages to mix arcade-like dodgeball matches with JRPG mechanics and cartoonish visuals to create something completely unique.
I enjoyed my time with Black Book, but it’s definitely held back by some of its shortcomings. This isn’t necessarily due to lack of skill from the developers, but more an issue with such a small budget. However, I think they would have benefited from a different art style, perhaps like the one found in their other game, The Mooseman.
I have nothing against its acting or the fact there isn’t a lot of interactivity in here, but I was beyond annoyed with its clichéd Blumhouse-esque premise and its tiresome visuals. It’s not a very interesting story and I failed to connect with or care about any of its characters.
Super Squidlit is still far from being an amazing title, but considering how bland its predecessor was, I have to commend the developers for coming up with a vastly improved title that shows they have listened to fan feedback, introducing more collectibles, improving its overall presentation, and creating an overall more fun experience, with a lot more replayability.
Dariusburst: Another Chronicle EX+ is a good bullet hell shooter, but one that doesn’t reinvent the wheel nor justify its pretty steep price tag. It’s yet another remaster/make/boot/vision of a PSP game which might be entertaining for fans of the genre, but suffers from a few glaring issues such as tons of recycled enemies with a different color palette and really bizarre 32:9 aspect ratio.
It is completely devoid of action. You are the one who’ll have to look for an objective to complete in it. But there’s something about it that makes it addictive and irresistible. It’s such a relaxing game that asks very little from you. It literally gives the entire world for you to explore, with an astonishing degree of realism, with simple controls and a laid-back atmosphere.
I would be able to ignore Spectrewoods‘ existence if this game was either a tech demo, a free title, or your run-of-the-mill Steam shovelware, but this is a PlayStation 4 title being sold for actual money. It’s a commercial product, and a truly terrible one at that.